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Pete Dowson

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Everything posted by Pete Dowson

  1. In the drop-down for either Keys or Buttons -- the controls are called "Autocoord Off", "On, "Set" and "Toggle". Auto rudder was always called AUTO COORDINATION internally in FS and the control names they assigned reflect that. Pete
  2. Using local or global weather -- i.e. where is your weather source? Also I would need to see your FSUIPC.INI file (from the FS Modules folder). You can also enable "weather logging" in FSUIPC's Technical page -- it will produce a file called FSUIPC.LOG which may also be useful, but take care as it can get very large. Always Zip anything you send unless very small. Thanks, Pete
  3. Using local or global weather -- i.e. where is your weather source? Also I would need to see your FSUIPC.INI file (from the FS Modules folder). You can also enable "weather logging" in FSUIPC's Technical page -- it will produce a file called FSUIPC.LOG which may also be useful, but take care as it can get very large. Always Zip anything you send unless very small. Thanks, Pete
  4. Yes. In fact I got this working okay just before I went on holiday, but didn't have time to make a release with it included. I'll try to get an interim update out soon, before I plough back into FS9 work. Regards, Pete
  5. Yes. In fact I got this working okay just before I went on holiday, but didn't have time to make a release with it included. I'll try to get an interim update out soon, before I plough back into FS9 work. Regards, Pete
  6. There's no way at all to get the actual FS cloud graphics locations, in any version of FS. I think that's pretty far off (according to MS). All any weather radar can do it make a sort of representation based on the METAR station reports within its range. It will be doing that from the METAR reports, either in a .WX file, or from one of the weather programs. Regards, Pete
  7. FS does not simulate a separate A/P disengage control, only the A/P on/off switch itself (as operated by the Z key by default, or the A/P switch in the gauges). The offset for the switch state is 07BC (A/P Master Switch). If you have built an MCP with a disengage switch/bar then the logic should switch the AP master off, if it is on, and, if you have a LED as you say, light it. When the Disengage switch is in the Off position you should of course disable your AP button(s). Regards, Pete
  8. Sorry, forgot where? This is the only message in this thread. If you want to append messages to previous messages you need to stay in thread, otherwise it is just all disjointed and meaningless. Regards, Pete
  9. That makes no sense. Most of FS itself is contained in the Modules folder. If it is missing, most of FS is missing and it won't run. Perhaps you've somehow marked it as "hidden"? Use Windows Explorer folder options to reveal hidden folders. .Hiw did you do that if you have no modules folder? Sorry, you don't seem to be making sense. And if you deleted everything in Modules you have deleted most of FS and will certainly have to re-install. :-( Sorry, I don't know. What you are saying conflicts with other things you are saying. Can you try to be clearer, more explicit? If FSUIPC.DLL is in the FS Modules folder AND you are loading the copy of FS which actually USES that folder, then FS has no alternative but to load and run FSUIPC. If it is not, then you are either not actually copying FSUIPC.DLL into the Modules folder, or you have two or more copies of FS installed and are copying FSUIPC into the wrong one. (Yes, believe it or not, this has happened several times to my knowledge!) I am leaving on holiday soon (see Announcement), so I hope someone else can jump in here and offer more assistance should you need it. Regards, Pete Thanx
  10. No, I'm sorry, I don't think that is possible at all -- it is all wrapped into the simulation engine. The only thing that could possibly be done would be to prevent the A/P switches from reaching FS so that it never gets switched on. This could be done for external programs (simply discarding the AP ENG control), but not from keyboard and possibly not from some gauges. I really don't think that would be worthwhile. Regards, Pete
  11. You might find it easier to do the programming of KeySends in FSUIPC these days, as pointed out in the WideFS documentation. There is no way for WideServer to do this. It isn't a facility in WideServer -- the only KeySend facility is to translate BUTTTON pressings into signals across the Network, with WideClient converting them to Keystrokes at that end. Please read the documentation! If you want to user KeyStrokes on the FS PC, refer to the FSUIPC "Keys" page and program the keystrokes to send the KeySends instead. Regards, Pete
  12. Since FSUIPC is only sending the same Flaps Increment control that you can assign directly in the FS joystick Assignments dialogue, I don't see any point in doing that. Did you try to sort out the button assignments in FS first? If you haven't actually DELETED the assignments there, before uing the FS facilities, your buttons will be interpreted by both FS and by FSUIPC, and you will very likely get just the sort of results you are seeing. That's what it sounds like to me. Really there's no point in using the FSUIPC facilities for any of the straight-forward controls that are either assigned automatically by FS anyway, or that are easily assignable in its dialogues. The drop-down list in FSUIPC only includes them because they are part of the total list in FS, not just those selected for the dialogues. And if you do assign any buttons in FSUIPC you must certainly make sure they are NOT assigned in FS -- there is no way FSUIPC can stop FS looking at them too! Regards, Pete
