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Posted

Hi Pete,

I was googling for a method of using FSUIPC to use a keystroke to change the information displayed on an AI traffic label in P3D. I have two sources of AI traffic (one is the default bgl flightplan method and the other is live traffic injection using PSXSeeconTraffic). They aren't used at the same time. To display the 'callsign' the former uses the airline and flightnumber and the latter uses the tail number. I would like to change the info with two different keys, rather than have to go into the menu system.

I noticed that a previous version of FSUIPC allowed doing this, but I can't find any references in the latest version. Am I missing it or has it gone? Any chance of reintroducing it?

[FS2004] Controls to switch AI Traffic labels on or off, or to change the label contents. For the latter you need to provide a parameter with the value specifying which items of data the labels should include. Calculate the parameter by adding together the values from this list:

1 Manufacturer
2 Model
4 Tail number
8 Altitude
16 Airspeed
32 Heading
64 Airline
128 Airline + Flight number
256 Route
512 Reference number
1024 Multiplayer name (?)
 
Cheers,
 
Charlie K

 

Posted
12 hours ago, crwk78 said:

I was googling for a method of using FSUIPC to use a keystroke to change the information displayed on an AI traffic label in P3D. I have two sources of AI traffic (one is the default bgl flightplan method and the other is live traffic injection using PSXSeeconTraffic). They aren't used at the same time. To display the 'callsign' the former uses the airline and flightnumber and the latter uses the tail number. I would like to change the info with two different keys, rather than have to go into the menu system.

I don't know anyway of doing that.

12 hours ago, crwk78 said:

I noticed that a previous version of FSUIPC allowed doing this, but I can't find any references in the latest version. Am I missing it or has it gone? Any chance of reintroducing it?

[FS2004] Controls to switch AI Traffic labels on or off, or to change the label contents. For the latter you need to provide a parameter with the value specifying which items of data the labels should include. Calculate the parameter by adding together the values from this list:

1 Manufacturer
2 Model
4 Tail number
8 Altitude
16 Airspeed
32 Heading
64 Airline
128 Airline + Flight number
256 Route
512 Reference number
1024 Multiplayer name (?)

Where are you reading that? Because I don't recall it at all, nor can I find mention of it.

Pete

 

Posted

The Google search brought me to a .pdf of the FSUIPC Manual for a previous version which (typically) I can no longer find, but I have managed to find you quoting it in the eighth post in the link below. Any chance of reintroducing it, assuming it ever existed...?

 

Posted

Ah, yes, thank you. I found the details now.

That was done through a hack I found in FS2004 which I could not do in FSX. Sorry. All of the facilities which were in FSUIPC3 which I found ways to do were applied in FSUIPC4 for FSX as well, but some were not. There were, n the other hand, more and different facilities possible with FSX. IT's the same with P3D -- some things might be added, others having to be removed because the facility is not accessible.

Pete

 

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