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Development FCUIPC to replace SimConnect for P3D


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Hello !

I've start some development for P3D v4. Typical I want to control e.g. PMDG 737 such as Gear up/down, Flaps, cockpit view control etc.

SimConnect C++ project fail working correct for me, so I wonder if FSUIPC for P3D can do about the same in a C++ project ?

I did use FCUIPC many years ago in C++ via memory map and remember it worked fine. By the way vPilot works fine so the SimConnect is probably somehow fine in my machine it's just me nuts.

Regards Lennart Vedin.

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1 hour ago, lvedin said:

I've start some development for P3D v4. Typical I want to control e.g. PMDG 737 such as Gear up/down, Flaps, cockpit view control etc.

SimConnect C++ project fail working correct for me, so I wonder if FSUIPC for P3D can do about the same in a C++ project ?

I did use FCUIPC many years ago in C++ via memory map and remember it worked fine. By the way vPilot works fine so the SimConnect is probably somehow fine in my machine it's just me nuts.

The PMDG comes with an SDK listing all the controls you might need, and of course FSUIPC does read all of its variables, register values, even CDU contents, into offsets for you to read (though not write). So it depends how ambitious you are. For just controls I don't think you need a programmed solution any case, though perhaps you have more in mind.

Pete

 

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