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Pete Dowson

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Posts posted by Pete Dowson

  1. 2 hours ago, aingrosso said:

    I verified that the simconnect.dll files were present in the folders indicated in the FSUIPC installation log.

    So where FSUIPC's install log says:

    Looking for SimConnect.dll with "C:\Windows\WinSxS\*SimConnect*10.0.62615.0*"
        Found the path, now trying "C:\Windows\WinSxS\x86_microsoft.flightsimulator.simconnect_1ed9da73c880e429_10.0.62615.0_none_69960aa860d87067\SimConnect.dll"
        No SimConnect.dll found there

    are you saying you looked in that folder and found SimConnect.dll there, even though the installer cannot see it?

    The 62615 version is the correct DLL to work with your FSX-SE which is also 62615.

    I can only think that you forgot to run the FSUIPC installer "as administrator", and in consequence it is being denied access.

    One other thing you can try is to copy that specific DLL into the FSX.EXE folder:
    C:\Program Files (x86)\Steam\steamapps\common\FSX



  2. I don't know whether GoFlight have (yet) updated their software for MSFS -- possibly the FSX version they made will work with some MSFS aircraft, assuming the latter obey the original FSX controls (which many don't, unfortunately).

    But GFEFIS is one of the devices supported by FSUIPC and it's Lua plug-in facilities. You need GFDev64.dll in the same folder as FSUIPC7.EXE. Then you can program the buttons and switches as needed for your specific aircraft. It isn't pre-programmed for you.




  3. I'd just like to make two points after looking at the files:

    1. You only have the two throttles assigned in FSUIPC, but you've assigned to THROTTLEn_SET. Those are the controls which have the lower part of the lever movement operating reverse thrust. If you are using an aircraft which doesn't accept this then you would either see nothing in the aircraft, or only on the part of the lever movement set for forward thrust. Best to assign to AXIS_THROTTLE controls, and check "no reverse zone" in the calibration tab.

    2. You have the controllers active in P3D. You need to decide whether to use FSUIPC for assignments or P3D. If using FSUIPC then disable the controllers in P3D, otherwise you'll get conflicts.



  4. 9 hours ago, John Fee said:

    I have checked your Controls List for P3Dv4 build 34698 but there is no control listed for a hydraulic pump 'on' with repeats.

    The controls list is generated from information supplied by P3D itself. It is not concocted by FSUIPC. If there is no suitable control listed there are two possibilities: either A2A has not provided any control to operate that switch (more like a button by the sound of it), or they have done it by re-using an otherwise unused or "custom" control.

    If the former case is true then there are two conceivable ways of programming it: using a mouse macro, or seeing if there's an L:Var which does the job. Mouse macros are described in the FSUIPC user manual. To find LVars you can use the supplied Lua plug-in to log Lvars.  Run that plug-in my assigning it to a keypress, then operate the button and see if an LVar value changes.

    The log you supplied shows nothing apart from the start of the session, so it isn't clear why you supplied it.  To find out whether a control is being used after all, enable Event logging (FSUIPC Logging tab), then operate the button. If a control is being used it will be logged.



  5. 1 hour ago, sotiris said:

    In my 20-year flightsim occupation I have managed to cope with a multitude of problems successfully, but this time I tend to resign from trying - see attachments. It might be because of my advanced age (65).

    I don't call that advanced!  I'm 78 next month!




  6. 9 hours ago, sotiris said:

    Yes, a couple of times unsuccessfully.

    Is there any tutorial of how to ?

    It isn't easy to be unsuccessful! you should tell us how you managed that!

    The User Guide contains all the help you should need, including pictures.

    9 hours ago, sotiris said:

    Again, do you think P3D has caused the problem ? Anyhow, I checked within P3D menu and all controller assignments are in place.

    As you are not using FSUIPC, only P3D assignments, then anything not working must be due to bad assignments in P3D, or something wrong with your controls.

