Ray Proudfoot Posted March 8, 2022 Report Posted March 8, 2022 Hi John. Hope you and all the family are keeping well. Remember the bad old days of a 32-bit simulator and having to monitor VAS. Those days are behind us but with some scenery for P3Dv5 using a lot of VRAM I wonder if you would consider adding an offset to store the amount used? Some like FlyTampa KMIA can cause P3D to run out of VRAM if a high texture setting is used. With fewer graphics cards having 11Gb like the 1080Ti users with powerful cards may still need to keep an eye on it. Thanks!
John Dowson Posted March 8, 2022 Report Posted March 8, 2022 Hi Ray, 7 minutes ago, Ray Proudfoot said: Remember the bad old days of a 32-bit simulator and having to monitor VAS. Those days are behind us but with some scenery for P3Dv5 using a lot of VRAM I wonder if you would consider adding an offset to store the amount used? Hmm..I'm really not sure if this would be useful these days, or if this is easily possible (or why it was removed) but I can look into it. There are so many other specific (freeware and non-intrusive) tools for memory monitoring these days that would do a better job - why not just use one of those? I can add it to my list to look into, but it will be a while before I can get around to this. John
Ray Proudfoot Posted March 8, 2022 Author Report Posted March 8, 2022 No worries John. Shift+Z will eventually show it although the text is a bit small. I used to use Riva Tuner but it’s incompatible with P3D v5 and causes ERROR_DXGI_DEVICE_HUNG problems causing the sim to crash.
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