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ATControl -- Joe

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Everything posted by ATControl -- Joe

  1. Good Afternoon all, My name is Joe. Thanks for checking out my custom (REAL) traffic schedules. You can find me at https://www.youtube.com/c/ATControl playing this game. Happy to announce that I have completed my 4th full day custom-schedule release -- featuring NY - LaGuardia International Airport (KLGA). This is being offered for FREE to the community. **Be sure to check out all my prior custom schedules for KLAX, KLAS & KPHL! CUSTOM SCHEDULE #4 -- FULL day action from Philadelphia (KLGA) from November 17, 2017. A full day of flights. **GOAL -- To create free-flowing, user-friendly, yet highly realistic flight timetables --- AND eliminate the gaps (you won't have any gaps of >3 minutes) If you do not have the files at all -OR- need the updated files, you can visit my Dropbox and pick them up. **Please check back for edits to these drop box files. If edits are made, notations will appear below with the date the edit was made and what was changed** EDIT : As-of 12/15/2017 -- Terminal file was updated to move EJA away from the GA terminal and moved to Terminal A as developers altered game files that prevent GA traffic if EJA is at a GA Terminal line. (Be sure to replace the new file in your game folders) DROPBOX -- KLGA Custom Traffic #4 -- 11-17-2017 ********************* Features of this Custom (REAL) Schedule : ---Over 1150 Commercial Flights (correcting developer flight schedules with real times and aircraft types) ---Over 40 General Aviation flights ranging from small prop jets to your elite level Gulfstreams, Dassault Falcons, Learjets, Hawkers, Cessna's and more -- Plan accordingly for smaller jets and their take-off and landing speeds -- Increased difficulty with a compact airport ********************* Terminal Re-assignments -- On Saturday, December 9th, LaGuardia will go through a terminal re-assignment for many airlines in prep for the modernization project to be completed at KLGA. -- This custom schedule includes these updated gate locations so you can play what WILL happen in the real world -- Delta will now encompass Terminals C & D -- JetBlue moving to Satelite Terminal A with Alaska (flying as Skywest) -- American, United, Air Canada & Southwest now out of Terminal B As KLGA is the baby of the 2 New York airports, do not expect long-haul jets, cargo planes or anything international for that matter. Still a fun airport with many flights in a compact space. ((Please be aware that some liveries may not show up on certain models of jets due to the way the developer decides to make their game. At the current time I have requested updates -- We'll see what happens)) // Proper use of this CUSTOM schedule // 1. ALWAYS make a folder on your computer, in an easy to find location, and COPY all files from both FEELTHERE folder and your source folder (ex. Steam Folder). Schedules are in BOTH places and must be updated in BOTH places for it to work. 2. Once copied, Navigate to the airfields of BOTH folders. Delete out your klga_schedule.txt file, klga_terminal.txt file, AND klga_gaandlocaltraffic.txt files. Replace them with the custom files. HAPPY CONTROLLING !!!
  2. KBOS is the only airport that has a developer-released traffic schedule with the A350. It's a Lufthansa.
  3. It will have the updates with the CORRECT terminals. Too bad SimSmith wasted so much time building LaGuardia the way they did instead of just building the new age version that is already being built. Oh well...
  4. http://forum.simflight.com/topic/84301-custom-real-traffic-3-kphl-free-to-the-community/ http://forum.simflight.com/topic/84250-custom-real-traffic-2-klas-free-to-the-community/ http://forum.simflight.com/topic/84170-custom-real-traffic-1-klax-free-to-the-community/?tab=comments#comment-508934
  5. ((First, whoever is playing the session above is not doing their job as ATC because that's a straight mess)) 2nd and more importantly -- I wrote the custom items you referenced above for KLAX, KPHL & KLAS. KLGA & KBOS are written and being tested. JFK & ATL are up next in addition to the upcoming DLC airports. Bear with me, a lot of coding going on right now.
