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Everything posted by crbascott

  1. KSFO Pushback not working

    I checked your log file and it looks like in both cases (DAL401 and UAL400) you issued the command PUSHBACK APPROVED, EXPECT RUNWAY 1L. The pilots subsequently response with "unable to takeoff from this runway. The runway is too short for takeoff." Not sure if you heard or saw this message, but that is why the planes didn't move. You need to reissue the pushback command using a different runway. You can try 1R which is a little longer or you can use 28L or 28R which are used for heavy departures.
  2. Create your own airport

    Buy Tower!2011 and you can create airports all day long.
  3. KJFK SP2 taxi issues

    J A KE B - that is an interesting taxi route. Is that used in real life - did you pick that up listening to ATC?

    Same thing happened to me and I called them. Answered promptly and took care of my issue immediately.
  5. AI Routing Issues

    @Ripskin The pilot AI in this sim is hands down better than AI I have seen in a major competitor. It's not perfect by any means, but it is the best there is at the moment IMO. In your example you mention KATL and I assume you are playing as a SP. Personally, I wouldn't touch this airport as a SP ... it can be near impossible as an MP - which I think is a more enjoyable and realistic way to play the sim. Sounds like you'd be a fan of progressive taxi which has been mentioned several times. I'm sure it will be on the wish list for the next version. Lastly, you mentioned general issues at some of the airports. If you provide specifics and include logs and screenshots there's a chance they could get fixed. If there's a bug, I'm not shy to report it. Right Vic @FeelThere? :)
  6. AI Routing Issues

    The cross runway command has been asked for a zillion times. Until we get it in the next version, there is a "cheat" you can use to get an airplane to cross a runway without stopping. You can give it a HOLD SHORT OF TAXIWAY X where X is a taxiway after the runway. You can even choose to make X a taxiway not in the taxi route and the plane won't stop until it reaches the gate. You can also issue a HOLD SHORT OF RUNWAY command using the same "strategy".
  7. Multiplayer Section

  8. KSFO Pushback not working

    @nrholland “The definition of insanity is doing the same thing over and over again, but expecting different results”. Why keep posting pictures when you know a log file is needed? Did you follow @DeltaVII's instructions and copy the bat file into your Tower!3D Pro folder? When you ran the bat the file did it start tower? If yes to both, then it's time to stop the insanity.
  9. SAN Issues

    @DeltaVII @B737max After being on the forum a few years I've learned a couple of things: If you have an issue that is not specifically related to the original topic (i.e., SAN issues), it needs to be posted in a separate topic If you want an issue to be addressed, include a log and/or screenshot.
  10. KLAS issues

    Or just depart from N
  11. KSFO Pushback not working

    FT needs you to post the log file in order to identify the exact gate.
  12. After reading comments on this forum/Steam and experiencing landing planes "slowing to a crawl" at KSFO impacting departure management, I thought I'd take a deeper dive and look at he plane speeds at various points in the landing process. I did a similar exercise about 4 months ago - https://forum.simflight.com/topic/84430-tower3d-pro-anatomy-of-a-landing. (1) Touch down - this is the point where altitude was zero and tilt was zero. All planes hit the same spot, but, obviously, at different speeds. In my test, the 753 was traveling at approximately 108 knots, 73G at 109 knots, CNJ at 107 knots, and E75 at 96 knots. (2) Slowed down to 44 knots - after touch down planes begin the slowdown process to 44 knots. This occurred at different points based on the plane type and landing speed. (3) Successful landing - after reaching 44 knots planes would travel a little further down the runway before the successful landing message was displayed. (4) Begin slowing down to 19 knots - planes would maintain 45-48 knots until it was time to slow down to taxiing speed (19 knots) in preparation to exit the runway. (5) At 19 knots - after reaching 19 knots planes would maintain this speed until exiting the taxiway and preparing to stop. The attached images demonstrate the above using T as the exit taxiway and J as the exit taxiway on 28L. In briefly testing landings on 28R I experienced similar results. 28R@Q was similar to 28L@T and 28R@T was similar to 28L@J. I don't see a FeelThere SP addressing this at any point in the near future so I think my strategy would be to exit planes at 28L@T and 28R@Q - especially when running the normal configuration of 1s as the primary departure runways and the 28s at the primary arrival runways. Craig Note - this test was conducted using Tower!3D Pro version 3.2d, RT version sp6v5, and the initial release of KSFO.
  13. KSFO Pushback not working

    My bad - I overlooked the "for KJFK" and "for KIAD". If you have Windows 10 you should have the Snipping Tool (which is what I use) or you can try Alt-PrtSc for a screenshot.
  14. KSFO Pushback not working

    This is not an uncommon occurrence. The devs can change the plane type that can park at a gate if it is an issue. Share a screenshot and log file and it just might get fixed. Looking back at this thread, you've mentioned 3 airports - KSFO, KIAD, and KJFK. What sim are you playing?
  15. KSFO Pushback not working

    You may need to change the security settings of the Tower!3D Pro folder and subfolders to allow modify/read/write permissions.
  16. Custom (REAL) Traffic #5 -- KLAX ver 2.0!

    The E75 has been added to real traffic, included in the KSFO schedule, and liveries were included in RC for KSFO. RC for other airports haven't changed - so it would be a waste of time to download them. However, if you have RC for KSFO any schedule that has the E75 for CP, OO, or QX will now have liveries. For the record, there was never a vanilla E75. The E75 didn't exist so what you really had was a vanilla default regional jet.
  17. Boeing designations, schedule & Real Color

    In my "humble" opinion, if there are variations in real life then there should be variations included in real traffic and color. Agreed, a little QC is all that is needed.
  18. Schedule

    The A320 neo has not been included in real traffic yet. The 737 max 8 is 7M8. You'll find the codes you need to use in the airplanes.txt file.
  19. What new liveries are in RC KSFO?

    You're right - the 77L is in sp6v5 - my bad. Not sure how I got a version with the 772 instead of a 77L. I definitely didn't modify the file. Oh well! Wayne, if you want it fixed I'd suggest starting a new thread since we kinda hijacked this one. First time ever! ;)
  20. SFO stuck at 72% when raining

    Vic, Here's my log. At 72% the rain sound starts and the loading freezes. Craig game.log
  21. KSFO Taxiways commands

    No, because FoxtrotOne works for me just fine, but apparently not for others. I did try FoxTwo and everything else I could think of, but to no avail.
  22. What new liveries are in RC KSFO?

    So am I and the 77L is not there. I would suggest downloading it again.
  23. What new liveries are in RC KSFO?

    He did - he updated the schedule.
  24. What new liveries are in RC KSFO?

    I think the KSFO schedule file must have been updated for that very reason - one or two missing liveries. I downloaded RT yesterday and my sp6v5 version does not have the 77L for BA.
  25. KSFO Taxiways commands

    Interesting - I have no issues at all with F1. But if I try to do an intersection departure at F2 - it gets interpreted as F1 no matter how I try to say it - foxturd, foxpoop, foxcrap, etc. ;) FT - I've attached my speech and output_log files if it helps at all. speech.log output_log.txt