    If you do one day start using FSUIPC then you should disable controllers in P3D or you are liable to get conflicts which will make you think you are 'unsuccessful'.



  7. 2 hours ago, sotiris said:

    Yesterday while I had installed registered FSUIPC6 v6.11, I noticed that some functions (switches) of Logitech Extreme 3D had been lost, namely the HAT switch.

    The other controllers are CH products yoke & pedals. I checked the FSUIPC.ini file and noticed a warning below the [Joy names] section reading : 0. was 1, but was duplicated. And 1. was 0. but was duplicated.

    Today, I installed the v6.12, there were no warnings in ini file, but still the Logitech hat doesn't work even if through the calibration interface it does respond when pressed.

    Could you please have any helpful idea on this ?

    There are no assignments at all in your INI file except for these two odd ones for axes to the same control:

    0=0S,256,F,66818,0,0,0    -{ TO SIM: STEERING_SET }-
    1=1S,256,F,66818,0,0,0    -{ TO SIM: STEERING_SET }-

    So it looks like you aren't actually using FSUIPC for any switches at all, or any flight controls apart from the tiller.



  8. 1 hour ago, Marcel001 said:

    I am using Windows XP.  Will version 4.976 work on my OS?

    Ah, of that I'm not completely sure. Worth trying though if you want our support. Save a copy of your FSUIPC4.DLL first, just in case.

    But for your original specific problem would probably be solved by you selecting the "Profile" option before assigning the button. Or just delete the button assignments in the Profile so that your existing general assignments prevail.



  9. One other thing I notice. In the general button assignments you have the VOR1 OBI DEC control (65663) assigned to Joy 1 button 25:


    In fact you have a multitude of assignments to controls, not one to keypresses.

    But for the "2004 Cessna 2004" profile you just have keypresses assigned, no controls at all! Very strange. In particular for the same button you have:


    which is a non-repeating CTRL+F9. If you were flying an aircraft using this Profile then any button assignment made for that profile must override that in the general assignments. That's the whole point of profiles.



  10. 3 hours ago, Billydragon said:

    Crash happened only FSUIPC7 terminated it self and all programs opened by FSUIPC terminated. MSFS it self still running normal.

    FSUIPC terminated because MSFS stopped "running normally". It may have appeared to keep running but it stopped talking to applications via SimConnect. FSUIPC closed normally and tidily because of this, and of course tidily terminated the programs it was supposed to according to your configuration. There was no crash in FSUIPC -- if there was it couldn't have terminated tidily and closed the logging properly.

    Check the Windows Event Viewer.



  11. 6 hours ago, Marcel001 said:

    The link below has my log and button setting.

    I don't want pictures. If the Log file is too big, just ZIP it please. Text files zip up really small.

    The INI file appears to be unused -- none of the assignments have received the automatic annotation they would do when they are read. Without the log I cannot tell  why, but the INI does show two significant things:

    1. When this INI was created you were using the original buggy version of FSX. You need to update to at least SP1 level or preferably SP2. Both are freely available on the 'net. eg https://www.flightsim.com/vbfs/content.php?20588-Microsoft-FSX-Service-Packs

    2. Your FSUIPC version 4.853 is also out of date and unsupported. Download and install 4.976 from FSUIPC.com.

    Please do both of these things before re-testing and supplying the correct, latest, FSUIPC4.INI and FSUIPC4.LOG files.

    I also see some button assignments to a joystick #2 which is not connected.

    You have no assignments to any axes at all. Do you only fly using the keyboard for flight controls?




  12. 44 minutes ago, Marcel001 said:

    Apparently, in doing so, I need to redo my FSUIPC joystick settings for my keyboard encoder(Leo Bodnar).

    The GUID probably changed. Generally the fix is to edit the assignments in the [JoyNames] section of your FSUIPC INI file to suit.

