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Methos

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Everything posted by Methos

  1. So this is completely off topic but, I decided to give myself a bit of a challenge and offer it up to anyone else who wants to try. And that is, controlling traffic WITHOUT the ADIRS and the DBRITE. I set myself up at KPHL (wasn't suicidal enough to try this full on 100% traffic at KLAX! Lol) at 0700. It took a bit for things to get going but ended in an epic fail on my part. :p Maybe next time. Here's my attempt. Any takers? :)
  2. I've noticed something .. will have to double check to be sure. But for example, at KLAX I pretty much have memorized where all the airlines go so know how to send them. But if I recall correctly, if you issue the taxi to ramp command SLOWLY .. the default path will popup before you're finished giving the route. So like, "United one seven five .... taxi to ramp ... veeeeyaaaaaaaaaaaaaa.... hotel ...... papaaaaaa..... and when it pops up you can finish the routing. Okay so not THAT slow but you get the idea. :) I know the route pops up, not sure about the specific gate but I also think when you call the aircraft (or click on it?) the TERMINAL to arrive in highlights so you do have that much. I'll have to confirm this when I'm at home at the PC but, if this is the case .. if the "pilot" knows which gate, would it be difficult to add a single command asking for the gate? Even to just display the path? Or, even asking where they want to enter the ramp and they can designate "Charlie Seven" or something so no further "language" has to be added .. just a command and a response that already seems to be there (display route)? ~ John P.S. - MustangPauli, I used to work at KBOS! When they release it for Tower!3D we'll have to do a multiplayer! :)
  3. mpatricksp, I don't have a problem with Delta but with Qantas, I swear they (the AI pilots) are saying, "Canvas" Lol Actually, if I call them as canvas intentionally, they respond! :)
  4. I have contacted Nyerges as well with numerous issues at KLAX (only airport I've really taken a close look at) from callsigns not being spoken correctly (spelling out the name) to duplicate flight numbers, same airline, at the same time which clog up the ramp and cause delays because you can only call one at a time. Haven't gotten a response yet. Some of them are easy fixes .. like for example, JetBlue. Changing the callsign entry to Jet Blue fixes it. Or swapping Federal Express and FEDEX in it's line fixes that one (by default, pilots identify themselves as "Federal Express" and not "Fedex"). Those are easy enough but why should we as consumers have to fix a product that we paid for? I've found duplicate flights, departing flights that have no balancing arrivals, airlines that are in the terminal file but not in the airlines file and vice versa .. all kinds of stuff that you don't know about until it pops up in-game and then you have problems often with no solution except to delete aircraft or take exceptionally long ground delay penalties. So that's the long way of saying, I second the motion to please encourage Nyerges to patch Real Traffic. :) Thanks much, ~ John
  5. Yeah, I haven't read anyone else having issues .. which is why I thought maybe i'm just not being clear. But then other times (and it actually happened in one of my videos) I SPECIFICALLY instruct an aircraft to take C8 and it goes to, C3 or something. Had me feeling like, "Tough day at JFK" for a bit! Lol (Yup! You can't go on Charlie! How nice!)
