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Posted

I'm trying to add a way to control the lights in the Aerosoft A320 for FSX-SE. If I do a single LUA control per light, with this code, it works:

Taxi=ipc.readLvar("L:AB_TAXI_LT")
	if Taxi==nil or Taxi==0 then
		ipc.writeLvar("L:AB_TAXI_LT", 1)
	elseif Taxi==1 then
		ipc.writeLvar("L:AB_TAXI_LT", 2)
		else
		ipc.writeLvar("L:AB_TAXI_LT", 0)
	end
return

This code allows me to cycle the Taxi lights between 3 different conditions. If I assign a button in FSUIPC as LUA AS_A320 (that's the filename I used for it), it works as intended, but it will require a LUA file per each light.

However, for simplicity (and a bit of OCD), I'd like to have 4 functions (taxi, landing, strobe and beacon lights) in a single LUA, and call them using functions and flags, the code woild change to this:

function Lights_TAXI_toggle()
Taxi=ipc.readLvar("L:AB_TAXI_LT")
	if Taxi==nil or Taxi==0 then
		ipc.writeLvar("L:AB_TAXI_LT", 1)
	elseif Taxi==1 then
		ipc.writeLvar("L:AB_TAXI_LT", 2)
	else
		ipc.writeLvar("L:AB_TAXI_LT", 0)
	end
end

event.flag(3, "Lights_TAXI_toggle")

After this, I assign a button in FSUIPC as Lua Set, and in the parameter box, i enter 3. However, I can't make this switch work. Changing to Lua Toggle or adding a Lua Clear does not change the situation at all. What may I be doing wrong?

 

Best regards,

 

Luis

Posted

Luis,

Not sure if this will cause it ( use lua logging ) but when using 2 parameters ( flag#, function name ) or just the necessary 1 parameter ( function name ), the flag number triggering event.flag  gets passed to the function "Lights_TAXI_toggle". You have no variable name in the function for the value to get passed to. IE
function-name(flag)
Not really sure, but it could be the reason and may cause the lua to fail.
 

Here's one other way:
Use: LuaToggle <lua name> with parameters of 1 = taxi,  2 = landing, 3 = strobe, 4 = beacon

function my_Lights(flag)
  
    if flag == 1 then			
		-- do the taxi lights stuff here
    end

    if flag == 2 then			
		-- do the landing lights stuff here
    end

    if flag == 3 then			
		-- do the strobe lights stuff here
    end

    if flag == 4 then			
		-- do the beacon lights stuff here
    end
  
  	-- you could add more "if's" here for more on/off boolean type operations here, using different flag numbers 
  
end  

event.flag("my_Lights")


Roman

Posted

In the same vein, with slightly different syntax is a similar workable method.  (Flag set using LuaSet, param)

--lights.lua

function LightsControl(flag)
    if ipc.testflag(1) then    --TaxiLights
        ipc.clearflag(1)
        Taxi=ipc.readLvar("L:AB_TAXI_LT")
        if Taxi==nil or Taxi==0 then
            ipc.writeLvar("L:AB_TAXI_LT", 1)
        elseif Taxi==1 then
            ipc.writeLvar("L:AB_TAXI_LT", 2)
        else
            ipc.writeLvar("L:AB_TAXI_LT", 0)
        end
        
    elseif ipc.testflag(2) then --Landing Lights
        ipc.clearflag(2)
        -- [Insert Desired Code]
        
    elseif ipc.testflag(3) then    --Stobe Lights

         ipc.clearflag(3)
        -- [Insert Desired Code]
        
    elseif ipc.testflag(4) then    --Beacon Lights
        ipc.clearflag(4)
        -- [Insert Desired Code]
        
    else
    end
end
event.flag("LightsControl")

 

Best, Don

 

Posted

@Luis Hernández Are you launching the script first? In your situation, I assume you'd want to auto-launch it when loading an AS Airbus. Auto-launching scripts is covered in the manual.

Also, you definitely need to use LuaToggle here, otherwise it will only work once since you're not clearing the flag anywhere.

Posted
12 hours ago, adrem said:

Are you launching the script first?

 If you mean this, Adrem

[Auto.AS_Airbus]
1=AS_A320

Yes, I had it auto-launched. I tried again with LuaToggle, but it didn't work. Also, using either Donovan and Roman's methods gave me the same result: nothing. There's something I must be doing wrong, but I can't find what may be.

Posted
19 minutes ago, Luis Hernández said:

Yes, I had it auto-launched

But are you sure it's actually launching? Does it work when you launch it manually via a bind?

Posted
On 5/4/2020 at 9:21 PM, Luis Hernández said:

After this, I assign a button in FSUIPC as Lua Set, and in the parameter box, i enter 3. However, I can't make this switch work. Changing to Lua Toggle or adding a Lua Clear does not change the situation at all. What may I be doing wrong?

Have you tried using any of the FSUIPC logging facilities to check? You can get a trace on what the Lua is doing and what button actions are occurring.