    46 minutes ago, Marcel001 said:

    One of the problems is the "Vor 1 Obi Dec" assignment.  I have a good mechanical button connection, and I am able to set this assignment in the FSUIPC software, but then it does not work in FSX.  Furthermore, this assignment does work with a different button on the same keyboard encoder.

    Check whether the control is actually being sent by using Logging. enable Button & Key logging and Event logging in the FSUIPC options. if you also enable the console log you will see the effect in real time too. Then operate the button which works and, separately, the one which doesn't.

    For more help you need to supply your FSUIPC Log file and your settings, the FSUIPC INI file. They'll be in the same folder as FSUIPC.




  13. On 7/5/2021 at 10:46 AM, Billydragon said:

    After upgrade to Windows 11, my MSFS 2020 running without error but FSUIPC7 is crash end closed randomly. Here is log file.

    It's always risky moving to the pre-release (Beta probably) of a new version of Windows, especially when also running what is effectively still a Beta version of FS.

    Anyway the Log file shows clearly that it is MSFS which is either crashing, or at least ceasing the SimConnect operations:

      1225282 MSFS no longer running - exiting
    FSUIPC7 then proceeds to a normal tidy shut down (there's an option to keep it running without MSFS if you wish):

      1238672 *** FSUIPC log file being closed
    Minimum frame rate was 22.2 fps, Maximum was 67.0 fps
    Average frame rate for running time of 1157 secs = 40.8 fps
    Maximum AI traffic for session was 3 aircraft
    Traffic deletions 0 aircraft
    Memory managed: 187 Allocs, 185 Freed
    ********* FSUIPC Log file closed ***********

    So, you need to check the Windows Event Viewer to see what sort of error is detected in MSFS.

    I note that you have a lot of unnecessary logging enabled in FSUIPC. I suggest you only enable log options when needed for specific reasons.

    You are also running LINDA which has a lot of its own drivers and modules. When checking into problems I think you should first disable Linda (rename Linda.exe and Linda.lua so they don't run).



  14. 21 hours ago, Ray Proudfoot said:

    I have these settings in the ini file:-


    Can you spot anything wrong with those options that would cause the RC window to be displayed?

    Hi Ray,

    Having looked up the User guide for these options I note that:

    The feature for multiline displays may already
    automatically be enabled when P3D is first loaded, but it can be turned on and off (to use only ShowText for example)
    in that front option screen. There are two further options there:
     One, which is removed if the multi-line FS window is enabled, and which when checked stops multi-line messages
    going to P3D’s default message window. Use this if you want to use ShowText to display the multi-line text, such
    as on another screen or even another PC via WideFS.
     The other option which can be used to suppress the single-line messages routed through FSUIPC. FSUIPC cannot
    prevent messages displayed by programs using SimConnect directly.

    It seems to me, from this description, that the Window you want to suppress needs "ShowMultilineWindow=No", not "Yes". Quite honestly I doubt that there's any separate option for a "Multiline Window" as opposed to a "MultlineFS" window any more, but before I pore through the code could you try RC with the Show option changed to No. I'm not sure what other Windows you might be worried about.

    I don't actually have any ready-made programs which use any of these facilities, so rather than make one I'd first like to use you as my test bed, please! 😉



  15. 46 minutes ago, VANANTWERPEN said:

    sorry, in my question to John, instead of reading Events, read Controls.
    the events are the consequence of the controls ...

    Really Controls are Events -- the names of the regular controls in the SDK are "KEY_EVENT_ ....". Internally there are additional types like L:Vars and other "letter:Vars", and these can be used as controls, events, or merely data retainers (eg to remember the state of a switch).

    Controls are generally speaking the messages sent between parts of the Sim to make things happen. If they were all being sent via windows messages, as most of them used to be in FS9 and before, then we could possibly log them (and in fact before SimConnect that's how it was done) -- but distinguishing between those you are interested in and those you are not would still be the problem.  But now they are all either sent direct to SimConnect, or direct between components. 

