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bartccost

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Everything posted by bartccost

  1. Is the thread below what you're talking about? https://forum.simflight.com/topic/86875-ive-heard-of-rumours-of-an-edited-pushback-code/
  2. Congrats on the release @FeelThere but the name of the city is actually Fort Worth and not Forth Worth. Doh!
  3. I'd recommend starting here:
  4. This is the second time he asked this question and I answered it yesterday. https://forum.simflight.com/topic/87805-kdfw/?do=findComment&comment=533569
  5. If you recall, earlier I said "For Real Color purposes, 73H gets converted to B738". In other words, Real Color uses the 4 character code (B738 in this case) from the xxxx_airplanes.txt file and not the 3 character code (73H). As a result, the RC Master List has to use the same code.
  6. You'll need to elaborate by what you mean by saying you can't use it. It's in the KLAX and other schedules. What more do you need?
  7. That helps for sure but isn't necessarily a requirement. As an example, you can definitely get by without getting RC for KSAN if you have RC for KLAX and maybe one or two others.
  8. You need to get Real Color for the liveries.
  9. 73H has been in the game since day 1 (look at the KLAX real traffic schedule and the third flight is a 73H). You probably want to take a closer look at xxxx_airplanes.txt, you'll see it and quite a few others that you missed. For Real Color purposes, 73H gets converted to B738. By the way @shyguyseattle, you should meet up with @ATC AlaskaGuy. You guys have a lot in common. 🙂
  10. I've only seen two total voices (one male, one female) work in this game so you're not missing out on much. A little variety would be nice (I wonder if more voices have been asked in the wishlist thread), but one voice is better than none.
  11. You need to ask @nyergesdesign to look into the takeoff and landing distances of the A346 and he can adjust it as needed.
  12. And eliminate the pilot restating the wind as part of the read back.
  13. Nothing against Joe, but I don't really care about the game play because the game engine is the same as it has been for two years. So the only thing new is the airport itself. And, again, a nighttime "early look" doesn't really show me what I really want to see. I'm more interested to see if FeelThere is upping their graphical game in anticipation of the next version. But, not to be totally ungrateful, thanks Joe. Looking forward to the next one. 🙂
  14. And therefore not much of an "early look" - more of a "late look". 😉 Definitely recommend another one using south flow ((which is more common) during the daytime to actually show off FeelThere's work.
  15. Other than large quantities of American Airline planes you can't see much in that video - too dark. Doh!
  16. I apologize if English is not your first language and I did not make myself clear. There is nothing wrong with the runway 9 - there is nothing FeelThere can do to "fix the runway". The airplane characteristics inside the Real Traffic models determine takeoff and landing distance. So, the only "fix" would need to be done in Real Traffic. However, since a 7000 foot takeoff for a 777 is an anomaly you'll definitely need to wait until the next version and customize these planes yourself (assuming that is a feature we get back from T!2011).
  17. Airplane takeoff and landing distances are controlled by Real Traffic and not the airport itself. So, @Braf123456, your "issue" is not really an airport issue. Additionally, the combination of conditions and airplane configuration is the only explanation of how a 777 is able to takeoff on a 7000 foot runway. I found a site that said the takeoff distance in International Standard Atmosphere at mean sea Level of a 777-200 (the smallest 777 variation) is 8300 feet. So, 777s taking off from runway 9 would seem to be very atypical. However, with mods as promised in the next version, you can have B777s and A380s takeoff from 15L/33R if you want. 😉
  18. @Braf123456 shared screenshots from FR24 of actual flights. So, not sure why the sarcasm.
  19. I just got back into the game and found this forum. Has there been any mention of implementing virtual reality into the next version? With screens/monitors/TVs it seems like there's always limited real estate. It seems like VR could really expand the viewing real estate for looking out the tower, using the equipment (strips, radar, asde-x), etc. Just a thought.
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