Akila Posted September 29, 2018 Report Posted September 29, 2018 Hi all, I have a Saitek Yoke (pro flight), the Yoke turns (left/right) up to 45 degrees on each side, (I think it's called "X" Axis). However, in P3D, the planes the yoke goes to the full 90 degrees when I am at the 45 degrees on my Yoke, which makes it very hard to control the airplane as they are out of SYNC (yoke limitation to go behind 45 degrees). My question is: is there a way to limit my airplanes in P3D (e.g. Twin-otter, PMDG, etc.) 'X Axis' that the max they will go is 45 degrees like my yoke? maybe some sort of calibration, dead zone in FSUIPC etc. not sure how. wanted to consult with you experts.. P.S. i am running on P3D v4.3 and FSUIPC v5.14
Pete Dowson Posted September 29, 2018 Report Posted September 29, 2018 9 minutes ago, Akila said: Hi all, I have a Saitek Yoke (pro flight), the Yoke turns (left/right) up to 45 degrees on each side, (I think it's called "X" Axis). However, in P3D, the planes go to the full 90 degrees when I am at the 45 degrees on my Yoke, which makes it very hard to control the airplane as they are out What you are saying dosn't make much sense. If you hold any sort f aileron deflection long enough the aircraft will keep tilting in that direction, well past 90% and maybe upside down and beyond. If you mean the graphic on-screen yoke, then that is merely a representation. what matters if where the control surfaces on the wings move to. You need to be able to reach both extremes, and limiting the input to prevent that is wrong. If the surface is to have a limited amount of movement then that is determined by the modelling, probably the .air or cfg file. Check the outside view when on the ground and see whether the ailerons keep moving even to the "90 degree" points on the screen representation of the yoke. If so then that is what you need. Maybe you are simply finding the control too sensitive? If so just choose a slope in FSUIPC Calibration with a flatter central area, to give you more delicate control with normal deflections without preventing you reaching the extremes. Pete
Akila Posted September 29, 2018 Author Report Posted September 29, 2018 I have a feeling you did not understand the issue I described and it has nothing to do with the plane's turn itself. let me try and elaborate, break it down further. let me try and elaborate, break it down further. in general as much as the yoke moves in the cockpit to the left/right, the right/left ailerons keep moving up/down until reaching the maximum they can deflect, until the yoke is 90 degrees in cockpit. in return that controls the turn and turn sensitivity/angle, etc... when the yoke in the cockpit is at 15 degrees to the left/right, the ailerons are not as extreme like when the yoke in the cockpit is at let's say at 50 degrees and so on. So if I move the cockpit yoke (nothing to do with my Saitek/Physical yoke), let's say 10 degrees, than the ailerons are deflected slightly to present that amount of turn I wish having. if the pilot wants a sharper turn he would add some more degrees in the yoke, let's say he will turn it to 20 degrees, etc. My issue is in which I am trying to resolve is: if I move my physical yoke about 10 degrees, it should move my cockpit yoke the same which would than traverse to the ailerons to an angle that represents yoke movement of 10 degrees in the cockpit. However, in my case if I move my physical yoke 10 degrees, in the sim it moves it over 20 degrees and also of course the ailerons moving corresponding to a ~20 degrees yoke turn effect in the cockpit and not 10 degrees like I moved my physical yoke. that is because my physical yoke only reaches 45 degrees, which tells the SIM it is the full 90 degrees as that is the peak of the axis (+-) if I move my physical yoke to 30 degrees , in the sim it would have an effect on the ailerons of like moving the yoke in the cockpit to 70 degrees. The reason is known and make seance. all of this is because SIM yoke can move up to 90 degrees (which they gradually effect/moves the ailerons) while my physical yoke could only reach 45 degrees, but the SIM detects my physical yoke movements from 0-45 degrees as 0-90 degrees which potentially doubles the turn/ailerons effects on any movement in between my 0-45 degrees physical yoke to compensate and reach 90 degrees.. to prove this theory, i installed my friends Saitek Cessna yoke, which does go to the full 90 degrees extent turns and you can see the perfect match. the ailerons and internal SIM yoke are perfect match to the physical movement (degrees wise) of the physical Cessna yoke, because both could SYNC as they can both reach 90 degrees turn axis. I actually need to use more angle/degree on the Cessna yoke - which matches more my real life experience - to make the same turns I did on the regular Saitek yoke - so we know for sure it effects the ailerons deflection as well and not only limited to visuals. needless to say that the yoke compare were done on the same plane(s) (PMDG 737 & 777, Aerosoft DHC-6 Twin-otter & LM build-in planes), same SIM/computer. so my question is how do I limit in the FSUIPC/SIM that the maximum Yoke movement would be 45 degrees (which would perfectly match the physical yoke movements limits)? as of now the SIM/FSUIPC detects my 45 degrees yoke angle (the peak of the axis) as 90 degrees yoke angle and any angle in between as double, and of course it traverses it to the Aircraft which effects the ailerons effects more than needed.
