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Inserting a BGL object on runtime using FSUIPC!?

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I am just wondering whether there is a possibility to load and display a custom BGL object into the FS world using FSUIPC, e.g. the visual model of a pushback truck in front of the aircraft. Can this be done using FSUIPC?

No, sorry. I've got no access at all to do with any scenery, whether dynamic or static. Maybe someone in Lago knows how to do those things, but I always thought scenery of all types had to be pre-compiled into a BGL and indexed by FS during the loading sequence. In FS2004 you can't even add new scenery and get it to appear as you used to, you have to close FS down and restart it.



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