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How can i change/edit AI variables on the run

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But while playing they must be somewhere in the memory or not?

im not sure how fs works with bgl,either loads it on game start on or it can be altered while playing?

If you can find out how to influence the traffic programmatically, please let me know and I will add a special interface for it, as it would be very useful, but I have spent too much time already going half crazy trying to work through horribly convoluted C++ originated assembly code and getting absolutely nowhere. Maybe I'll have another go at it one day, when I've nothing else to do, but it is likely to take many many hours of not very enjoyable detective work.

I'd also like to be able to intercept the ATC messages and reply to them, via a programmable interface, but I've not even managed that. Sorry.



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