  6. Hey Daniel, Good stuff on modding out the files. What's the chances you can get us some line information to make the tower callouts more realistic? Main 2 things i would LOVE to see........ 1. Wind on arrivals -- Current -- Delta 123, runway 25L cleared to land Desired -- Delta 123, wind is 6 at 5 knots, rwy 25L , cleared to land --Calm wind -- Game doesn't have wind calm for wind (velocity < 3 knots) -- Delta 123, wind is calm, rwy 25L, cleared to land 2. Tower ID -- it's one of the most important things the developers left out for authenticity -- Planes should know what airport is calling them and what position they are being called from Current -- Delta 123, rwy 25L, cleared to land Desired -- Delta 123, Los Angeles Tower, wind is calm, rwy 25L, cleared to land. Much appreciated for taking a look and giving some feedback on these. Joe ATControl --YoutTube
  7. This game has a weird issue that if you don't have your mic turned on BEFORE the game loads, it will not recognize the mic. This game also has a weird issue if your mic is ON and you launch the game it still doesn't work. Happens to me all the time. Not sure how your mic is set, but you may want to disable it, then enable it before loading into the game. Launch the game, then if it still doesn't work, disable and enable it in game. If you're using a headset mic, try turning off just the mic part and back on again.
  8. LAX lands ALL types of aircraft, even A380's and such on 24R. The only thing that needs to change at LAX is the programming behind that entire airport. There are far too many outdated issues.
  9. Ignoring flights is good news. Less coding for me w my new custom schedule haha
  10. It is not necessary to report this again per the post above. Please see a prior response where this has already been ID'd, tested and submitted. Thanks.
  11. Tested and noted the 77W has a runway issue. I have direct contact with the developers. I will have this submitted to them this evening. Thanks for bringing this to our attention.
  12. That's pretty interesting. So basically the developers real traffic schedule is incorrect on any row that has "CNA" listed as an aircraft type and any flight that has a 4-digit flight number really is not the true flight? I only ask b/c the real traffic file is loaded with 4-digit flight numbers and CNA's
  13. What is the exact time of day you are running? Give me the exact runway setup you have as well and I will test it. Also please list out the exact flight numbers giving the errors
  14. If you are getting that message, it’s not that the aircraft cannot take off, it’s that you’re choosing a departure runway that is too short for that aircraft type. The only runways that can handle a 77w/77L/333/340/380 should be 4R, 22L, 15R and 33L. Big jets need big runway length.
  15. I’ve sent a message out to a contact I have at FlightAware to see what can be found on the CNA vs C402 IDENTS. I’ll post what I find out.
  16. I'm not familiar with this airline as I've never flown on it. Here is a clip from KBOS schedule today that marks for CNA & C402. I see both by type get tagged as a 402, but why do they Ident as CNA & C402? Any ideas? ((I know of the C402 because of my custom traffic schedule builds. Even in the game files, the developer calls CNA & CN4 as two different aircraft))
  17. KBOS schedule has 2 Cessna's -- CNA (prop jet) & CN4 (turboprop jet). They usually depart and arrive in pairs. The terminal area for Cape Air is not exact in the game. Typically you'd see 2 parallel rows w/ ~10 planes at a time, but the developers chose to use a physical aircraft gate and only allow 2 planes at the terminal at any one time.
  18. How about listing out the 18 items if you know what they are to answer the question
  19. Porter Air w/ DH4, Cape Air W/ 2 aircraft type-CNA and one other. Hainan Airlines 789 Model. Lufhansa 359. Wow Air is now included. Im sure there is a couple others but I’d have to check the schedule again
  20. Did you go to the settings of the game and switch the voices?
  21. Don't recall off the top of my head. I'd have to go back and play a session when I have some time. Maybe someone else here in the forum who has been playing PHL might know? Wouldn't surprise me since ALL traffic exit away from cargo areas at many of the airports --- most notably over at LAX....I constantly have cargo jets exit off 25L to the north side of the runway instead of taking the highspeed that would put them right into the cargo side.
  22. Evening all, **Let it be known these 2 items were submitted as a direct report to the developers, but I am putting these out here for the community to see just in case you run into them. If you do, no need to report them again.*** 1. Gate blocks -- Ran into 2 separate A330's that spawned close to the terminal buildings and were surrounded with other airlines and the clipped in place and never pushed back from their gates. Actually picked up wait penalties because they sat so long. Happened over at Terminal A & B. 2. Bravo taxiway "Gates" missing -- When moving aircraft to RWY 4R leaving the terminal area and taxi on B -- aircraft land on 4L and there are multiple "gates" where an aircraft would need taxi clearance to move on B around the corner and through the path of 4L approach. Currently the jets just roll right on through and ended up with multiple arrivals crossing right over the taxiing aircraft (PS I allowed this to happen to see if it would cause a crash or any kind of penalty throughout the session -- none were recorded as penalties). On the reverse at the intersection of M-B, there is a similar 4L approach gate that aircraft roll through without stopping for clearance.
  23. If you still cannot find it, I would suggest reaching out to Vic by direct message "FeelThere" is the tag name, and ask him about it.
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