campospinto Posted December 23, 2012 Report Posted December 23, 2012 My doubt is related to what was discussed at AVSIM: http://forum.avsim.n...on/page__st__50 This topic was discussed FSX ground friction realism. Well, I download the plugins LUA, DynamicFriction, was placed in modules folder. In FSUIPC4.INI insert the entry: [Auto] 1 = LUA DynamicFriction I think it worked because FSUIPC automatically put another line: [LuaFiles] 1 = DynamicFriction I use at the moment, 4.865 FSUIPC, registered. questions: 1 - Through this, the values of friction will be automatically adjusted or something else should be done? 2 - Can I do the same procedure in Prepar3D, it is recommended? 3- What is the function of the module Frictions.lua ? Thank you. João Alfredo
Andydigital Posted December 23, 2012 Report Posted December 23, 2012 Pete is away on holiday for 3 weeks so I will try to answer your questions. 1. Yes its automatic with the Dynamic Friction LUA nothing else is needed to be done by you. 2. Yes you should be able to use it in P3D, whether it is recommended or not is no different than if you asked the same question in regard to FSX. Try it and see if you prefer it or not.
campospinto Posted December 23, 2012 Author Report Posted December 23, 2012 Well, one thing I noticed, but I had never paid much attention before: An example, I accelerate the default Cessna, 30 or 40 kt, then turn off the engine, he keeps walking but not much, as if there was more friction between tire and asphalt (FSX and P3D). I'll do more tests, I landed 737 NGX and watch if it gets more stable when running on asphalt, especially in lateral movements, where any tendency put the plane in the pasture (the grass). thank you Andy. João Alfredo
campospinto Posted March 24, 2013 Author Report Posted March 24, 2013 My doubt is related to what was discussed at AVSIM: http://forum.avsim.n...on/page__st__50 This topic was discussed FSX ground friction realism. Well, I download the plugins LUA, DynamicFriction, was placed in modules folder. In FSUIPC4.INI insert the entry: [Auto] 1 = LUA DynamicFriction I think it worked because FSUIPC automatically put another line: [LuaFiles] 1 = DynamicFriction I use at the moment, 4.865 FSUIPC, registered. questions: 1 - Through this, the values of friction will be automatically adjusted or something else should be done? 2 - Can I do the same procedure in Prepar3D, it is recommended? 3- What is the function of the module Frictions.lua ? Thank you. João Alfredo
Pete Dowson Posted April 1, 2013 Report Posted April 1, 2013 1 - Through this, the values of friction will be automatically adjusted or something else should be done? Automatic. 2 - Can I do the same procedure in Prepar3D, it is recommended? Yes to the first, don't know to the second. 3- What is the function of the module Frictions.lua ? Same as DynamcFrictions without the Dynamic bit. Regards Pete
campospinto Posted April 1, 2013 Author Report Posted April 1, 2013 Automatic. Yes to the first, don't know to the second. Same as DynamcFrictions without the Dynamic bit. Regards Pete Complementing question 3 If I put the entry in fsuipc4.ini: [Auto] 1 = LUA DynamicFriction DynamicFriction.lua, is in the Modules folder. No need Frictions.lua in folder Modules Thanks João Alfredo
Pete Dowson Posted April 1, 2013 Report Posted April 1, 2013 No need Frictions.lua in folder Modules Not if you aren't using it. You only need files you are using. Pete
aua668 Posted April 20, 2013 Report Posted April 20, 2013 Hi, I didn't want to open a new thread for this small issue with the dynamic friction: In the Lua Library documentation there is a typo: It shows the function "Ypc.RestoreFriction()"instead of "ipc.RestoreFriction()". Maybe you correct this at the next version. Rgds Reinhard
Pete Dowson Posted April 20, 2013 Report Posted April 20, 2013 In the Lua Library documentation there is a typo: It shows the function "Ypc.RestoreFriction()"instead of "ipc.RestoreFriction()". Maybe you correct this at the next version. Ok, thanks! Pete
Dirk98 Posted June 6, 2013 Report Posted June 6, 2013 Guys, did anybody check fuelburn in PMDG737NGX or iFly737NGX with this dynamic friction? Do you use it with these planes? Thanks, Dirk.
Tuntrarider Posted August 1, 2013 Report Posted August 1, 2013 Hello Folks, where can i download the plugins. I read about it in the new "FS Magazin". Maybe you can help me. Thanks a lot. Greets Johannes
bpa602 Posted December 21, 2013 Report Posted December 21, 2013 Hello to all, I DL the module and inserted it on 737NGX....it works when I taxi....but If I do a "external GPU start" using one engine, as soon I spool up the engine (having BRAKES inserted) the aircraft moves... Same if I taxi, there is no way to stop the aircraft.... ANy help?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now