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in_04

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Everything posted by in_04

  1. Hi @Pete DowsonI guess you already looking in the new SU11 release for changes. I currently miss the possibility to assign the rotor related TRIM keys for Longitude trimming. I also guess there are more missing, but these ones would help me a lot for Heli flying. Only lateral is currently in 7.3.14 present.
  2. Ok my current workaround is: Set: AutoConnectToSim=No In the FSUIPC7 INI file, start as usual with EXE.xml, bat and so on. After your in cockpit ready to fly, open FSUIPC and connect it to MSFS. If you want to leave the cockpit, open FSUIPC again and disconnect from MSFS. This works for me without any CTD 🙂
  3. Got FSUIPC7 to work at flight, after I started it a Sim shows the ready to fly button. No error occurred until the moment I stopped the flight and want to go back to main menu. MSFS2020 crashed. Here is the FSUIPC7 log: 390 ### Note: AI Traffic related facilities and data are inhibited! 390 LogOptions=00000000 00000001 3265 Simulator detected 8296 SimConnect_Open succeeded 8296 Running in "KittyHawk", Version: 11.0.282174.999 (SimConnect: 11.0.62651.3) 8296 MSFS version = 11.0.282174.999 8343 Initialising SimConnect data requests now 8343 Offset file 'C:\FSUIPC7\myOffsets.txt' not found (info only) 8343 Maximum number of custom events available is 2048 (defined by ini parameter MaxNumberOfCustomEvents) 8375 C:\Users\Games\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalState\MISSIONS\Custom\CustomFlight\CustomFlight.FLT 8375 SimObjects\Airplanes\bell 47\aircraft.CFG 8375 User Aircraft ID 1 supplied, now being used 8437 Aircraft loaded: running normally now ... 9000 System time = 02/04/2022 17:48:36, Simulator time = 08:48:41 (15:48Z) 9000 Maximum number of custom events available is 2048 (defined by ini parameter MaxNumberOfCustomEvents) 9015 Aircraft="FlyInside B47G" 16000 -------------------- Starting everything now ---------------------- 506203 Sim stopped: average frame rate for last 498 secs = 25.4 fps 506203 ------------------------------------------------------------------- 506203 User aircraft crashed! 520890 E:\Program Files (x86)\SSD1\FS2020\Community\flyinside-bell47\SimObjects\Airplanes\bell 47\aircraft.CFG 529343 Failed on SimConnect_CallDispatch for Message, return = 0xC000014B 533390 MSFS no longer running - exiting 533390 === Hot key unregistered For me it seems the MSFS202 crash has something todo with the time FSUIPC7 start polling the SimConnect_CallDispatch. @John Dowson is there any other hint for getting it to work? Maybe some longer startup delays? The crash is a combination of FSUIPC7 and MSFS2020, only the use of both programs gives the crash, so both sides should take a look if they can find a solution. MSFS2020 runs flawless without FSUIPC7, it runs if I start FSUIPC7 late, but crashes if it I go back to the main menu. So what is difference with SimConnect when not actual in flight? FSUIPC7.log
  4. Got the same crash too with the 1.25.4.0 SU9 Beta on startup Here is the FSUIPC log file Currently only workaround is to disable FSUIPC7 at all. Seems to be a problem with SimConnect_CallDispatch 342875 Aircraft loaded: running normally now ... 344797 Failed on SimConnect_CallDispatch for Traffic Message, return = 0xC000014B 344797 Failed on SimConnect_CallDispatch for Message, return = 0xC000014B 348281 MSFS no longer running - exiting MSFS2020 starts without FSUIPC7 flawless. FSUIPC7.log
  5. Hi Pete, believe it or not, but I also get the signature problem "from time to time". Means of ten starts of FSX there are two or three where FSUIPC wouldn't get the signature. I have no explanation and checked the ram many times without a problem. I run Vista 64 Bit, German with downloaded English language pack. Currently I live with this, but I hope for a FSUIPC version without the signature. If the signature is only for verify that it is virus free, it is not necessary for me. Just my 2 cents
  6. Hi, could confirm the problem, at least with Direct X10 preview and the new released SR71 from AlphaSim. I got the Super Fog just after take off, must used clear all weather to continue the flight.
  7. Hi Warrant, Have you tried this: solved problem by manual editing the FSX.cfg file. Changed F:\Games\Microsoft Games\Microsoft Flight Simulator X\Modules\FSUIPC4.dll.aheuqaiibizrqueuunbrroowcneolzrhbllzwnel=-1 too F:\Games\Microsoft Games\Microsoft Flight Simulator X\Modules\FSUIPC4.dll.aheuqaiibizrqueuunbrroowcneolzrhbllzwnel=2 and now it works.
