commodore Posted February 21, 2021 Report Share Posted February 21, 2021 Hello everybody, I am a flight simulation enthusiast and I built a 2DOF simulator and use XSim for movement. I want to use Flight Simulator X (Steam version) and I need to know what I need to use FSUIPC with X-Sim. I have already asked the X-Sim Forum, they replied that for the "non-Steam" version, I only have to use FSUIPC + the "MSFlightsim" plugin of X-sim, to get the platform moving. I ask you: for the "Steam" version is the same thing? Link to comment Share on other sites More sharing options...
John Dowson Posted February 21, 2021 Report Share Posted February 21, 2021 29 minutes ago, commodore said: I ask you: for the "Steam" version is the same thing? I don't know X-Sim, so not 100% sure what you are asking, but FSUIPC4 is the FSUIPC version for both FSX and FSX-SE. Link to comment Share on other sites More sharing options...
commodore Posted February 21, 2021 Author Report Share Posted February 21, 2021 OK thanks, another question: to be able to receive aircraft telemetry, is FSUIPC free or do I have to purchase to get telemetry information (Pitch, Roll, Heave, Surge, Sway, Yaw)? Link to comment Share on other sites More sharing options...
John Dowson Posted February 21, 2021 Report Share Posted February 21, 2021 1 hour ago, commodore said: another question: to be able to receive aircraft telemetry, is FSUIPC free or do I have to purchase to get telemetry information (Pitch, Roll, Heave, Surge, Sway, Yaw)? It is the free version that supports the reading/writing of values to the offset area, accessible by the provided SDKs. The major functionality that a license adds is device/controller assignments and access to the Lua library and interpreter functionality. Best to just download and try the free/unregistered version firt to see if that suits your needs. John Link to comment Share on other sites More sharing options...
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