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Posts posted by crbascott
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33 minutes ago, MJKERR said:
There have been a few exceptions, or is this just luck?
What one calls luck, another may call a lack of realism. In reality with the amount of traffic KLAX gets, arrival runway will depend more on direction of flight versus parking location.
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5 hours ago, MJKERR said:
The main reason this does not work is the terminal file is airlines only, there are basically no other editable variables
True, but we’re talking about the next version. Any talk about the current version is pointless.
I would think we’ll see a much different “terminal file” in the next version based on wishlist items and hints from Vic.
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33 minutes ago, pocketdynamo87 said:
I just hope that they have a better solution for that in the next version...
Just curious, what would you propose?
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13 hours ago, pocketdynamo87 said:
Any ideas how to change that?
To summarize the thread @andredragtposted and directly answer your question - no, you can’t change the order of the terminal/gates used.
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In doing a forum search, I found the post below regarding the release of RT for T!3D. I would imagine the schedule for KLAX would have been put together a few months prior.
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The key point is restarter plane combinations are determined when the game is loaded. If an outgoing plane is part of a restarter combination it will still depart on time if it’s incoming parter has arrived - there is no logic to delay it the turnaround around time is less than what is realistic. However, an outgoing plane will depart late if the incoming restarter plane is very late (usually due to gate availability issues). And, like above, there is no built in turnaround time for these. I’ve seen planes call for pushback “immediately” after they’ve arrived at the gate.
So, for best results sort the schedule file per Wildcard’s suggestion and, as always, use schedule snippets - limit the schedule file to less than the full 24 hours.
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12 minutes ago, Avwriter said:
Can the radar screens still be moved to a second monitor, if desired?
Andrew
According to Vic, “We did not forget the multimonitor Folks, we are still working on a multimonitor solution too.”
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45 minutes ago, nolan_4_wilson said:
Hey all, I think since Tower! Simulator 3 is soon to be released, I think we should give FeelThere a few suggestions like what you want added to the game that wasn't in Tower! 3D Pro
Think about it for a second ... if it is soon to be released, as you say, don't you think it's a little late for suggestions? Plus you've already mentioned your desire for clearance delivery, the most exciting the most part of ATC 😀, to be added multiple times.
Additionally, FeelThere has publicly stated the "feature list is locked already and we wont add anything anymore to the release version other than the planned features."
51 minutes ago, nolan_4_wilson said:But, that being said, I'd love to see your suggestions!
As @Edwin1970mentioned, if you want to see our suggestions visit the wishlist topic.
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Are you wanting to add your own liveries? If so, this is not possible.
If you want to refresh an exiting RC pack, just redownload using the link in your original purchase email.
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2 hours ago, nolan_4_wilson said:
Any more updates?
According to FeelThere, ""We also plan to release more information, features and screenshots regularly so it's a good idea to follow us by signing up to our newsletter, following us on social media or visit https://feelthere.com/news/ often."
So, I'd recommend doing one or more of the above to know if/when there are "any more updates".
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11 hours ago, kramster said:
I couldn't find the original email so I bought it again - all fixed. Thank you.
Must be nice to be rich. 🤑
Actually you probably could have contacted BMT Micro or whoever you bought it from, but I'm sure Nyerges Design appreciates the sale. 🙂
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23 minutes ago, kramster said:
No it's the orginal - do I have to purchase an update?
No, just re-download and re-install using your original email/link.
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Assuming your system can handle it - it's definitely nice to have.
Keep in mind, though, that anytime you move focus off the main display to the ADIRS or another window the game clock slows down. I haven't tested this on my new PC, but on my old laptop a minute of actual clock time was at best 56 seconds of game time. With focus on the ADIRS for an entire minute I've seen the game clock only advance 30-40 seconds.
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2 hours ago, EliGrim said:
This sounds suspiciously like paid updates/fixes resp. a subscription model.
Or ... hopefully ... they could be following the approach of a "small" flight sim developer who originally released their current version in March 2017 and have continued to this day to provide at no additional cost to the customer "regular" releases that include bug fixes, enhancements, and new features. I definitely prefer this approach versus what we've seen historically (bug fixes for a very limited time and no new features).
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I'm sure FeelThere will chime in at some point but in theory wishlist items are no longer being accepted for the new version.
