amarante68 Posted November 11, 2003 Report Posted November 11, 2003 Hi What I need to do is to make a VIRTUAL axe follows a real axe into window game controller. I placed in device { connector(Econ); analog(VIRTUAL, pot1, X, MEM8,0,0,255); }; So I see the axe appearing in window game controller. But even if I give value to this axe by epl coding, "device.VIRTUAL = device.real_axe;" I see the real axe moving well but I don’t see the VIRTUAL axe moving into game controller. I tried many ways to give a value to it, but still nothing. Also tried a calibration coding into epl. I think I should not need it until I want 0 to FF or 0 to FFFF What can be missing? If you are wondering why I need to axes like that, it is about the pitch trim controlled by a stepper motor. I need the real axe to control the motor and the Virtual will send data to AXE_ELEV_TRIM only when AP is off. I found that when I get on Autopilot Fs pitch trim still confused between reading pot value or following the autopilot. Regards Luc Montréal Canada
Pete Dowson Posted November 11, 2003 Report Posted November 11, 2003 I placed in device I'm afraid I'm out of my depth already here. I only really ever programmed the ISA EPIC, I don't know much about all this stuff with the new USB EPIC and "virtual axes". Sorry. If no one else here can help I can only suggest getting onto EPIC support. Regards, Pete
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