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crbascott

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Posts posted by crbascott

  1. On 11/26/2023 at 8:02 PM, DevinBlack said:

    Personally, I've been experimenting with different options, but right now I'm using a Corsair Void RGB wireless headset. It's been working pretty well for me so far. However, if you're specifically interested in ASMR, you might want to consider checking out asmrmicrophones.com. They have a bunch of great mics tailored specifically for ASMR enthusiasts. You can find some really cool options there that might take your recordings to the next level. I'm pretty new on this forum myself, but I've already learned a lot from the amazing people here.

    You can still learn stuff here, but the forum itself is dead. Support and discussion has moved to FeelThere's Discord server. 

  2. 4 hours ago, Braf123456 said:

    idk if this can be answered now or wait what has been done to fix the no free terminal error 

    That's a bug with T!3DP and as you know support for it stopped quite awhile ago. From what I understand, T!S3 has pretty much been written from the ground up so it is a little premature to talk about fixing things until it released. I'm sure at the appropriate time Vic will share all the new and improved features we'll see with the new release. 

    And, do you really want to know "what has been done" (i.e., line for line code) or are you more interested in the totality of how gate availability will be managed in the new release?

  3. 6 hours ago, niki21 said:

    Hi. 
    Does anyone know how I handle an emergency during a flight?
    Today a plane on approach to land reported a "bird strike", it was quite far away and on the direct approach path with no possibility of shortening it.
    And at the end I received a fine due to incorrect treatment.
    How should I have managed the case?

    Firstly, in the future you may want to mention your topic is dealing with Tracon!2012 to avoid confusion.

    Secondly, a bird strike in this game should only happen on departure. So, your description of the situation seems to to contradict the emergency types described in the manual.  The following is from the Controlling Inflight Emergencies section manual regarding bird strikes: 
    The pilot will call, "Departure, XXX would like to return to the airport due to bird strike.”
    You must route the plane for a landing at the departure airport. The plane must land within 10 minutes. For each minute longer than 10 minutes a penalty of 200 points will be issued. If you sent the flight to center there will be a 1000 points penalty.

    Bottom line - no matter the emergency you need to get the plane on the ground ASAP.

    Thirdly, the points (fines) don't matter. 🙂 

  4. 4 hours ago, niki21 said:

    Hi.
    How can i connect the "Tower3D PRO" and "Tracob 2012" to a multiplayer session ?
    they both have the same "real color" and "real traffic"

    Tnx.

    • T!3DP and Tracon!20122 are not compatible.
    • Tracon!2012 does not have Real Color. It’s a radar screen, no reason for airline liveries.
    • Tracon!2012 does have Real Traffic. T!3DP has Real Traffic. They are not the same - the file/folder structures are quite different.
    • Tower!2011 has Real Traffic and theoretically is the same as Tracon!2012.
    • Tower!2011 and Tracon!2012 are compatible. Tower!2011 SE and Tracon!2012 SE are compatible. However, you cannot play a non-SE version with an SE version.
    • Like 1
    • Upvote 1
  5. 1 hour ago, FeelThere_Vic said:

    Dear Folks,

    We had many discussion about the taxi speed. Officially it should be 25kts or less but for so many requests for faster ground movement we increased it for Tower! 3D.
    For Tower! Simulator 3 we would like to reduce it back to 25kts but we would also like to know what do you think about it?

    Thank you

     

    Vic

    Taxi speed has been a T!3DP pain point since day 1. I don't want to be confrontational but I would disagree that we saw faster ground movement in T!3DP. I spent more hours than I'd like to remember on this topic and the fastest taxi speed was only 19 kts.  So, to be honest, a taxi speed of 25 kts would be a welcomed increase.

    But, obviously an increase to 25 kts is only the tip of the iceberg when it comes to taxiing characteristics. I think the predominant opinion for T!3DP was that pretty much everything about taxiing was too slow - including acceleration (initial, after a stop/turn), runway entrance, exiting the runway (coming to a complete stop even on high speed exits) to name a few. But this is not news as this has been discussed for several years now and obviously mentioned in wishlist items. 

