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Posted

My doubt is related to what was discussed at AVSIM:

http://forum.avsim.n...on/page__st__50

This topic was discussed FSX ground friction realism.

Well, I download the plugins LUA, DynamicFriction, was placed in modules folder.

In FSUIPC4.INI insert the entry:

[Auto]

1 = LUA DynamicFriction

I think it worked because FSUIPC automatically put another line:

[LuaFiles]

1 = DynamicFriction

I use at the moment, 4.865 FSUIPC, registered.

questions:

1 - Through this, the values ​​of friction will be automatically adjusted or something else should be done?

2 - Can I do the same procedure in Prepar3D, it is recommended?

3- What is the function of the module Frictions.lua ?

Thank you.

João Alfredo

Posted

Pete is away on holiday for 3 weeks so I will try to answer your questions.

1. Yes its automatic with the Dynamic Friction LUA nothing else is needed to be done by you.

2. Yes you should be able to use it in P3D, whether it is recommended or not is no different than if you asked the same question in regard to FSX. Try it and see if you prefer it or not.

Posted

Well, one thing I noticed, but I had never paid much attention before:

An example, I accelerate the default Cessna, 30 or 40 kt, then turn off the engine, he keeps walking but not much, as if there was more friction between tire and asphalt (FSX and P3D).

I'll do more tests, I landed 737 NGX and watch if it gets more stable when running on asphalt, especially in lateral movements, where any tendency put the plane in the pasture (the grass).

thank you Andy.

João Alfredo

  • 3 months later...
Posted

My doubt is related to what was discussed at AVSIM:

http://forum.avsim.n...on/page__st__50

This topic was discussed FSX ground friction realism.

Well, I download the plugins LUA, DynamicFriction, was placed in modules folder.

In FSUIPC4.INI insert the entry:

[Auto]

1 = LUA DynamicFriction

I think it worked because FSUIPC automatically put another line:

[LuaFiles]

1 = DynamicFriction

I use at the moment, 4.865 FSUIPC, registered.

questions:

1 - Through this, the values ​​of friction will be automatically adjusted or something else should be done?

2 - Can I do the same procedure in Prepar3D, it is recommended?

3- What is the function of the module Frictions.lua ?

Thank you.

João Alfredo

  • 2 weeks later...
Posted

1 - Through this, the values ​​of friction will be automatically adjusted or something else should be done?

Automatic.

2 - Can I do the same procedure in Prepar3D, it is recommended?

Yes to the first, don't know to the second.

3- What is the function of the module Frictions.lua ?

Same as DynamcFrictions without the Dynamic bit.

Regards

Pete

Posted

Automatic.

Yes to the first, don't know to the second.

Same as DynamcFrictions without the Dynamic bit.

Regards

Pete

Complementing question 3

If I put the entry in fsuipc4.ini:

[Auto]

1 = LUA DynamicFriction

DynamicFriction.lua, is in the Modules folder.

No need Frictions.lua in folder Modules

Thanks

João Alfredo

  • 3 weeks later...
Posted

Hi,

I didn't want to open a new thread for this small issue with the dynamic friction:

In the Lua Library documentation there is a typo: It shows the function "Ypc.RestoreFriction()"instead of "ipc.RestoreFriction()".

Maybe you correct this at the next version.

Rgds

Reinhard

Posted

In the Lua Library documentation there is a typo: It shows the function "Ypc.RestoreFriction()"instead of "ipc.RestoreFriction()".

Maybe you correct this at the next version.

Ok, thanks!

Pete

  • 1 month later...
  • 1 month later...
  • 4 months later...
Posted

Hello to all,

 

I DL the module and inserted it on 737NGX....it works when I taxi....but If I do a "external GPU start" using one engine, as soon I spool up the engine (having BRAKES inserted) the aircraft moves...

Same if I taxi, there is no way to stop the aircraft....

ANy help?

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