Regarding your ADIRS request of different colors for departures/arrivals, this has definitely already been requested in the official wishlist thread (see link below). The ADIRS we have been using since Tower!2011 is very old technology and should be replaced by something much better and newer (ASDE-X for example) in the next version. FYI - this request has already been implemented in an official?/unofficial? T!3DP mod that is heavily promoted by a certain YouTuber.
Regarding your second request, can't say I've seen this feature in any videos or screenshots. But, that doesn't mean it doesn't exist. However, I do agree, it will get messy quick.
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6 hours ago, MJKERR said:
Looks like you missed the point
To be honest, most of the time I miss your points.
6 hours ago, MJKERR said:List all the possibilities with the existing "white planes"
What is the golden data source that has all the possibilities (including airports other than EGLL)?
6 hours ago, MJKERR said:Agreed, but be realisitic about the timescale
Start with major ordersYou seem to be the man with the plan. I'm sure Pedantic "you must be crazy" G and 20+ others are looking forward to what you produce.
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37 minutes ago, MJKERR said:
As an aside, I know this would create a massive spreadsheet and some research time
How about taking all the main commercial aircraft "white planes", and then listing all the operators
There is then a simple tick box YES / NO
The packs can then be created from the NO list
That is what I have for the airports I have purchased, and the real colours
I can then see what aircraft I can use, and which are missing
I have never actually researched it the other way!Theoretically if a plane is included in a real traffic schedule, then there should be an associated livery in real color for that airport. As a result, I’m not sure this approach would provide much benefit. White planes are more of an issue when using custom schedules.
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4 hours ago, MJKERR said:
That is the website I use, but from memory it is limited to the last five years
You can search by route, then open each flight in its own tab within browser
However, no more than about 20 searches are permitted within a 15 minute period, the IP address then becomes blocked for 30 minutes
It took me about three days to complete OMDB and about four days to complete EGLL using this methodThanks for confirming ... a brutal exercise indeed.
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8 minutes ago, KymriskaDraken said:
I think you missed the point of what I was saying. The conversation goes
Plane: Tower, Speedbird 1 requesting push and startTower: Speedbird 1 pushback approved, expect runway 27R
Plane: Ground 27R pushback approved, Speedbird 1.
You see that the plane requests pushback from the Tower but gives the readback to Ground.Kev
No matter what you call it - bug or minor issue - FeelThere stopped updating the game engine and default airports in early 2018. So, this is something (among others) that we all just have to deal with.
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Just now, EliGrim said:
Damn! @crbascott beat me by half a second! 😂
LOL - you're getting slow in your "old age". 🙂
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1 hour ago, KymriskaDraken said:
So, when the plane has pushed back and is ready to taxi I tell it the runway position "Speedbird 1 runway 25R at F". As soon as I get the readback the plane starts to taxi. Shouldn't he wait until I tell him to taxi?
For this command, the taxi phrase is assumed by the game engine.
1 hour ago, KymriskaDraken said:I've tried saying "Speedbird 1 Pushback approved, expect runway 25R at F" but it's not recognised.
20 minutes ago, pocketdynamo87 said:You're correct in so far that you can't tell them a specific intersection to take off from when they're still at the gate.
I wouldn't say it is necessarily realistic, but with some modifications to the tower3d.rec file you can tell them a specific intersection at pushback. @EliGrim has compiled a list of community mods into a single source (along with a command reference) on his website - https://www.eligrim.de/
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36 minutes ago, pocketdynamo87 said:
That's what I was looking for!
Really? Is a mass download of flights possible (like on FR24 and FA) or do you have to view each flight individually? This site has been mentioned before but pulling a day’s worth of flights (or a week’s worth) looks to be a brutal exercise.
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@gpr49697To provide a little more detail to Braf’s answer, you need to modify the klax_terminal.txt file and add whatever cargo carriers you want to the Terminal_GA line. Unfortunately, there is a limited number of GA parking spots to use. For whatever reason, FeelThere neglected to add the appropriate cargo areas to KLAX for both T!2011 and T!3DP.
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1 hour ago, Braf123456 said:
That the real life setup for lax right
Yessir.
Spirit Airlines
in ATC Simulators
Posted
Here is a thread where this issue (and solution) was brought to light 3 years ago. RC packs are loaded in alphabetical order.