    You can of course effectively log the controls you instigate via buttons, axis movements or key presses, if they are assigned via FSUIPC, otherwise all FSUIPC can detect is the resulting event(s) if any, courtesy of facilities to be so notified in SimConnect.



  16. 13 minutes ago, ypaul123 said:

    I was wondering if FSUIPC can keep my sim time sync with the real world ?

    It might be able to keep it in sync with your PC's clock, but it doesn't read any internet clocks at all.

    The facility "Keep FS clock synchronised", top left in the Miscellaneous options, may work for you. It is best just left operating on the seconds -- the hours and minutes are up to you to set. I don't know about MSFS but in FSX and P3D you could set the sim to use the PC system time. Then it may only drift by seconds.

    But whether it works well in MSFS I'm afraid i don't know. You need to try it. In FSX and P3D it wasn't a good idea to sync more than the seconds or you could get a scenery reload occurring in the middle of flying!



  17. 2 minutes ago, Ray Proudfoot said:

    The options in FSUIPC don't make any reference to SimConnect

    There is no hacking into 64-bit P3D code used in FSUIPC5 or 6. All displays facilities are implemented using the SimConnect facilities instead. Previously, in the 32-bit world, they were implemented by hacks into the underlying functions and data structures within FS9, FSX, and P3D1-3 respectively.



    • Thanks 1
  18. 5 minutes ago, Ray Proudfoot said:

    I use ShowText on a WideFS PC for Radar Contact. Have done for years. No extra space on that monitor for another lua script window I'm afraid

    But the one overall window in AllTexts accommodates all possible displays -- SimConnect ones (which include the RC one), the ActiveSky plan weather derived by FSUIPC, and an optional selected file like a log. The window is divided into two, one part from SimConnect Texts, the rest for SimConnect Displays, Menus, ActiveSky, or the scrolling text window. You just use a button or key to toggle through the latter but with an outstanding SimConnect Menu taking precedence automatically.

    11 minutes ago, Ray Proudfoot said:

    This seems to be a long-standing issue. I had the same in v4 but just lived with it.

    You should really have mentioned it back then. I've really stopped FSUIPC work and development, and John is in a support-only mode for a little while, and is anyway otherwise mostly busy with MSFS these days.

    But, as I said, I'll take a look tomorrow. If it is still documented as working then it should -- or the documentation updated of course. I suspect the facility is only used by RC which is retired too, like me! 😉



  19. 3 minutes ago, Ray Proudfoot said:

    Doing that would also suppress the Active Sky stuff wouldn't it? I want to keep that as it's useful to know when the wx is being updated.

    It suppresses messages but (unfortunately for me) not menus.

    As a WideFS user why not use the facilities to have all the displays in a client window in any case? The Lua file provided (AllTexts.lua) even provides an extracted ActiveSky report suited to your planned flight (provided you get AS to auto-load your P3D plan).

    Back onto the FSUIPC question, though, what were you using with P3D4? Did the option work then? I can have a look at the code, but not till tomorrow.



  20. 19 minutes ago, Ray Proudfoot said:

    Running v6.1.2 in P3D v5.2. I use Radar Contact on a separate PC/display so have no need to see the window for RC on the sim PC. I have selected Suppress Multiline in FS's Window so in theory should not see the RC window. But I do when it's first launched.

    You can just suppress text in the P3D UI.

    Unlike in FSX and P3D1-3 the displays are standard SimConnect Windows.  I don't know whether the old options for FSUIPC-instigated displays were linked up in FSUIPC5/6. If not I suppose they could be, but the whole code was simplified to use the SimConnect facilities.



  21. Note that you have an unconditional assignment to the same button:So when B 1 is pressed button C2 will give two actions. You may want to put the opposite condition on this assignment:

    24=CP,2,C66587,40002     -{ROTOR_BRAKE}-

    So when B 1 is pressed button C 2 will give two actions. You may want to put the opposite condition on this assignment:

    24=CP(-B,1)C,2,C66587,40002     -{ROTOR_BRAKE}-




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