  8. I use SP1 because I was a tester and I have a MSDN subscribtion. But last but not least, dont know if you change something with version 4.26 or not. But now its working. Thanks for the help, and close the thread if possible.
  9. Hi Pete, still have problems here. After setting F:\Games\Microsoft Games\Microsoft Flight Simulator X\Modules\FSUIPC4.dll.ecueoocuohqzaeqcqznntrebzwaoelqaunznikhe=2 too 2 FSX runs FSUIPC. But changed the line back too F:\Games\Microsoft Games\Microsoft Flight Simulator X\Modules\FSUIPC4.dll.ecueoocuohqzaeqcqznntrebzwaoelqaunznikhe=1 Next time I start FSX FSUIPC did not run. ********* FSUIPC4, Version 4.253 by Pete Dowson ********* Reading options from "F:\Games\Microsoft Games\Microsoft Flight Simulator X\Modules\FSUIPC4.ini" User Name="Markus Brunner" User Addr="in_04@web.de" FSUIPC4 Key is provided FSUIPC4 not user registered WIDEFS7 not user registered, or expired FSUIPC4.DLL signature does not verify: running in failed mode! ... if the DLL has not been tampered with, then either the Cryptographic Services in Windows are broken, or you need to run the Globalsign fix supplied. Running inside FSX on Windows Vista (SimConnect Acc/SP2 Oct07) Module base=61000000 Wind smoothing fix is fully installed DebugStatus=0 109 System time = 14:24:35 109 FLT UNC path = "C:\Users\Games\Documents\Flight Simulator X Files\" 109 FS UNC path = "F:\Games\Microsoft Games\Microsoft Flight Simulator X\" 889 LogOptions=00000001 889 SimConnect_Open succeeded: waiting to check version okay 3604 Running in "Microsoft Flight Simulator X", Version: 10.0.61637.0 (SimConnect: 10.0.61259.0) 3604 Initialising SimConnect data requests now 3604 FSUIPC Menu entry added 3650 C:\Users\Games\Documents\Flight Simulator X Files\default.FLT 3650 F:\Games\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\DG808S\DG808S.AIR 23743 Weather Mode now = Custom 23743 C:\Users\Games\AppData\Roaming\Microsoft\FSX\Previous flight.FLT 117063 System time = 14:26:32, FSX time = 13:33:37 (12:33Z) 118046 Advanced Weather Interface Enabled 138513 System time = 14:26:53, FSX time = 13:33:40 (12:33Z) 138513 *** FSUIPC log file being closed Average frame rate for running time of 10 secs = 91.6 fps Memory managed: 6 Allocs, 6 Freed ********* FSUIPC Log file closed *** ******* The problem is repeatable for me on Windows Vista Ultimate 64 Bit SP1, maybe it is related to SP1.
  10. Surely for the first line to get there originally, you must have rejected FSUIPC's loading at some stage? Do you know what that values on those parameters do? Why -1 and why 2? I Think the rest of that weird "filename" is some sort of hash-check so that FSX can tell when it changes, so presumably you'll get something again next time. Best to tell Windows you trust software from "Peter L. Dowson", and then you won't be bothered. I think you can do this in Internet Explorer. My next PC will have Vista 64, but I don't think it is that which is a factor here. Regards Pete Hi Pete, sorry to say but this was first run, first installment of FSUIPC 4 on FSX. Got the same problem after I downloaded and copied 4.252.
  11. Hi, solved problem by manual editing the FSX.cfg file. Changed F:\Games\Microsoft Games\Microsoft Flight Simulator X\Modules\FSUIPC4.dll.aheuqaiibizrqueuunbrroowcneolzrhbllzwnel=-1 too F:\Games\Microsoft Games\Microsoft Flight Simulator X\Modules\FSUIPC4.dll.aheuqaiibizrqueuunbrroowcneolzrhbllzwnel=2 and now it works.
  12. Hi, I got at startup of FSX a security warning, with no choice to start FSUIPC. I checked the signature and it is valid. But no go. Downloaded from the homepage and the update here from forum. Check for virus, but none found. Vista saz that signature is valid, but FSX didn't accept. Any ideas? Other Addons without signature run without problems.
  13. Thank you Pete for the quick answer and the suggestion with the multiplayer. Will look at this. I don't think it is possible to add AI planes at run time, they need to be precompiled into traffic BGLs. and then they pretty much follow pre-defined paths and timings. However, by all means get the Traffic SDK from the Microsoft website and have a look. A better bet would be to use Multiplayer and inject your additional aircraft that way. You'd need to keep control of it through the MP interface too. Regards, Pete
  14. Thanks Pete for your quick answer :) Does that still work in FS2004? I've not had it verified. It was something found by accident in FS2002, no searching was done. Things are so different in FS2004 I wouldn't know where to start looking I'm afraid. Regards, Pete Yes this still works, have checked it, also the ground condition value work.
