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Camera Events Not Working (Multi-Key Presses?)


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Posted

The camera events don't seem to work in MSFS. I was hoping to remap the POV on my Yoko+ with a combo, but even a simple test doesn't seem to work. Neither View Left nor Pan Left has any effect. Is this a known limitation?

64844438 [Buttons] 4=PD,38,C65671,0
64844438 FS Control Sent: Ctrl=65671, Param=0 PAN_LEFT

 

Posted

It seems possible to use the keyboard presses to simulate this, MSFS is able to interpret multi-key presses (e.g. ctrl+up+left) which allows me to set up key presses for some camera views (e.g. 45 degree left). Is this possible in FSUIPC? It seems I can only send one key and the modifier.

Posted
1 hour ago, pilotjohn said:

Is this possible in FSUIPC? It seems I can only send one key and the modifier.

I think John is looking at changes in this area -- not sure if it will solve that need though. More when done and tested.

1 hour ago, pilotjohn said:

It also seems the compound solution I was looking for is not possible because there's no "held" option for compounds (e.g. while POV is pressed and left send key X).

Not sure how this is related to the previous ...?

Pete

 

Posted
1 hour ago, Pete Dowson said:

I think John is looking at changes in this area -- not sure if it will solve that need though. More when done and tested.

 

1 hour ago, Pete Dowson said:

 

Not sure how this is related to the previous ...?

Pete

One of the setups I was hoping for is a combination button of POV press and POV left for "quick view", but this would require "held" feature (since quick view springs back unless held).

 

Posted

There are added FSUIPC controls you can assign which press a key and release separately. Check the additional FSUIPC controls section near the end of the Advanced guide.

.  You'd need a sequence of assignments, maybe in a macro or Lua plugin.

Pete

 

Posted
15 hours ago, pilotjohn said:

Is this possible in FSUIPC? It seems I can only send one key and the modifier.

No, not possible in FSUIPC I'm afraid, you can only assign to one key + modifiers. However, I have added pass-through of multi-key assignments to to MSFS,for when FSUIPC7 has the keyboard focus.

Posted

I found a solution that works fairly well. Instead of having a Pan Up-Left keyboard assignment in MSFS, and then mapping the UL POV to it, I instead send the pan left and pen up keys together for the UL POV. This ended up working better. Sending keys with modifiers is unreliable unless the modifiers and keys are mutually exclusive (e.g. sending ctrl-up for pan up and ctrl-shift-up for pan up left created all sorts of havoc).

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