Jump to content
The simFlight Network Forums

Pete Dowson

Moderators
  • Posts

    38,265
  • Joined

  • Days Won

    170

Everything posted by Pete Dowson

  1. I've now checked this. The "Attitude Hold" mode isn't turned on at all. I can't find any way to detect the DC3's attitude hold mode. The only A/P detection I can see if A/P master and Heading Hold, both operating together with the "on/off" switch. I think the only way for you to operate the trim disconnection is to program a button or key to do it. In fact you could, by editing the INI file, combine switching the AP with disconnecting the trim axis. Just have multiple assignments to the same button or keypress (you can't do that without altering the INI). The control to use to do it by a button or keypress will be one of Offset Byte ToggleBits (to toggle) or Offset Byte SetBits (to disconnect trim) or Offset Byte ClrBits (to reconnect trim) with the Offset set to x310A and the Parameter set to 32 (0r x20). Regards Pete
  2. Aha! There's the reason -- currently I don't look at "attitude hold" because it didn't work in FS9 or before. I'll add the check for that (and "vertical speed hold" which I don't think works, but maybe it might ...). This change will be in the next incremental release, 4.218, probably tomorrow or Friday. Look for it in the FSX Downloads. I'll leave this to you for testing if I may (I'm a bit lost in the DC3), so please let me know. Regards Pete
  3. You have an analogue trim wheel assigned how and where, please? This user facility only operates when the A/P is in a vertical control mode -- i.e. Altitude hold or Glideslope hold. (There is another mode, "attitude hold" which probably should be applied too -- this was never operable in FS9 or before, but maybe it is in FSX?). Since the A/P won't be manipulating the elevator or trim in other modes they don't matter -- you still need control of the trim axis. I'll check now ... ... OK, I give up. Where's the DC-3 A/P? How are you enabling any vertical hold mode? Regards Pete
  4. Did you check the actual instated weather, via WeatherSet2 for example, to see if this was due to simulated turbulence, variability or gusting? I really need information on any such reports because it might just be doing what it thinks it ought to given the input values. If you don't want to look at these things, could you please save a flight at that time and ZIP the FLT+FSSAVE+WX files for me (to petedowson@btconnect.com -- but don't move this thread to there! ;-) ) so I can look at the weather which was set myself. Maybe my simulation needs a little adjustment, but I cannot tell from these reports as there's no information about what should be going on. It would be nice also to know what other wind and cloud options you have set in FSUIPC (so maybe also include your FSUIPC4.INI file please). Regards Pete
  5. Oh, lovely! I'm so glad you got yourself all sorted. Well done! Regards Pete
  6. Joystick axes have never been supported through WideFS. Where did you get an idea they were? I really don't think it is worthwhile. For flight controls the latency is just too annoying. It is always far better to connect axes direct to the FS PC. There is nothing at all to be gained from client axes. Regards Pete
  7. I'm waiting for a reply from PMDG first. I'd like to know what is going on. Are you sure it isn't related to my simulated turbulence or variance or gusts? Can you use WeatherSet2 or similar to view the weather settings when you get this -- see if turbulence, variance or gusts are set for the level you are at? You could try suppressing them in any case, as a test. Maybe my simulation isn't good? In the wind smoothing on FS9 I just smoothed it outright, but this has the unwanted side effect or removing turbulence et cetera, so i thought I was being clever adding it back in using my own algorithms, but maybe they are not so good? [LATER] Oh, check for turbulence in any cloud layer said to be close to the aircraft altitude too. I try to simulate that as well! Regards Pete
  8. "It" in this case is a COM port? Sorry, I have no idea what the "Lowrance 1000 emulator" is, or whether it accepts any inputs from a COM port at all. But first things first. You do need to check which pair of COM ports are being emulated by MixW. Have you done that? What pair is it emulating? And of course you need to set parameters in the Wideclient.INI file to enable GPS reception there and to tell it which MixW port to use there. have you done that? Regards Pete
  9. Okay. That's odd. I'll write to my contact in PMDG and ask him about that. It looks like I'll need to document the warning that you can't use FSUIPC4 wind smoothing with PMDG aircraft ! Shame. Well, it took me 100's of hours of hacking to develop this solution, which basically is the same as it was in FS9 -- the time was in finding the same variables. I don't think it is very likely that I'll find a way that suits whatever PMDG have done with their autopilot. I'll have to ask them. Pete
