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Posted
How can i change/edit AI variables on the run,while AI flying?

I don't think there are any AI variables you can change. The AI traffic stuff is compiled into the Traffic BGL.

Can you clarify?

Pete

Posted
How can i change/edit AI variables on the run,while AI flying?

Thanx

But while playing they must be somewhere in the memory or not?

im not sure how fs works with bgl,either loads it on game start on or it can be altered while playing?

Posted

or could i somehow control flying AI,change position ,maneuver,change waypoints...

i know these info might be in read only memory,but could these variables be overwritten by external application,if it knows where they are in the memory?

Posted

But while playing they must be somewhere in the memory or not?

im not sure how fs works with bgl,either loads it on game start on or it can be altered while playing?

If you can find out how to influence the traffic programmatically, please let me know and I will add a special interface for it, as it would be very useful, but I have spent too much time already going half crazy trying to work through horribly convoluted C++ originated assembly code and getting absolutely nowhere. Maybe I'll have another go at it one day, when I've nothing else to do, but it is likely to take many many hours of not very enjoyable detective work.

I'd also like to be able to intercept the ATC messages and reply to them, via a programmable interface, but I've not even managed that. Sorry.

Regards,

Pete

Posted

I personally see this as a bit of a holy grail. If this sort of data can be read, and more importantly, written to, we might have the opportunity to provide a more useful atc and smarter ai for fs.

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