  6. Before purchasing Tower!3D Pro, I scoured the internet looking for videos showcasing the voice recognition and literally found none. So, I decided to post a short series - few hours worth of continuous controlling of traffic at KLAX split into several videos. So here it is, for anyone interested. The voice recognition and expanded commands REALLY add to the immersion. I was pretty much sold on Tower!3D Pro when it was initially announced but to be able to see it like this would have sealed it. So for anyone on the fence about whether or not to snap it up, check it out! Happy controlling! (And no, I don't work for feelThere! Lol Just a VERY satisfied customer. :)
  7. First, I just wanted to say that Tower!3D Pro has blown me away! The speech recognition worked withOUT having to train it .. and I love how when you call an arrival on the ground, it indicates on the ADIRS which gate they want. Takes the guesswork out of specifying their route. Too many pluses to list but I have been having one MINOR issue and wonder if anyone else has. When I call for Taxiway C at KLAX .. about 90% of the time it registers as C8. I've tried everything from saying charLEE, to CHARL, etc. Almost always comes up Charlie 8. I have a workaround, just curious if I'm that bad at enunciating or if there's some kind of conflict in the voice recognition. ~ John
  8. Right? Lol Thing is, I wanted that so I would have to send the props elsewhere (like 22R) so that would free up 22L or even 27. But ....... So I can keep Cape Air and screw up everything or .... drop them and see how it goes. I'm looking at playing around the whole 24 hour schedule just to see how everything works .. play a few hours then pause it, next day play a few more, etc. If I leave Cair in there, many of my arrivals that I need to turn for departures probably won't make it in. :p
  9. Problem solved! Unfortunately, it calls for the ceasing of all operations at KBOS by Cape Air. Those little twin props were the problem all along. "Approach" wouldn't send ANYTHING in behind one of them for several minutes and that backed up everything. I did a test with 30 arrivals only, every 2 minutes with multiple runway patterns .. I did a standard 22L / 27 and would slip props onto 22R as they came in .. then did one with 22L and 22R both taking arrivals. Same result. Even when approach put props on 227, they still left gaps for 22L as if it was a single runway operation. Pulled the C402's out of the mix and those 30 arrivals came in with only about 30 seconds extra whereas before, I was 30 minutes into the next hour still recovering planes.
  10. I also recently had the joy of watching approach vector an Emirates A388 onto runway 27 .. had the runway escape error and watching him roll right into the drink. In what universe would you land an A388 there??? Lol That may be another "glitch" or something, as technically the runway DID meet the required length for landing .. BARELY. Had something similar with an A340 I believe, (A345?). So it's either mod the aircraft files or watch for them and correct approach's mistakes and vector them manually somewhere else.
  11. In fact, I have noticed that issue with 22R and 27 but it's normally not an issue for me as I only use 22R sparingly for departures. All my testing has been done using a SE traffic flow of 22L and 27 for arrivals (I'll bump props over to 22R so they don't cause problems with a row of jets on 22L but I don't have 22R set to receive arrivals naturally). I test with only 2 runways because I want the traffic to work with other configurations too. I basically check the current conditions and set up the runways that way, just to be more random. When it comes to parallel runway ops with 22L and 22R (departures) I always instruct 22L to turn left heading 140 and that keeps things smooth. As for the arrivals, I did read in another post (after rummaging through the forum) that 3-5 minutes between arrivals tends to work. I'm aiming for at least 2 and see how it goes. The most arrivals I have is between 1800-1900 (41) that's in addition to departures. I find departures aren't an issue at all, as there are some times when I have up to 14 departures leaving at the same time (makes it fun!) One other thing I've been doing (just to make things difficult on myself - Lol) is to somewhat act as departure controller too. When aircraft reach the 5 mile marker, I turn them on a heading toward BLZZR, HYLND, REVSS, etc. depending on their destination .. then at 10 miles, I hand them off. Just makes things more interesting. :p Thanks for the replies!
  12. Yeah, I had that problem too and I just edited the E90 and E95 aircraft to match the E70/E75's and it's fine now. They were over-running the runway AND running over aircraft on final but now they're fine. Landing speed: 124, takeoff speed: 132. Left runway lengths alone, that seems to have fixed it for me.