    So, to simply answer your question, a realistic taxi speed would be welcomed as long as other realistic and improved taxiing characteristics are part of the overall picture. 

    Thanks, Craig

    PS - If you are wanting to slow something down - the pushback/start process would be something I would recommend taking a look at. 

     

    • Like 1
  6. 14 hours ago, DeltaVII said:

    Right at this moment, planes are landing on 16C.

    Due to the proximity of 16C to 16L, 16C really can't be used for arrivals in normal/heavy or simultaneous operations. However, during lesser traffic it can obviously be used to lessen the taxi time from 16R.

    21 hours ago, whyevenbothernaming said:

    Don't use runway 16C except for taxiing.

    Looking at 13:00 local time on Saturday (see totals below), 16C was only used twice - both GA departures. 16L was used for 3 arrivals, all heavies. Although not all heavies, as a couple (including a dreamliner) used 16R. 

                        16L     16C     16R
    Arrivals          3         0         24  
    Departures   30        2           0

  7. 16 hours ago, eharvey650 said:

    The good news is that the sim loaded without problems the whole schedule. I can't confirm this but I suspect that there may be a few arrivals that doesn't spawn.

    Loading a full schedule is not an issue with the game. However, as you suspect, arrivals and possibly departures will not spawn assuming your schedule has realistic traffic volumes. Also, the game has a bug where it will not go past midnight. So, if you have all four days in a single schedule file you definitely will never see the majority of the flights. At a minimum, each day should be a separate file and then I am definitely a proponent of snippets.

  8. 7 hours ago, execujetflyer said:

    Just set GENERATE: TRUE for the satellites, MSY runs on schedules

    Make sure there is no space between the colon (:) and TRUE (i.e., GENERATE:TRUE). The documentation in the manual for this parameter appears to be incorrect.

    You didn't specify, but make sure to include the six time block parameters and at least one aircraft type parameter. Additionally, you'll probably want to add your secondary airports to the airports.txt file in the Databases folder. 

  9. 17 hours ago, Kolizco said:

    Hey guys, so I'm not sure if others are having this, but to install the add ons, I need to have the extensions folder. I dont have that on my steam Tower!3D pro folder in 

    D:\Steam\steamapps\common\Tower 3D pro

    Then theres two folders called "mmwindow" and "tower3d_data".

    Inside the data folder its a few other folders, one named "Plugins". 

    I am unsure what to do or where I should install this addon.
     

    The post above yours is a hint what you need to do. You don’t say what “this addon” is, but if installing Real Traffic or another airport you’ll use D:\Steam\steamapps\common\Tower 3D pro.

    If installing Real Color you want to use D:\Steam\steamapps\common\Tower 3D pro\Extensions\Airplanes\Texturepacks.

    Real Traffic should be installed first and is required if you have Real Color.

  10. The problem with using scheduled flight data is that are just schedules - they reflect a plan and not what actually happens. And in most cases the times are based on the 0’s and 5’s (00, 05, 10, 15, etc.). So, this leads to only being active in 5 minute intervals - not necessarily really fun (waiting around) or realistic.

    For arrivals, the game doesn’t allow arrivals with the same time (even with multiple runways). It will delay the flights. So if you have five arrivals at 10:00 four flights will be delayed and more than likely it will cause your flights at 10:05 to be delayed also.

    For departures, the delay is not as significant. For each “duplicate” the pushback request is delayed around 14 seconds. Using 5 departures as 10:00 as an example, the 5th pushback will be requested around 10:01. However, you then sit around and wait for the next batch of pushbacks at 10:05.

    So, you can choose to do nothing but there’s a chance the enjoyment level of the schedule will be limited. You can manually or programmatically adjust the schedule to limit the number of duplicate times. Another option is to use actual flight times instead of scheduled flight times and adjusting as needed per game limitations.

    Personally, I started using scheduled data and after noticing the duplicate time issue I began adjusting the times. I then moved to using actual times as I felt it more truly reflected the daily life of an airport.

    Food for thought.

