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Offset for VRAM used in P3D v5


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Hi John. Hope you and all the family are keeping well.

Remember the bad old days of a 32-bit simulator and having to monitor VAS. Those days are behind us but with some scenery for P3Dv5 using a lot of VRAM I wonder if you would consider adding an offset to store the amount used?

Some like FlyTampa KMIA can cause P3D to run out of VRAM if a high texture setting is used. With fewer graphics cards having 11Gb like the 1080Ti users with powerful cards may still need to keep an eye on it.

Thanks!

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Hi Ray,

7 minutes ago, Ray Proudfoot said:

Remember the bad old days of a 32-bit simulator and having to monitor VAS. Those days are behind us but with some scenery for P3Dv5 using a lot of VRAM I wonder if you would consider adding an offset to store the amount used?

Hmm..I'm really not sure if this would be useful these days, or if this is easily possible (or why it was removed) but I can look into it. There are so many other specific (freeware and non-intrusive) tools for memory monitoring these days that would do a better job - why not just use one of those?

I can add it to my list to look into, but it will be a while before I can get around to this.

John

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