John Dowson Posted September 29, 2018 Report Posted September 29, 2018 The movement of the yoke corresponds to the movement of the ailerons (and elevators of course) and the full deflection of the yoke (in this case 90 degrees) corresponds to full aileron deflection . If you restrict the yoke movement by 50% (from 90% to 45%), you are restricting the movement of the ailerons. You could do this, by using a Lua plugin (by checking the aileron deflection value and limiting it to a maximum/minimum) , but it is not recommend as you would be losing the ability to move the ailerons through their full range. If you want full aileron deflection but only to limit the visuals of the yoke, then this is almost certainly not possible as this would have been implemented by the aircraft designers and based upon the yoke movement of that particular aircraft. Hope this helps. Regards, John
Akila Posted September 29, 2018 Author Report Posted September 29, 2018 that is is fine... I don't want/need full aileron deflection potential range (i can't remember ever needing more than 45 yoke degrees in flight). I want to limit the aileron deflection to equivalent maximum of 45 degrees cockpit yoke turn. can I do that? can you point me to a LUA script that does such as you mentioned above?
Pete Dowson Posted September 29, 2018 Report Posted September 29, 2018 38 minutes ago, Akila said: I don't want/need full aileron deflection potential range (i can't remember ever needing more than 45 yoke degrees in flight) So you want an unrealistic control response. not ther realism carefully built into the aircraft model for you? You said your friends yoke gives you corespondend with the one screen yoke. That's find and dandy, but it also achieves 90 degrees you said. Does he never move his yoke axis further than the 45 degrees you see to want? If it is justy a lack or central sensitivity which concerns you, as result of the same full range being compressed on your yoke to half the movement, then the best an easist was it to use a slop with a flater centre, as I sugested. I don't really see any need to worry about your yoke position matching that one the screen -- I don't see why that bothers you so much. If you genuinely want to limit the real range of your aircraft's airlen movement, then you can fiddle that, aftern normal FSUIPC calibration, in the calibration line in the FSUIPC settings file (the INI file). Yo'd have to increase the limits -- make the miinmum value of the axis a lot lett (or more negative if it is negative already, and the maximum a lot higher. For instance of values like -16380, xx, yy, 16380 change them to -32760, xx, yy, 32760 (where xx and yy are oyur centra neutrol zone). But, to be honest, I think you are after the wrong thing. You should always be able to reach all possible settings of your controls even if normally you wouldn't. I think you just want more control in the normal region. Pete
Akila Posted September 29, 2018 Author Report Posted September 29, 2018 28 minutes ago, Pete Dowson said: So you want an unrealistic control response. not ther realism carefully built into the aircraft model for you? actually in my case it will make it more realistic as the ailerons deflection would perfectly match the yoke movement as in real life (at least up until 45 degrees). 28 minutes ago, Pete Dowson said: You said your friends yoke gives you corespondend with the one screen yoke. That's find and dandy, but it also achieves 90 degrees you said. Does he never move his yoke axis further than the 45 degrees you see to want? very seldom, it is a price I am for sure willing to pay. I prefer 95% time realistic yoke behavior that those 5% of the time I might need more than 45 degrees, i can't imagine I would ever need to be honest 28 minutes ago, Pete Dowson said: If it is justy a lack or central sensitivity which concerns you, as result of the same full range being compressed on your yoke to half the movement, then the best an easist was it to use a slop with a flater centre, as I sugested. I don't really see any need to worry about your yoke position matching that one the screen -- I don't see why that bothers you so much I am not quiet sure what you mean, but what I want is to limit the the airplane yoke to no more than 45 degrees (which of course effects the ailerons), in other words, how do i cause FSUIPC that when I am at the maximum 45 degrees on my yoke it would not detect it as being 90 degrees (full axis), but only transmit 45 degrees. 28 minutes ago, Pete Dowson said: If you genuinely want to limit the real range of your aircraft's airlen movement, then you can fiddle that, aftern normal FSUIPC calibration, in the calibration line in the FSUIPC settings file (the INI file). Yo'd have to increase the limits -- make the miinmum value of the axis a lot lett (or more negative if it is negative already, and the maximum a lot higher. For instance of values like -16380, xx, yy, 16380 change them to -32760, xx, yy, 32760 (where xx and yy are oyur centra neutrol zone). this might do the trick, I'll get back to you on that one, thanks... 28 minutes ago, Pete Dowson said: But, to be honest, I think you are after the wrong thing. You should always be able to reach all possible settings of your controls even if normally you wouldn't. I think you just want more control in the normal region. Pete what type of yoke do you own? you have one that is limited to 45 degrees turn or it has the full 90 degrees turn?
Akila Posted September 29, 2018 Author Report Posted September 29, 2018 4 hours ago, Pete Dowson said: If you genuinely want to limit the real range of your aircraft's airlen movement, then you can fiddle that, aftern normal FSUIPC calibration, in the calibration line in the FSUIPC settings file (the INI file). Yo'd have to increase the limits -- make the miinmum value of the axis a lot lett (or more negative if it is negative already, and the maximum a lot higher. For instance of values like -16380, xx, yy, 16380 change them to -32760, xx, yy, 32760 (where xx and yy are oyur centra neutrol zone). works beautifully, thanks Peter...
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