  10. Please test with the wind smoothing turned off then, and let me know. The variables being controlled in FSUIPC4 for wind smoothing are similar to those in FSUIPC3, where PMDG aircraft worked fine, so I can only assume they've changed their methods significantly if what your saying is down to this. If this is what is happening it looks like PMDG users will have to do without wind smoothing, but I would really surprise me, so please also test with your joystick/yoke disabled. And did you miss all the increments between 4.200 and 4.217? There's been a large number of changes! Pete
  11. Not that I know of. What was the previous version of FSUIP4 you were using? I don't think PMDG use anything in FSUIPC for their autopilot these days. It is all done via SimConnect directly I think. Could it be due to the way you have your joystick configured or assigned? Regards Pete
  12. The interface to be used has not changed since FS98. It has been extended, but not changed. After all the whole point of FSUIPC is ongoing compatibility. That is why it exists. There are some updated files in the FSX Downloads announcement above, including FSX-specific data about the values which can be obtained. Sorry, no. The examples and so on in the SDK should be sufficient. It is all trivial compared to your task of sending it all to another program over a Network and then collating it all that end. Pete
  13. WideFS allows you to access all those FS values from any PC on your network (provided it is running Windows 98 or later and not running FS at all) through the FSUIPC interface, which is documented in the FSUIPC SDK. WideFS does not have anything whatsoever to do with multiple FS installations on different PCs. If you want to collect information separately from each PC running FS you can write a program to do this, interfacing to FSUIPC on each one, and attend to the sending and collection of it in whatever way you like. WideFS cannot help you with this. Regards Pete
  14. Another way to check whether it is a rogue joystick driver is to download the latest interim version of FSUIPC3 (3.777) from the "Other Downloads" Announcement above, install it into the Modules folder, then edit your FSUIPC.INI file by adding PollInterval=0 to the [buttons] section. If you have no [buttons] section add [buttons] PollInterval=0 This will stop FSUIPC looking for button presses altogether, just as a test to see if this is the cause. Regards Pete
  15. When you uninstalled it, did you delete the My Documents\Flight Simulator Files folder and the Documents and Setting\\Application Data\Microsoft\FSX folders? For if you didn't you did not remove the main parts which contain data about FS9 and its behaviour. When it was uninstalled, did you check there was nothing left it its folders? For its uninstaller only removes what IT installed, not what you may have since added. I don't think any of that makes any difference at all. The registry doesn't come ito it. Why have you gone back to an unsupported version of FSUIPC? I cannot help in any case with old versions. Without deleting the files which are possibly causing this it isn't so surprising. Sorry. It still could be a file you are creating based on a previous "default" which was bad. Are you now absolutely sure there are no add-ons at all apart from FSUIPC? You left nothing else added in the Modules folder, nor any aircraft or gauges added. Just the basic FS9? If so then it has to be a bad joystick driver I think Please, in Windows, look at the Game Controller. See if it lists any joystick type devices you no longer have connected. Also run the attached program, "Joyview" and check in each of its section to see if there is any device which you aren't aware of. Also, in case there really is some access by another add-on, add LogReads=Yes LogWrites=Yes to the [General] section. Then try again. Show me the log please. Regards Pete joyview.zip
  16. Aha! That's what we thought at the beginning! :roll: Glad you have it sorted now. :D Pete
  17. It will say that until you have the Server operating -- i.e. FS running and ready to fly. Where's the comparable WideServer log? The same as before. At least these are both consistent. They both say the FS PC is either not running FS + WideServer, or it is not in the same Network. There never is any "wideserver.txt" file anyway (nor a WideClient.txt on the client). The files you want are LOG files. If you do really mean there is no WideServer log file, what on Earth happened to the one you showed me earlier? Did you delete it? And each time you run it it saves the last log too, as WideServer1.log. If no WideServer.Log is being produced when you run FS + FSUIPC4 with WideFS enabled, then WideServer is most certainly not running at all. Please double check. Is there even an FSUIPC4.Log file? If not then FSUIPC4 isn't running either. You seem to have stopped making any sense! If WideServer is running in FSX the title bar of FSX (in Windowed mode) will say so, and will say either that it is waiting for clients or will say how many clients are connected. Everything in this latest message of yours points to a total absence of FSX running or WideFS being enabled in it. This could go on forever if you keep going backwards. :-( Pete
