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Tail lights and panel lights the same switch?


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Hi pete,

Apologies for troubling you. I have always noticed, no matter what aircraft I fly, the tail lights always go on when the panel lights are on, of course above 10,000ft in the real world this is not the case.

My question:

Is it possible in some way to use your module to connect the lights to the relevant switches (already in the overhead panel) so that the lights are independant of each other, so that when you fly above 10,000ft with the panel ligths on you can turn the tail lights off?

Hope that ramble makes sense to you !

Thank you

Paul

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That is not a FS problem more a plane problem. In fact the tail Logolight, Landing light, Wing light etc are separated (I believe there are 19 possible light sources specified by MS SDK). In some planes you have the overhead switches working as they should. But the some producers (don't ask me why) choose to use the logo light in the texture and not using effects. Same goes for wing light etc. It's possible to change the planes to reflect the proper lights but it takes a lot of work.

If you look at AVSIM you can find packages made for the 737 default.

José

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That is not a FS problem more a plane problem. In fact the tail Logolight, Landing light, Wing light etc are separated (I believe there are 19 possible light sources specified by MS SDK). In some planes you have the overhead switches working as they should.

I don't have access to 19 separate switches, though -- I suspect some of those are switched together. The switches in FS which could be programmed in FSUIPC's keys or buttons pages to replace the ones in the panels are all represented by individual bits in offset 0D0C.

0 Navigation

1 Beacon

2 Landing

3 Taxi

4 Strobes

5 Instruments

6 Recognition

7 Wing

8 Logo

9 Cabin

The FSUIPC control "Offset Word Togglebits" can be used to toggle these on and off. Mind you, I'm not sure what "tail lights" are: logo or nav?

Regards,

Pete

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