commodore Posted February 21, 2021 Report Posted February 21, 2021 Hello everybody, I am a flight simulation enthusiast and I built a 2DOF simulator and use XSim for movement. I want to use Flight Simulator X (Steam version) and I need to know what I need to use FSUIPC with X-Sim. I have already asked the X-Sim Forum, they replied that for the "non-Steam" version, I only have to use FSUIPC + the "MSFlightsim" plugin of X-sim, to get the platform moving. I ask you: for the "Steam" version is the same thing?
John Dowson Posted February 21, 2021 Report Posted February 21, 2021 29 minutes ago, commodore said: I ask you: for the "Steam" version is the same thing? I don't know X-Sim, so not 100% sure what you are asking, but FSUIPC4 is the FSUIPC version for both FSX and FSX-SE.
commodore Posted February 21, 2021 Author Report Posted February 21, 2021 OK thanks, another question: to be able to receive aircraft telemetry, is FSUIPC free or do I have to purchase to get telemetry information (Pitch, Roll, Heave, Surge, Sway, Yaw)?
John Dowson Posted February 21, 2021 Report Posted February 21, 2021 1 hour ago, commodore said: another question: to be able to receive aircraft telemetry, is FSUIPC free or do I have to purchase to get telemetry information (Pitch, Roll, Heave, Surge, Sway, Yaw)? It is the free version that supports the reading/writing of values to the offset area, accessible by the provided SDKs. The major functionality that a license adds is device/controller assignments and access to the Lua library and interpreter functionality. Best to just download and try the free/unregistered version firt to see if that suits your needs. John
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