  18. But surely you will be using that on the Client in any case? What's the point of having it on the same PC as FSX? Sorry, you'll have to be much more specific as to the names of the controls you are using. there are so many similarly named in FS. Write down the actual names. Calibration? Where are you looking? there's no "calibration" for buttons. you either assign actions to them or not, same as in FS's own Assignments. Regards Pete
  19. Well, the WideServer log, yes. And that shows things okay too, excepting of course it never sees the Client (I assume you DID try to run the client during the 5 minutes this FSX session was running? If not it might be a good idea to try again and then show me the log). What does this mean? Sorry im so confused lol :roll: . You need both PCs to be in the same WorkGroup so they can work together. "WorkGroup" = "group for working together". Your WorkGroup name is set in the computer properties -- on Windows XP, right-click on "My Computer" and select Properties then Computer Name. You'll see it. To change it click the "Change" button. For Vista it is somewhere similar I believe. Well, it would have helped to show the WideClient log from that attempt too, just so i can make sure the broadcasts from the FS PC are getting through. Please, whenever changing anything,, show BOTH logs, each time. If it isn't due to having the PCs in separate WorkGroups, then it must be a firewall problem. Regards Pete
  20. I'm very sorry, but I really know nothing about either of those products. I don't even have them. Isn't there support available on their site(s)? Regards Pete
  21. At 32F0? Per documentation (did you look?): bits 0-7 = 0 (no change to FSUIPC options) bits 8-15 = 2^10 (0x00000400 bit) for World, 2^11 (0x00000800 bit) for Aircraft, 2^12 (0x00001000) for Flights, so 0x00001C00 for all three. bits 16-23 = 0 (reserved) bits 24-31 = your timeout, eg, 0xFF000000 for 255, or up to 14 seconds. Putting all together gives you 0xFF001C00. Regards Pete
  22. No, that is indeed very strange. An entire PC re-booting is very unusual these days, especially with Windows XP or Vista (which as you use FSX I must assume you are on). In fact the only things I'm aware of which can cause such an event are drivers and hardware faults. Are you using a driver supplied by Saitek? If so you could try uninstalling it and letting the joystick be operated by one of the default XP or Vista drivers, just to see if the problem is there. Otherwise I would start suspecting RAM or the motherboard. I really don't think it can be anything specific to FS or FSUIPC, the difference between FSX and FS9 I suspect is more coincidence than determined. Regards Pete
  23. FSInterrogate is a tool for monitoring values and trying things out. It is NOT intended as "documentation" nor a list! The only list and documentation which should be used is the one provided in the SDK, a DOC or PDF file. I spend a lot of time making sure that it is not only up to date but as detailed as it needs to be for folks to use and understand "offsets". The main FSUIPC SDK is available from http://www.schiratti.com/dowson , and the documentation is the "Programmer's Guide" therein. There's an FSX update and "progress report" for the offset list in the SDK addendum available in the FSX Downloads Announcement above. I've really no idea how the notion that FSinterrogate is the prime reference comes about. Isn't it clear that it is merely a tool for experimentation and verification? Regards Pete
  24. Well, you evidently must have clicked the wrong link in the first place, because you didn't even post your question to "my forum"! I am Pete Dowson, and "my forum" is named "Pete Dowson's FS Modules", so it should have been a doddle to check (even for a "Dodo with manuals"). Having got here you will, if you look, notice a number of Announcements at the top. One of them is "FSX downloads ...". MixW is in there. Please don't ask for any 'good documentation' for MixW. It isn't my software, but freeware from elsewhere. Regards Pete
  25. Why have you entered the ServerName and Protocol parameters? When using all modern Windows versions (XP or Vista), WideFS is self-configuring. You should not need to touch the INI files. The error "connection refused" is from Windows. It is simply refusing to connect to the Server PC. This could be due to any number of reasons, but the usual ones are: 1) FS+WideServer isn't actually running on that PC. 2) The access is blocked by a firewall 3) The two PCs are not in the same WorkGroup Unfortunately you only show here half the story anyway. Where's the WideServer log file from the FS PC please? Regards Pete
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use. Guidelines Privacy Policy We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.