  13. No, the de-coupling of the joystick inputs is precisely there to allow you to provide your own control. It is nothing to do with the autopilot -- joystick inputs are normally ignored in any case when the appropriate autopilot modes are engaged (though this is not necessarily particularly realistic -- significant movements of the yoke should auto-decouple the A/P in many aircraft). It you want the A/P to be deactivated, just switch it off. It is that easy. No, it is not possible to use the FS A/P without the FS A/P doing anything. What do you think switching it and its modes on and off would do -- if they did nothing, why switch them? It makes no sense. If you want to implement your own A/P (as many have done) then you ignore the FS switches (leave them off) and implement your own, for your own A/P. You can decouple the joystick inputs and feed in your own values according to your own A/P switches. For safety you probably would specify that the aircraft has no autopilot (in the Aircraft.CFG file). Regards, Pete
  14. It's all to do with hardware acceleration. I expect it will not be such a problem with the more recent cards, especially dual headed. Provided the undocked view is still properly accelerated it should be okay. A faster processor gives you more frames per second. It may or may not reduce stutters/jerks, depending on what was causing those. I think it is always worthwhile getting the fastest processor you can afford! Realy, even when you've saved the set up as your start-up flight? Everything should come up the way you saved it. Pete
  15. That is probably because you did it the wrong way round, I think. You'd be better off undocking the panel and moving that, leaving a full screen outside 3D view accelerated properly on your primary display. The Rage cards are known to be very poor for FS -- is that the one you moved the outside view to? Try it the other way. 128Mb of video memory isn't a necessity, though a faster modern card (not a Rage) would be better. You can get good dual headed cards by Matrox and by nVidia as well as the newer ATIs (Radeons). You don't need two video cards for two displays any more, and you don't even need to pay for the top cards for good dual monitor performance. Unless you have less than 256 Mb of memory, the most needed thing is always going to be faster processors, so, apart from moving your 3D display off a slow video card that would be your best move. I'm not sure you should take my word for all this, though. You might be better asking these sorts of questions on a general FS or hardware oriented forum. Regards, Pete
  16. In windowed mode? Wow! I have no idea what could do that -- Do other programs flicker too? When superimposing itself in Windowed mode, AdvDisplay's window is just another window, it isn't a child of FS, nor owned by FS, so it just behaves like any other program. When docked I just have to monitor the docked component (whatever that is -- you can check it in the PANEL.CFG as mentioned in the Doc) so I know when to hide it. Does it do the same in "Locked" mode? That's exactly the same as Docked except I don't have to monitor the panel component, as it doesn't go away with the panel (you can use an FSUIPC hot key instead). I have a Version 2.02 almost ready to go -- I'll probably release it tomorrow (Monday). It has some diagnostic code removed, and will auto-undock when disabled, but apart from that there's no change. I run it here on Win2000Pro with DX9, Win98SE with DX9 and WinXP with DX9, and I cannot reproduce anything like the problems you have. I use a mixture of nVidia cards and Matrox. Sorry I'm not much help. You could try running the "ShowText" utility instead (set "hide always" in the AdvDisplay popup options). ShowText IS a separate program, so it isn't even running in the same process as FS. If its window cannot be seen stable on top of FS's Window then I don't think there's anything anyone can do. Regards, Pete
  17. No, sorry, it won't help me I'm afraid. AdvDisplay uses just standard Windows routines to open a completely and utterly standard Window. I have no idea why your are getting such odd results, but I'm afraid there's really nothing I can do. I think you may be okay if you run in Windowed mode instead of full screen (press ALT+ENTER). I think all future versions of FS will be like this. I may have to abandon Advdisplay as it is and think of an alternative, if one is possible. Possibly it is DX9. But if so it won't be the AdvDisplay code which is plain standard window code, but probably the attempt to superimpose an ordinary window on top of FS's Direct3D window. Try using Windowed mode. I think this will become mandatory, as I say. I cannot solve it for the forthcoming FS9 and Microsoft say it is impossible. :-( Regards, Pete