  15. Hi Pete and all other FSUIPC developers, currently I think about a new addon and one feature would be towed glider takeoff. To get this right I thought about adding a AI plane via FSUIPC to take the motorplane part. Has anyone tried such thing before? Any help on this?
  16. Hi Pete, do you think it is possible to get the landclass value the plane is currently overfly out of FS9 via FSUIPC? I know there is a value for 'Ground under the plane', but this value only works if the plane isn't airborne. Is there any access to such gegraphical data? Also intrested would be the surrounding terrain heights.
  17. Hello Pete, was there a change in the NewWeatherInterface with the release of version 3.06? I ask this because my selfmade weather program doesent work like before. After the "ClearAllWeather" Call, I got the responce of No Accumultaion (?) could be made and the weather station didn't update. If I press the Alt Key and go back to flying the WriteAndProcess functions work without problem. It also worked if I "restart" the current flight or go to a new location. I can reproduce the failure only if the debugger isn't runing, so I guess it could be a timing problem. Did you have any idea what this could be? With version 3.05 the problem didn't occur. Bye Markus
  18. Thanks Pete for the quick repley. I understand it right that the graduate visibility start with the visibility set per visibility layer (or FSUIPC) and then go up to the value set in FSUIPC, right? Do you think it is possible to implement a setting where the start level of the graduate visibility is automatic bound to the upper altitude of the visibility layer? Currently I must set the max upper limit for visibility layers to a equal fixed value in FSUIPC to archive this. I mean if I set the max upper limit of the visibility layer in FSUIPC to 1000 feet and the lower limit of graduatet visibility also to 1000 feet, I should get a smooth transition of the visibility for every climb above the 1000 feet altitude, right? Sorry if I ask you the details again, but I think the graduatet visibility feature of FSUIPC is a must have for FS9 and I try to get the best out of it. Bye Markus
  19. Hi Pete, I have a question about how graduatet visibility work and how I use it best. Here is my question: If I set the start altitude of graduated visibility in FSUIPC to 0 feet and the visibility layer in FS9 is 5 miles from ground level (0 feet) to 2500 feet, does the graduated visibility start the transition at 0 feet with 5 miles and the visibility range got better every feet I glimb, until I hit the upper graduate altitude? Or did the 5 miles visibility layer limit my visibility to 5 miles until I hit 2500 feet and then I get the graduated visibility? And did the graduatet visibility start with the visibility setting from the visibility layer or what is the lower visibility value it start with? I hope I find the right words for my question. Bye Markus
  20. Thank you very much for this clear and staightforward answers. Bye Markus
  21. Hi Pete and all FS9 programmers, I have a question which isn't FSUIPC specific it is more general to FS9 programming. I hope that Pete or someone else can give me a hint. First my problem: I programmed a weather program, which is currently a EXE program file. I would like to integrate the EXE file as Module (DLL) like FSUIPC, with his own menu system. Currently I only found the describtion of the gauges modules, but think this isn't the right SDK to make a FS9 integrated module. The question is: What SDK describe the programming of a FS9 module? I mean the Callback functions of the module and the functions of FS9 to get a menu item shown. I know that I can use the FSUIPC interface for integrating HOT Buttons and menu items for my program. But I would like to make my program as DLL so FS9 loaded it at startup and integrate my menu in the weather menu of FS9 (if this is possible). I also know how to program a DLL in general. Hope I made my problem and question clear and someone could help me Thanks in advance Markus
  22. Hi Pete, thats a screenshot of the ground visibility layer with visibility set to less than 10 miles. The screenshot was made before the new 3.05 version of FSUIPC was released, so I didn't checked if the haze layer still looks so. Bye Markus
  23. Hi Pete, sorry for jump in this thread, but I guess he means this problem http://www.artpatscheck.com/screenies/fs2k4shot05.jpg Bye Markus
  24. Hello Pete, in the History, of the 3.05 release, you describe the new graduated visibility feature for FS2004: · Graduated visibility is introduced for FS2004, and also applies to all weathers, independently of source. Unlike the FS2000/FS2002 equivalent, this does not make use of the visibility layer, which is left as set by the weather data. You say it doesen't use the visibility layer, so my questions are: How do you archive this? Can I use the FUIPC interface to archive the same effect, without using the visibility layer? (I mean something like visibility at the plane position?) Can I use Offset 0E8A for this? Bye Markus
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