C2615 Posted September 22, 2015 Report Posted September 22, 2015 I'm working on " wet runway" effect which simply reduce the braking force accordingly. The obvious way is use the 3416/3418(toe axis input), disconnect by 341A and then decrease it according the rain/snow(04CC 04CB) then send it to 0BC4/0BC6 Now ,this way do works great with pedal and even some add-on aircarft's auto-brake. but it doesn't work with the Default and many add-on's auto-brake which directly send it's data to BC4/BC6. If read BC4/BC6, half it then send back, this data will goes to 0 quickly. However, I find that the "toe_brakes_scale = " line in aircarft.cfg under [brakes] works ideally, but I can't change it in real-time, I don't know where it is in the RAM, is there a offset for it in FSUIPC? Or, if there are other ways to deal with the auto-brakes?
aua668 Posted September 22, 2015 Report Posted September 22, 2015 Hi, You may check the LUA library for the friction function. By manipulating these values you can create such effects as you described. I think that would be the better way than manipulating the brake values. Rgds Reinhard
C2615 Posted September 22, 2015 Author Report Posted September 22, 2015 Thanks for the advice, but I'm still working on FS9, so that friction function way doesn't work for me...
Pete Dowson Posted September 22, 2015 Report Posted September 22, 2015 Thanks for the advice, but I'm still working on FS9, so that friction function way doesn't work for me... I think other programs in those days (FS9? So long ago! ;-) ) wrote to the acceleration offsets instead, to brake aircraft at different rates. There was one famous program (which I don't even remember now) which used those values for catapult launches and tailhook braking. Pete
C2615 Posted September 23, 2015 Author Report Posted September 23, 2015 I think other programs in those days (FS9? So long ago! ;-) ) wrote to the acceleration offsets instead, to brake aircraft at different rates. There was one famous program (which I don't even remember now) which used those values for catapult launches and tailhook braking. Pete If I can read the acceleration, modify it, then send it back without get it divergented, I'll do this trick with BC4/BC6.... Or I might need to rewrote the whole aero and friction drag to get a decent braking behavior.... :oops: I'm now trying to let the default Autobrake(2F80) disconnect with 0BC4/6 and rewrorte one using 3416/8 input.... but it seems to be another deadend in FS9....without something like auto_brakes = x in Aircraft.cfg...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now