  18. Are you running the chair driving program on the same PC as FS? If it is a heavy user of the processor it may have a tough time multiprocessing with FS as the latter wants as much as it can get. You could try limiting the frame rate in FS (Options-Settings-Display). For a fast PC (>2GHz) try something like 25-35 fps as a limit. For a slower PC, use something correspondingly slower -- down to 15 fps at the most on a 1GHz. This may give the other program more time. You could also try giving it a higher priority. Not sure how to do this easily -- perhaps someone else will jump in. Maybe, if you are using Win98 an upgrade to XP would help -- I think it is rather better at multiprocessing applications, and it can certainly allow you to set different pririties. Finally, it may be some limit on polling rate built into the driver -- possibly there's some parameter you can change to speed it up? Certainly FSUIPC is able to match the FS frame rate with updates -- it can do this even across a LAN using WideFS, so it can certainly do it locally. Ideally, if the FS frame rate is, say, 25 fps you want the polling rate to match (i.e. in this case at 40 millisecond intervals). If, in the end, the driver just won't happily share the one PC with FS (and this is certainly a possibility) you could try using a separate, possibly lesser, PC, linked by a LAN and WideFS. Regards, Pete
  19. Not sure why you are asking this here -- this is a support forum for my FS add-in Modules, not for FS generally or for joystick drivers -- but it sounds rather like something in the Saitek driver is changing the button behaviour. Try restoring FS defaults (Options-Controls-Assignments) and re-testing. Maybe FS has its assignments in a mess. Maybe you have somehow got multiple assignments If you have FSUIPC installed you could try de-assigning the button in the FS Assignments and using FSUIPC's Button facilities instead. But try getting it sorted in FS first. After all, virtually all of the recognised joysticks have flap buttons already pre-assigned by FS and they should work fine. There's no need to use anything in FSUIPC really, it isn't accomplishing anything better or different for the standard assignable controls. Regards, Pete
  20. Well, it does matter really. It's a bit odd -- it works for everyone else I know using this combination. There must be something different in your system -- maybe some corruption in the 767PIC code or in PFC.DLL? The way the facility works is quite simple -- if it finds the correct interface for programmatic control of the 767PIC A/P, it uses it. If it doesn't (as in pre- 1.3 versions) it uses the keyboard assignments. Either way, the dials on the PFC device still do control the A/P. it is just that the 1.3 method is more efficient, smoother, that is all. Pete
  21. This seems rather confused. FSUIPC does not provide an Adventure Text display. It actually has nothing at all to do with it. There's another module, called "AdvDisplay.dll" which provides that option. Since version 2 (current is 2.01), when AdvDisplay is first installed it does nothing till enabled. Once you dock it to a panel part it will always be remembered for that panel and re-enable whenever you use the same panel. To remove it from a panel, undock it. If it is undocked and disabled it won't appear. If you don't want or need to use Advdisplay.dll, just remove it from the Modules folder. The next version of Advdisplay (2.02) will automatically undock when you disable it in the menu. Maybe that will make it easier for you -- but for the moment, simply undock it and disable it if you don't want it coming back for the panel it is docked to each time you load it. (The whole point of docking it to create that relationship between the display size and position and that particular panel). Please refer to the AdvDisplay documentation which does explain all these things. If you are not using the current version of AdvDisplay, please upgeade first. See the announcement about current supported versions. Regards, Pete
  22. How can the lack of drawing of part of the image be a driver problem? I don't understand? Everything else is working. I've NEVER been able to use the smoothing options in any case. On my Athlon 700 (the one I'm using now), but with the GeForce II Ultra I had on there before, those options cut the graphics frame rate from around 80 down to 10 or so and everything ran very jerky. On the other PC (now disused thanks to the Parhelia) which was an AMD 450 MHz PC using an nVidia MX card, switching those options on consistently caused the PFD display to hang or crash. I tried to sort all this out with Enrico a number of times, but it never got resolved so I ALWAYS ran without smoothing. To me, the new fonts looks horribly thick and too bold with smothing enabled in any case. Without the smoothing some characters are badly formed, but at least everything runs smoothly and is very readable. Regards, Pete
  23. No way. You may be confusing WideFS with WidevieW which is entirely different. You may have missed the entire point of WideFS. It is explicitly designed to link FS applications on a Network to FS running on one PC. This is an alternative to running the applications on the same PC as FS. There is only ever one copy of FS as far as WideFS is concerned. All WideFS is providing is a Network-wide FSUIPC interface for applications. Please read the documentation which explains it all at length. Regards, Pete
  24. Hi again Stuart, RightI reverted my code to the way it used to be before I made it work on XP, and it DOES shut down Windows 98 okay. The problem seems to be that on Win98 the "SHUTDOWN" keyword is needed to power off the PC, whereas on WinXP the POWEROFF keyword is needed. If I use the POWEROFF keyword on Win98, it merely logs off the user (AND, I notice, leaves a WideClient process running in the background!). So much for Microsoft reference documentation! Sorry about that. It'll be fixed in version 5.50 of WideFS which I'll release soon, maybe over this weekend. I've changed the default to TCP/IP and made a few other tidy-up/cosmetic improvements too. Regards, Pete
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