FAR Posted February 27 Report Share Posted February 27 HI Played around with FSUIPCWPFAutoCS and would like to make min own score list from a multiplayer Reno Air race, I noticed that these values is not Variables accessible by default offsets, is it possible to add this, if so, please provide a snippet to add to your excellent FSUIPCWPFAutoCS example. https://docs.flightsimulator.com/html/Programming_Tools/SimConnect/API_Reference/Structures_And_Enumerations/SIMCONNECT_DATA_RACE_RESULT.htm Fly safe FAR Link to comment Share on other sites More sharing options...
Paul Henty Posted February 27 Report Share Posted February 27 My DLL has no way to access SimConnect variables. I know FSUIPC7 has a way to map a simconnect variable to an unused offset, but I'm not sure if this works with a whole structure, or if it works with earlier versions of FSUIPC. @John Dowson will be able to tell you if it's possible to access this simconnect data via offsets. If he doesn't see this and reply here, please ask him directly in the main FSUIPC support forum. Paul Link to comment Share on other sites More sharing options...
John Dowson Posted February 27 Report Share Posted February 27 12 minutes ago, Paul Henty said: I know FSUIPC7 has a way to map a simconnect variable to an unused offset, but I'm not sure if this works with a whole structure, or if it works with earlier versions of FSUIPC. @John Dowson will be able to tell you if it's possible to access this simconnect data via offsets. If he doesn't see this and reply here, please ask him directly in the main FSUIPC support forum. See the section Adding Simulator variables (simvars) to FSUIPC offsets on page 34 of the Advanced User guide (FSUIPC7) or page 36 (FSUIPC6) - not possible in other versions of FSUIPC. Basically you need to add an entry to a file called myOffsets.txt in the format described in the manual. Only the following types are supported: Quote type is the simvars data type as defined by MSFS, and must be one of the following string identifiers: I32 : for 32-bit integers I64 : for 64-bit integers F32 : for 32-bit floating-point numbers F64 : for 64-bit floating-point numbers S8, S32, S64, S128, S256, S260 : for string data types, with the number indicating the max length LLA : 3*32-bit floating-point numbers (Latitude/Longitude/Altitude) XYZ : 3*64-bit floating-point numbers (values representing X,Y,Z positions) John Link to comment Share on other sites More sharing options...
FAR Posted February 27 Author Report Share Posted February 27 Thanks Gentlemen ! Link to comment Share on other sites More sharing options...
John Dowson Posted February 27 Report Share Posted February 27 No problem, but I don't think this will be of use. That structure is used only in other structures which are used in some race events, and the information doesn't see to be available via simvars. Link to comment Share on other sites More sharing options...
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