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FSUIPC + Flight Simulator X (Steam) + XSim


commodore

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Hello everybody,

I am a flight simulation enthusiast and I built a 2DOF simulator and use XSim for movement.
I want to use Flight Simulator X (Steam version) and I need to know what I need to use FSUIPC with X-Sim.

I have already asked the X-Sim Forum, they replied that for the "non-Steam" version, I only have to use FSUIPC + the "MSFlightsim" plugin of X-sim, to get the platform moving.

I ask you: for the "Steam" version is the same thing?

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1 hour ago, commodore said:

another question: to be able to receive aircraft telemetry, is FSUIPC free or do I have to purchase to get telemetry information (Pitch, Roll, Heave, Surge, Sway, Yaw)?

It is the free version that supports the reading/writing of values to the offset area, accessible by the provided SDKs. The major functionality that a license adds is device/controller assignments and access to the Lua library and interpreter functionality.

Best to just download and try the free/unregistered version firt to see if that suits your needs.

John

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