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ATControl -- Joe

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Everything posted by ATControl -- Joe

  1. Wayne, Good to know about the RT. I know FeelThere doesn't do the RC & RT, but maybe they can 'put the pressure' on Nyerges Design haha.
  2. Vic, With the cards above that have weeded out game files that include airlines that don't exist anymore as well as a handful of airlines that now fly to these 5 airports.....any chance you can get with your livery team and get these updated planes in the game? Some of the more flashy ones that would be nice to see ---- Edelweiss @ KSAN,,,, Wow,Hainan & Sichuan @ LAX,,,, and updates to your Avianca files (LACSA doesn't exist anymore, it's now under Avianca but still is known as LACSA by callsign :D ). Thanks for looking at these.
  3. Good Day all, Many of you asked for these, and thus I have delivered. Instead of jamming up the previous post that was filled with card edits, I'll use this post since it's very specific to location. Below you will find updated (and PRINTER FRIENDLY) versions of the Commands List & Airport Specific cards. I did my best to weed out airlines that don't exist anymore in the game files as well as statusing timetables at each airport. Cards are written in alphabetical order by the 3-letter ICAO code for easy reference. This page will be updated with new cards as new airports are released. Please let me know if you see any errors and I'll fix them ASAP! (Please note that JFK & LAX have 3-part cards -- be sure to get them all. All other airports at this time fit on a single page) ((Also, please note that some of the airlines on the cards are not currently in the game even though they do exist at these airports in real life. Hopefully the game developers will get with their livery and time table teams and get these plugged for us ASAP)) Enjoy! & Happy Controlling! ---ATControl, Joe (((KATL - Hartsfield - Jackson Atlanta Int'l Airport ))) (((KJFK - John F. Kennedy Int'l Airport (3 cards) ))) (((KLAX - Los Angeles Int'l Airport (3 cards) ))) (((KPHL - Philadelphia Int'l Airport ))) (((KSAN - San Diego Int'l Airport )))
  4. Vic, Here is a clip of when the arriving SWA3111 clips the SWA2854 that is sitting & waiting for push. If you want to see it live how it happened, go to my YT channel -- ATControl EP#1 at ~28:25 into the video. Thanks for taking a look. NoleJP, Joe
  5. Fizziii, Thanks for keeping me honest with those cards. Both of the cards have been updated at the initial post. Thanks.
  6. Gotcha. I see what you mean. I'll make the change later today.
  7. I don't have any voice packs on my Windows 10 platform, but in the game settings you can choose RANDOM on the speech settings and it gives male and female on random basis.
  8. Endeavor Air flies under Delta colors. All regional airlines for the most part are under major carriers these days. Try booking a flight these days and you will see things like "operated by ...."
  9. The issue is that they have developed the airport terminal too small and the gates are so compact that when the 2 Southwest planes park next to each other they clip. The only way to get around the aircraft that are stuck together is to wait until the SWA that came into the gate that is causing the clipping to push back on its next flight. In my video it was a difference of about 40+ minutes between those 2 flights. NoleJP
  10. Since we are on PHL today, I know it's a stretch, but I noticed the de-ice spots off Zulu taxiway don't exist in the game either. I feel like the game is missing so many of the little pieces that would make it so polished. Used to live in Philly and that Tinicum Island Rd over by the Express Park was a cool spot to watch de-ice in the winter. Wish they would add in some add'l features
  11. Agrajag, really? That's odd that an airport of that caliber has no gen aviation. Rwy 8/26 is connected to the gen aviation. I think it's Atlantic Aviation if I remember the FBO correctly. If you go on google maps and zoom that area it looks like there is plenty of private jets parked out there. Strange nothing moves on the game from there.
  12. Thanks for the reply and adding it in. Interesting about the KPHL issues. Forgot to mention this on my prior but anyone else getting a lack of general aviation at PHL? I've played 4-5 different session times (all during daylight hours) and not a single arrival or departure comes on the board. Im thinking of building a custom schedule which I will dub "Insane-o traffic". It'll be like playing the game on 1x speed but on a 2x-4x level speed ha! Anyone think they can handle it and wish to give it a shot? Joe, NoleJP
  13. Yeah I can get cracking on changing them up. I'm out of town the next few days but when i get back mid-week I'll hammer it out. Shouldn't take too long since I've already got most of the data. VIC & DEVELOPERS -- Obvs got a hit with these cards. Any chance you guys can key me in on what is going to be flying at LAS, PHX & BOS so I can get them prepped? Help me so I can help your community! :)
  14. Crbascott, I agree. I don't know why it's in the game. I was just making reference to it because it's IN the game ha. If they are going to have it in the game, at least make it somewhat realistic.
