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Braf123456

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Posts posted by Braf123456

  1. 1 hour ago, FeelThere_Vic said:

    In Tower! Simulator 3 once a plane is ready to board (around 30 minutes before departure) the gate is available for the tracon so it can assign arrivals using that gate. It will greatly increase the available arrival slots.  If the gate is still occupied, you have to move the arrival to some interim position.

    Vic

    Oh ok 

  2. 2 hours ago, crbascott said:

    That's a bug with T!3DP and as you know support for it stopped quite awhile ago. From what I understand, T!S3 has pretty much been written from the ground up so it is a little premature to talk about fixing things until it released. I'm sure at the appropriate time Vic will share all the new and improved features we'll see with the new release. 

    And, do you really want to know "what has been done" (i.e., line for line code) or are you more interested in the totality of how gate availability will be managed in the new release?

    on how the gate availbilty will be managed

  3. 26 minutes ago, nrholland said:

    Will they show up if you download and install any normal add-on? Or do I have to go into textures and changes numbers or something like that?

    For the air lingus it would be the kewr and egll for real color and for west jet it would be the the new update package 

  4. 23 minutes ago, nrholland said:

    Will they show up if you download and install any normal add-on? Or do I have to go into textures and changes numbers or something like that?

    It’s on the new real color without looking at the list I am not to sure which ones they are

  5. 6 hours ago, feistymartini said:

    so one airport LAX i normally like playing on the airport configuration is not correct...theres a new terminal there and some taxiways were added to the airport IRL.. is there files that makes sure that each airport in game are up to date and correct to what they are currently in real life?

    They stopped updating the airports like 2 years ago 

  6. 7 hours ago, EliGrim said:

    I don't know for sure, but doubt that T!11 takes duration seriously. T!3D does not at all. In my test, it made no difference whether there was a 1, 0 or 100; at least not with the 1-hour schedule used. As I understand it, any T!3D schedule should work in T!11 and vice versa.

    However, you should make sure that you enter the correct time.
    For example, if you create a Miami (or Charlotte) schedule for 05:00 (5am, EST) you must enter 10:00 (10am, UTC) when you start the game.

    EDIT: I could not find KCLT as an addon on FeelThere.com or the Steam Store. Does the airport exist in the game?

    Yeah for some reason majority of the airports for tower 2011 are gone off the website

     

     

  7. 11 hours ago, MJKERR said:

    I converted my 2011 schedule into 3D
    First line of the original :
    ABZ,LHR,319,BA,1301,09:10,09:10,0,BA

    Both are prepared in a spreadsheet, saved as CSV then renamed as TXT file
    From memory the difference is one of the columns, just simply swap them

    ONT, CLT, 763, 5Y, 3581, 05:04, 00:00,  1, 5Y
    PHX, CLT, 321, AA,  640, 05:40, 00:00,  1, AA
    SDF, CLT, AB6, 5X, 1286, 05:42, 00:00,  1, 5X
    SLC, CLT, 321, AA, 1666, 05:47, 00:00,  1, AA
    SEA, CLT, 321, AA,  600, 05:48, 00:00,  1, AA
    SMF, CLT, 321, AA,  576, 05:50, 00:00,  1, AA
    TYS, CLT, CR7, OH, 1073, 05:56, 00:00,  1, OH
    TUS, CLT, 320, AA, 1850, 05:59, 00:00,  1, AA
    CLT, MDW, 737, WN, 3310, 00:00, 05:22,  1, WN

    thats a hour schedule i did for clt but nothing shows up 

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