 

There's a bug we've only just found whereby LuaKill, LuaSet/Toggle/Clear, and LuaValue don't work if yo are using a separate path for your Lua files. Could that be the case?  A fix has been implemented and in included in FSUIPC6.0.6, now available. The fix for FSUIPC5 will be later. But I'm afraid one isn't currently planned for FSUIPC4.

Otherwise a sight of your FSUIPC4.INI file, and such a log, would be useful if you can't figure it out from that.

As already noted by others, unless you clear the flag using LuaSet on it again won't change it and so won't trigger an event. I also think you need to use LuaToggle, so it changes each time.

Pete

 

Posted

I've generated some logs. However, I can't see if the LUA was ever loaded, but I think it never did, actually.

I tried logging with my current, non-working code version (see below) and the original one, as the one I described first in my first post. I'm attaching the 2 latest logs and my INI file. I can't see anything special, apart from the fact that somehow does not work.

My full, non-working code:

function AS_A320_lights(flag)

-- Landing lights (retract/ext off/ext on)
    if ipc.testflag(1) then
		Landing=ipc.readLvar("L:Landlight_switch")
		if Landing==nil or Landing==0 then
			ipc.writeLvar("L:Landlight_switch", 2)
		else
			ipc.writeLvar("L:Landlight_switch", 0)
		end
		ipc.clearflag(1)
    end

-- Strobe lights (off/auto/on)
    if ipc.testflag(2) then			
		Strobe=ipc.readLvar("L:Strobe_light")
		if Strobe==nil or Strobe==0 then
			ipc.writeLvar("L:Strobe_light", 2)
		else
			ipc.writeLvar("L:Strobe_light", 0)
		end
		ipc.clearflag(2)
	end

-- Taxi lights (off/taxi/takeoff)
    if ipc.testflag(3) then			
		Taxi=ipc.readLvar("L:AB_TAXI_LT")
		if Taxi==nil or Taxi==0 then
			ipc.writeLvar("L:AB_TAXI_LT", 1)
		elseif Taxi==1 then
			ipc.writeLvar("L:AB_TAXI_LT", 2)
		else
			ipc.writeLvar("L:AB_TAXI_LT", 0)
		end
		ipc.clearflag(3)
    end

-- Beacon lights (on/off)
    if ipc.testflag(4) then			
		Beacon=ipc.readLvar("L:LIGHT_BEACON")
		if Beacon==nil or Beacon==0 then
			ipc.writeLvar("L:LIGHT_BEACON", 1)
		else
			ipc.writeLvar("L:LIGHT_BEACON", 0)
		end
		ipc.clearflag(4)
    end

end  

event.flag("AS_A320_lights")

 

FSUIPC4 - INI.txt Log with LUA only.txt Log with LUASet.txt

Posted
Quote

I can't see if the LUA was ever loaded, but I think it never did, actually.

It is, as clearly shown in your logs (didn't you look?).  You are starting the Lua plug-in by pressing a button allocated to run it:

   715172 [Buttons] now profile-specific:
   715172    2=P0,10,CL3:S,3
   715172    3=P0,11,CL3:S,4
   715172    4=P0,8,CL3:R,1
   715172    5=P0,9,CL3:S,2
   716922 Button changed: bRef=0, Joy=0, Btn=8, Pressed
   716922 [Buttons.Airbus A319 Avianca HK-4553] 4=P0,8,CL3:R,1
   716969 LUA.0: beginning "C:\Steam\steamapps\common\FSX\Modules\AS_A320.lua"

Notice the button assignments you are using: they are specific to Airbus A319 Avianca HK-4553.  3 of them are for flags 2, 3 and 4, but you have no assignment for flag 1. You just kept restating the plug-in using button 8.

The button you assigned to Set flag 1 is here:

[Buttons.AS_Airbus]
2=P0,10,CL3:S,3     -{LuaSet AS_A320 (Flag 3)}-
3=P0,11,CL3:S,4     -{LuaSet AS_A320 (Flag 4)}-
4=P0,8,CL3:S,1     -{LuaSet AS_A320 (Flag 1)}-
5=P0,9,CL3:S,2     -{LuaSet AS_A320 (Flag 2)}-

Those only operate for the AS_Airbus profile, which you weren't using according to the logs.

It appears you also tried to make the plug-in start automatically for that AS_Airbus profile:

[Auto.AS_Airbus]
1=AS_A320

but that won't work because the entries for Auto are full control names, not simply  filenames. You need

1=Lua AS_A320

just as you would select in the assignments. The Auto sections are to enavle ANY cotrols to be automatically executed, it isn't only for loading plug-ins.

Pete


 

 

Posted
12 hours ago, Pete Dowson said:

It appears you also tried to make the plug-in start automatically for that AS_Airbus profile:

[Auto.AS_Airbus]
1=AS_A320

but that won't work because the entries for Auto are full control names, not simply  filenames. You need

1=Lua AS_A320

just as you would select in the assignments.

That was the issue!!! I corrected this line in the INI file, and now my latest code works as intended. I would have never seen this error. Thank you very much, Pete!

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