crazzmc Posted September 15, 2019 Report Posted September 15, 2019 Was looking through the forums for an offset id for the multiplayer squawk/transponder code but couldn't seem to find anything except this one post: https://forum.simflight.com/topic/51400-retrieving-the-squawk-code-of-ai-traffic-aircrafts/ Tried using Traffic look but got no luck. Currently reading the E080 & F080 Tables from the SDK. Any idea if I can get transponder codes? Would really help! Thanks, CrazzMC
Thomas Richter Posted September 15, 2019 Report Posted September 15, 2019 Hi, the only Transponder related Offset in FSUIPC4/5 is Quote 0354 2 Transponder setting, 4 digits in BCD format: 0x1200 means 1200 on the dials. The Offsets you try to read are related to internal AI traffic only. FSUIPC doesn't 'know' anything of the multiplayer stuff, so it doesn't support it. Multiplayer/ Online traffic like SquawkBox supplied their own Transponder ID, not injected into FS, in an customized Offset you could use. Other Multiplayer programs might do the same but bet is to check their forums for that. Thomas
Pete Dowson Posted September 15, 2019 Report Posted September 15, 2019 5 hours ago, crazzmc said: Was looking through the forums for an offset id for the multiplayer squawk/transponder code but couldn't seem to find anything except this one post: And as it says there, the transponder isn't used for or by AI aircraft. As well as what Thomas says, the Transponder code may well be available for multiplayer aircraft, but FSUIPC includes no support at all for multiplayer. The internals for handling such things by add-ons are likely available now, at least in P3D4, but you'll then need at least a program interfacing direct to SimConnect or, more likely, internally via the PDK interface. If the question is not answered for you via Squawkbox or other existing MP related programs then you'd be best off answking in the L-M P3D Support Forum. Pete
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