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AI Traffic in MSFS


DaveVanB

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I use FSUIPC Client to read AI Traffic and it works flawlessly in P3D, and FSX.  However, it has issues in MSFS.  Distinction between airborne and ground traffic seems to be a problem.  Is there something different about the data in MSFS?  In X-Plane, for example, I have to determine airborne vs ground traffic on my own using elevations.  Do I need to do something simliar with MSFS?

Thanks,
Dave

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Update:  This seems to be happening to users who us FSLTL for traffic generation.  So, probably a problem with how they are generating their traffic.

It would be good to know the specifics of what is used to determine ground vs airborne traffic.

Thanks,

Dave

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13 minutes ago, Paul Henty said:

Maybe @John Dowsoncan give you more info about how FSUIPC populates these two areas.

Those offsets are maintained based upon the AI traffic data received from MSFS via SimConnected. I suspect that MSFS isn't providing the traffic information for traffic injected by FSLTL for some reason. You can log AI traffic data (what FSUIPC is seeing) by using a Log->Custom value of x10000 or x50000 (for all AI data).

John

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