TimDog350 Posted October 4, 2020 Report Posted October 4, 2020 Are there any plans for FSUIPC7 to be able to read live multiplayer planes? Currently using P2A in MSFS2020 and when using the live multiplayer option, the game crashes and when it doesn't it only sees AI planes. I asked over on the P2A forums and it was requested to ask here. This would be a great addition because having more air traffic is always a good thing.
John Dowson Posted October 4, 2020 Report Posted October 4, 2020 1 hour ago, TimDog350 said: Are there any plans for FSUIPC7 to be able to read live multiplayer planes? There are no facilities in SimConnect (that I am aware of) that are specifically for multi-player traffic. Aren't multi-player traffic treated simply as other AI aircraft, from the user perspective? 1 hour ago, TimDog350 said: when using the live multiplayer option, the game crashes and when it doesn't it only sees AI planes so MSFS crashes? That should be reported to MSFS/Asobo. 1 hour ago, TimDog350 said: I asked over on the P2A forums and it was requested to ask here I'm not sure what, if anything, FSUIPC can do with mult-player traffic, or if distinguishing multiplayer traffic from AI traffic is even useful. I'll look into it at some point.
Pete Dowson Posted October 4, 2020 Report Posted October 4, 2020 1 hour ago, TimDog350 said: Are there any plans for FSUIPC7 to be able to read live multiplayer planes? Currently using P2A in MSFS2020 and when using the live multiplayer option, the game crashes and when it doesn't it only sees AI planes. I asked over on the P2A forums and it was requested to ask here. This would be a great addition because having more air traffic is always a good thing. I've always received multiplayer traffic -- but only when I allow on-line (real) traffic, which arrives as well.As the world is at present at least with so little real traffic, there's much more traffic all told when you select the local AI traffic option, but then nothing from anything on-line. The options seem to be: local AT traffic OR on-line real plus multiplayer traffic. Isn't that what you experience? However it may work, FSUIPC can only report what it receives. Pete
TimDog350 Posted October 5, 2020 Author Report Posted October 5, 2020 It crashes when I select the Live option in game. No problems when I'm using only AI traffic. I'll have any go with the Live option (people online using the same realism settings I'm using)
John Dowson Posted October 5, 2020 Report Posted October 5, 2020 7 hours ago, TimDog350 said: It crashes when I select the Live option in game. What crashes - MSFS or FSUIPC7? As I said, if its MSFS, you need to report to Asobo. If its FSUIPC7, I need more information - you FSUIPC7.log for a start, and also any crash entry in the Windows event viewer. 7 hours ago, TimDog350 said: I'll have any go with the Live option (people online using the same realism settings I'm using) But multi-player and AI traffic type are different settings. You can have aircraft traffic type set to AI Offline or Real-time Online (or Off), and also multiplayer data set to on/off independently So, are you saying MSFS crashes or FSUIPC7 crashes, and is this when you have aircraft traffic type set to Real-time Online AND multiplayer data set to on only? Sorry, but I need more information as I don't understand what the problem is or what you are requesting.
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