  15. Hey Coyotedelmar, Any chance you can make sure that KSAN includes the new Thomas Cook flight that has been added to that airport recently? Pretty sure it's a 767 -- saw it the other day when I was out in LaJolla playing golf haha (if Thomas Cook is even the database yet) haven't had a chance to look
  16. Vic, Good to see that we have the ear of the game makers, who are open to suggestions and improvements. If you're open to taking a list like in the prior, just a couple more items to consider that would be SUPER helpful as I'm getting further into the game. 1. LAX Departures -- I know I have commented about wind being part of a readback, but when you depart LAX and are handed off by the tower to departure the speak is "Contact SO CAL Departure" -- this would be a cool detail to add in for LAX. 2, Line up and wait behind next landing aircraft -- Can you please look into increasing the line up speed with this command? Planes are almost at the end of the runway and the next jet is just making it's turn to line up. Good idea would be to use a hit box (programming trick ha) and when the plane crosses the threshold the next plane is already on the move to line up just like in real life. 3. Runway crosses -- it takes so long for an aircraft to cross after waiting at a runway. Watch any footage of runway crosses -- planes hustle across. It would be nice to see an update to match real world speed. 4. Proper length rollouts -- esp at KSAN. Starting to see some 'stick' with landings where aircraft are not going more than halfway down the runway and wanting to take off. Normal rollout for KSAN is at least to B7 or B8 for most passenger jets. There are not knocks against the game, b/c I think it has quality and good potential. These are just realistic things that make us want to play the game more. I've been around ATC for decades now, and know the quirks at many of the airports --- and things like "Contact SO CAL departure" at LAX set it apart and make it unique. Let me know if you guys need other input or I can Beta test for you guys!
  17. Asiana - fixed. AllEgiant - fixed ABEX entered Nor Shuttle added Good work, keeping me honest. That's what happens when I move things around and don't carry data. Good thing it's just paper errors ha.
  18. OK, so with the mystery solved about Bellesavia, please check back to the initial post on this thread. I have revamped the airline reference cards with both a black and white background (white background for printer friendly use). I have removed Bellesavia and added in Korean Air Lines. Enjoy all!
  19. Wayne, Good to know the details. Yeah, had never heard of that airline before I saw that. Figured whoever built the game put it in as an Easter egg for themselves or something. I'll nix that one from the grid and put something else in on the re-post
  20. Winsaudi, found it. It was at JFK. Strange bird for sure
  21. Andrew, Sure thing and thanks for catching that. I uploaded the black background instead of the white one. I blame too many hours on the sim. I'll get it on later today. Keep checking back. Winsaudi, I actually saw it on someone's YT video gameplay. I'm pretty sure it was a JFK gameplay. I had to write it down because the guy playing didn't even try to say it he just used the command buttons to issue it on. Let me see if I can relocate that video and I'll screen cap it.
  22. Glad it could be of help. I'm sure as other airports get released there will be far more airlines, especially if they ever do something international. I can already tell by the log files that the game supports FAR more airlines than what is on that card.
  23. SLI would be Aerolitoral out of Mexico. They should go under the spoken " COSTERA". I haven't had one come up on my LAX gameplays yet, but it fits the area.
  24. What's going on everyone. I was reading through the forums the other day and quite a few people referenced not knowing many of the "REAL WORLD" airlines being used. I personally know them, however, I even still get tripped up on some of the more 'regional' airlines bought out by the big giants. Also, the Tower3Dpro manual has commands all over the place which are hard to reference when playing the game. I'm here to help you guys. I put together 2 reference cards (links below b/c the forum allows only bite-sized uploads) -- 1.) A organized commands list by departure stages and arrival from air to ground ----- 2.) A reference card covering almost all of the currently available airlines in the game. They are alphabetically listed AND include a picture of the tail (because ATC is not just reading a screen, it's SEEING your target on the field when possible. I did find some extra airlines rolling around at LAX this evening, and had to include those on the lower row of the table. ((Both cards, if you wanted to print them, should be printable on a landscape layout. I'll update both cards with future posts as new commands and airlines become available. ---- ENJOY!!! Joe P (NoleJP)
  25. Craig & CL, Great comments and helpful tips. Great idea to input the lines for wind. I get the sneaky feeling that the longer we wait for SP releases all these "wants" can be accomplished like you did above w some basic code updates. It would be nice if FeelThere would accept submissions for the public. We do the work and get it tested by them and put out in more regular releases. Maybe this will get some traction. I know they are probably working on the next airport release or two --seems like a good idea to involve the public.
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