  11. 4 minutes ago, MJKERR said:

    There is a third party conversion available
    The same callsign is used, but the correct livery is used

    This separates :
    Republic Airways into American and Delta
    Sky West into American and Delta
    Mesa into American and United

    I think we should keep the talk to the out of the box game instead of bringing up something that is not supported by FeelThere nor supported on this forum. Take it to PM. And based on your reply you've either mistakenly omitted valid livery combinations or they are not available with this "conversion".   

  12. 4 minutes ago, DeltaVII said:

    When Real Traffic came out, it used to be Envoy Air and Republic Airways for American Eagle, SkyWest for United Express and Compass Airlines for Delta Connection, but back then Virgin America was still around, so...

    Actually, Skywest has never had the United Express livery in RC for T!3DP. It's always had the Skywest specific livery. 😞 

  13. American Eagle, Delta, Connection, and United Express are not airlines. They are networks of regional carriers that operate for the major airlines under a codeshare and service agreement. You won't ever hear those names in ATC communications. Unfortunately regional carriers are not handled well by the game, RT, and RC. You can't have your cake and eat it to ... you have to make a sacrifice/choice.

    10 hours ago, eharvey650 said:

    I want to make this schedule as realistic as possible.

    So, do you want realistic callsigns or realistic liveries? 

    For American Eagle there are 6 regional carriers that operate under this network: Envoy (ENY), Piedmont (PDT), PSA Airlines (JIA), Mesa (ASH), Republic Airways (RPA), and SkyWest (SKW). In real life, these have an AAL flight number and a regional specific flight number. From a ATC perspective, the regional carrier flight number is used as the callsign/flight number for communication. So, are you going to sacrifice realistic callsigns and change all of these flights (and possibly plane types) to ENY in order to see the American Eagle livery?

    The Delta Connection network is made up of Endeavor (EDV), Republic (RPA), and Skywest (SKW). So, again, is the choice to use realistic callsigns or change all flights to EDV in order to see the Delta Connection livery.  

    The United Express network is made up of Air Wisconsin (AWI), Commutair (C5), GoJet (G7), Mesa (ASH), Republic (RPA), and Skywest (SKW). So, is the choice to use realistic callsigns or change all flights to a single region carrier to get the livery you want?

    Alaska Airlines has a similar relationship with Horizon Air (QXE) and Skywest (SKW).

    As I said, you have to make a choice/sacrifice depending on what your priority is: communication (callsigns) or colors (liveries).

    Another challenge is the terminal file. But to be honest, there's no way to make gate parking realistic so I'm not even going to go into details on this.

  14. 4 hours ago, eharvey650 said:

    What livery does Alaska Skywest uses? And when creating real schedule what IATA do I use OO or AS or neither?

    Unfortunately, RC only has the "generic" Skywest livery no matter who the major carrier Skywest flies for. To be realistic, you'll want to use the IATA code of OO in order to speak/hear the Skywest callsign. 

    You may want to check out the topic below and the attached spreadsheet for the RC master list. 

     

  15. 12 minutes ago, MickeyTKSFO said:

    Mine is not working under windows 11. A blank black screen launches and then it closes. Be a shame since I have bought Tower 3D Pro and EVERY airport they have made for it and have spent tons of dollars on this for it to not run under Windows 11 even in compatibility mode(s). I would certainly NOT buy the new one that they are working on when the original will not work. When old stuff (and much is not very old) stops working do you can be sold newer stuff, it's time to find entertainment elsewhere. I'll keep working on it but if I can't get this to work, I won't be buying the new one when it comes out as I fell for this once before with the earlier versions of Tower as well.

    Did you install the new patched version?

  16. I feel your pain. From day 1 of T!3DP, aircraft characteristics have been very much a sore spot for a large number of users. The taxiing after landing and other slowness are game engine flaws that were never addressed. Additionally, we lost a lot of customization capabilities with T!3DP that we had in T!2011. Unfortunately this caused us to totally rely on the quality of Real Traffic and Real Color. A poor business decision as these products have historically been sub standard.

    Thankfully, it appears, FeelThere has heard the customer’s cries and will reintroduce editing capabilities with T!S3. Hopefully, the game engine will also be enhanced as needed. But for now, what you see is what you get!

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