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Posted
I just noticed that taxi lights are not working.

Do some one know how to fix it.

Fs x Sp1 didnt. :(

I don't know what M$|ACES "broke" with regards to the taxi lights

on the default FSX aircraft but I noticed this afternoon when flying

Dave Maltny's excellent BAC 1-11 500 that both the taxi lights

and landing lights work just fine in FSX.

It has something to do with the way they are implemented in the

MDL file, I believe, and there is nothing that can be done to fix

the problem without re-doing the MDL.

Perhaps someone who is familiar with the aircraft modeling can

cast some light, so to speak, on the subject.

Paul

Posted
I just noticed that taxi lights are not working.

Do some one know how to fix it.

Fs x Sp1 didnt. :(

I don't know what M$|ACES "broke" with regards to the taxi lights

on the default FSX aircraft but I noticed this afternoon when flying

Dave Maltny's excellent BAC 1-11 500 that both the taxi lights

and landing lights work just fine in FSX.

This isn't really the forum for this discussion (as it has nothing to do with Pete's FSUIPC support!), but briefly...

FSX and FS9 use two entirely different methods to create landing and taxi lights.

When FSX was released, the code to support the "FS9 lighting" was broken. FSX SP1 has fixed the broken code, so now any model that uses the FS9 type lighting works.

FSX on the other hand, never had "taxi lights" implemented, thus they don't work on any of the default models. I have no idea why this happened, but nevertheless, that's what we have.

However, it is a trivial matter for developers to ADD the "missing XML code" to their modeldef.xml file so they can have both landing and taxi lights.

As you've stated though, there's nothing at all anyone (other than ACES) can do to "add taxi lights" to the default models.

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