  13. Hey, I was recently viewing my tower.txt file about another issue that I already posted about and noticed this: RUNWAY CROSS ERROR: 14 - 32 RUNWAY CROSS ERROR: 32 - 14 RUNWAY CROSS ERROR: 9 - 27 RUNWAY CROSS ERROR: 27 - 9 RUNWAY CROSS ERROR: 4L - 22R RUNWAY CROSS ERROR: 22R - 4L RUNWAY CROSS ERROR: 4R - 22L RUNWAY CROSS ERROR: 22L - 4R RUNWAY CROSS ERROR: 15L - 33R RUNWAY CROSS ERROR: 33R - 15L That's every runway at KBOS. I've done some modding to this airport (extensively to the gates, actually) but haven't gone near the runways. Any idea what this is about and if there's any consequence to the simulation? Thanks! ~ John
  14. I would check the txt file, the airfield editor AND the schedule.txt to be sure everyone is in sync. Could even be something as simple as ICAO being used when IATA is required .. or a letter mis-typed. Schedule.txt uses airline IATA whereas the airfield uses the ICAO. Of course, they need to match up in the airlines.txt file as well. That would be my troubleshooting approach. ~ John
  15. With regards to the DH8's not showing up .. go into your main Tower! 2011 folder and delete the tower.txt file, then start a new game. That file is basically a record of all actions in the game. When you delete it, it will just make a new one when you start a session. I'd have my schedule printed and check the arrivals .. when you notice time as passed and flights scheduled are not arriving, open the tower.txt file. You may see errors like ***** close cross incoming range or ***** no free terminal. No free terminal is self-explanatory .. all their gates are full or none are assigned. The other error I actually posted about .. think it has to do with how approach hands off aircraft to the tower. It seems that if too many arrivals are due at the same time or very close together, they conflict and the sim puts them in holding patterns. Eventually they may get through but often, they just get dropped. I've been testing a real world schedule I made for KBOS that has 1,080 flights and sit with my arrivals and departures lists and note their times. John
  16. Hey, I don't have KPHL but I've had that problem with KBOS for a couple reasons. I've had E190's land and give the same error and just keep rolling off into infinity .. turns out the landing speed was unreasonably high so I lowered it to match the 170's and all is well again. I've also had the issue at KBOS of having "approach" vector aircraft to runway 27 (7,000') that have a landing distance of 6800-7000' and they just continue off the end as well, same error. My solution there is to either increase the landing distance to just over 7,000 or vector known aircraft manually to 22L or 33L depending on the pattern I'm using. In your case though, with a 2,000' landing distance, there should be no problem at all. My only guess would be that the taxiways are not connected to the runway. When you look at them in the editor, do you see the little black dot at the intersection of the runway and taxiway? I modded every single gate and parking space at KBOS and afterwards, found that a plane requesting clearance to taxi couldn't leave because the parking node wasn't connected to the taxiway. That's the only thing I can think of .. if all looks right, try deleting one of the taxiways and putting it back yourself. My south cargo gates (Fedex) were giving, "No terminal available" errors but when I took them out and remade them, they all worked. Go figure. Hope this helps. ~ John
  17. Hey all! I've really been getting into Tower! 2011 lately and finally decided to make my own real world schedule for KBOS with Real Traffic. Used all scheduled flights from "Flightstats" for April 14, 2016 .. had to tweak a few things to balance arrivals and departures but, it came out solid .. TONS of traffic now! But, I'm having an issue with arrivals and have been tracking it by playing about an hour or 2 and then checking the tower.txt file. (I delete it after each play to generate a new one with current results - I know someone's going to ask. ;) ) So the error messages being recorded are, "close cross incoming range." Sometimes it's just one instance repeated over and over but more often, it's a group of them. As I entered actual arrival data, there are many cases of scheduled arrivals at the same time slot so I went back and tweak the arrivals again, making sure to place at least 2 minutes between them wherever possible though there are some with just 1 minute separation still. I have been testing using a real world setup of arrivals coming in on 22L and 27. I guess I need to understand how Tower handles approach handoffs to the tower and how much time I need to allow between arrivals in my schedule.txt. Some of the arrivals do end up showing up eventually and that's good .. because it makes it less predictable and more life like .. but others seem to get dropped at a certain point. Any assistance is appreciated. Thanks! ~ John
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