Jump to content
The simFlight Network Forums

Driver170

Members
  • Posts

    284
  • Joined

  • Last visited

Everything posted by Driver170

  1. I have done as above without deleting WHEEL ROLLING ones and i see the difference need to increase alot of thrust at MGW to get her going :) If i leave the WHEEL ROLLING does that increase friction when pulling off?
  2. sorry i only highlighted some of it
  3. Right lets get this sorted cause i'm just going round in circles confusing you and myself lol i only want the sliding friction so i'll just add this line in FSUIPC.INI - [Auto] 1=Lua frictions and when i start FSX it will create a line like this - [LuaFiles] 1=Frictions if i open frictions.lua with notepad i get this text pete - what will i delete here? -- This sets frictions according to the resluts by Johan Lees, early December 2012 ipc.RestoreFriction() -- The original FSX values are shown in the comment at the end of each code line ipc.SetFriction(WHEEL, CONCRETE, ROLLING, DRY, 0.030) --0.050 ipc.SetFriction(WHEEL, GRASS, ROLLING, DRY, 0.060) --0.080 ipc.SetFriction(WHEEL, GRASS_BUMPY,ROLLING, DRY, 0.070) --0.090 ipc.SetFriction(WHEEL, ASPHALT, ROLLING, DRY, 0.025) --0.050 ipc.SetFriction(WHEEL, SHORT_GRASS,ROLLING, DRY, 0.050) --0.060 ipc.SetFriction(WHEEL, LONG_GRASS, ROLLING, DRY, 0.060) --0.090 ipc.SetFriction(WHEEL, DIRT, ROLLING, DRY, 0.050) --0.060 ipc.SetFriction(WHEEL, GRAVEL, ROLLING, DRY, 0.060) --0.080 ipc.SetFriction(WHEEL, BITUMINUS, ROLLING, DRY, 0.030) --0.050 ipc.SetFriction(WHEEL, MACADAM, ROLLING, DRY, 0.030) --0.050 ipc.SetFriction(WHEEL, TARMAC, ROLLING, DRY, 0.030) --0.050 ipc.SetFriction(WHEEL, CONCRETE, SLIDING, DRY, 1.000) --0.640 ipc.SetFriction(WHEEL, GRASS, SLIDING, DRY, 0.800) --0.640 ipc.SetFriction(WHEEL, GRASS_BUMPY,SLIDING, DRY, 0.800) --0.640 ipc.SetFriction(WHEEL, ASPHALT, SLIDING, DRY, 0.950) --0.640 ipc.SetFriction(WHEEL, SHORT_GRASS,SLIDING, DRY, 0.800) --0.640 ipc.SetFriction(WHEEL, LONG_GRASS, SLIDING, DRY, 0.800) --0.640 ipc.SetFriction(WHEEL, DIRT, SLIDING, DRY, 0.800) --0.640 ipc.SetFriction(WHEEL, GRAVEL, SLIDING, DRY, 0.800) --0.640 ipc.SetFriction(WHEEL, BITUMINUS, SLIDING, DRY, 1.000) --0.640 ipc.SetFriction(WHEEL, MACADAM, SLIDING, DRY, 0.950) --0.550 ipc.SetFriction(WHEEL, TARMAC, SLIDING, DRY, 1.000) --0.640 ipc.SetFriction(BRAKE, CONCRETE, ROLLING, DRY, 0.900) --0.700 ipc.SetFriction(BRAKE, GRASS, ROLLING, DRY, 0.700) --0.500 ipc.SetFriction(BRAKE, GRASS_BUMPY,ROLLING, DRY, 0.650) --0.400 ipc.SetFriction(BRAKE, ASPHALT, ROLLING, DRY, 0.900) --0.700 ipc.SetFriction(BRAKE, SHORT_GRASS,ROLLING, DRY, 0.650) --0.500 ipc.SetFriction(BRAKE, LONG_GRASS, ROLLING, DRY, 0.650) --0.500 ipc.SetFriction(BRAKE, GRAVEL, ROLLING, DRY, 0.650) --0.500 ipc.SetFriction(BRAKE, BITUMINUS, ROLLING, DRY, 0.900) --0.700 ipc.SetFriction(BRAKE, MACADAM, ROLLING, DRY, 0.900) --0.700 ipc.SetFriction(BRAKE, TARMAC, ROLLING, DRY, 0.900) --0.700
  4. i started fsx and now have these lines [LuaFiles] 1=Lua Frictions 2=Frictions
  5. i have now added this [LuaFiles] 1=Lua Frictions
  6. is this right ipc.SetFriction(WHEEL, CONCRETE, SLIDING, DRY, 1.000) --0.640 ipc.SetFriction(WHEEL, GRASS, SLIDING, DRY, 0.800) --0.640 ipc.SetFriction(WHEEL, GRASS_BUMPY,SLIDING, DRY, 0.800) --0.640 ipc.SetFriction(WHEEL, ASPHALT, SLIDING, DRY, 0.950) --0.640 ipc.SetFriction(WHEEL, SHORT_GRASS,SLIDING, DRY, 0.800) --0.640 ipc.SetFriction(WHEEL, LONG_GRASS, SLIDING, DRY, 0.800) --0.640 ipc.SetFriction(WHEEL, DIRT, SLIDING, DRY, 0.800) --0.640 ipc.SetFriction(WHEEL, GRAVEL, SLIDING, DRY, 0.800) --0.640 ipc.SetFriction(WHEEL, BITUMINUS, SLIDING, DRY, 1.000) --0.640 ipc.SetFriction(WHEEL, MACADAM, SLIDING, DRY, 0.950) --0.550 ipc.SetFriction(WHEEL, TARMAC, SLIDING, DRY, 1.000) --0.640 deleted all lines with rolling
  7. Ok i'll add this instead 1=Lua Frictions And deleting all lines containing ROLLING! Will i need to extract that file out?
  8. ok i have addded [LuaFiles] 1=Frictions and done this - and Find the frictions lua file in your FS Modules folder. Load it into an editor. delete all lines containing "ROLLING"
  9. this is what i have done placed this "PatchSIM1friction=No" and Find the frictions lua file in your FS Modules folder. Load it into an editor. delete all lines containing "ROLLING" is that all?
  10. oh sorry i thought i had to remove that because of the ground friction?
  11. Haha yeh of course just wasn't sure what file hehe Where will i place the saved friction file once its done? Will i need to extract it...
  12. To be honest i'm not sure what i'm doing here, thats why i posted. Any guides?
  13. Thanks :) Is this the only steps i need to do pete? Delete those lines only?
  14. Below is a message from someone about info on how to set the sliding and/or braking effects on the NGX how can i set this up without using the ground friction? The problem with using the FSUIPC mod with the NGX is that PMDG have already adjusted engine thrust at low N1 so that taxiing thrust and breakaway thrust are representative. This compensates for the higher friction. If you apply friction is reduced so now the engine thrust is too high and the aircraft will roll with very little extra thrust. On system with the mod enabled, the fully loaded -700 won't move at idle but begins to move at 22% N1. However it's still worth using the mod because the lateral tyre forces and contaminated runway effects are much improved. I use the unregistered version, but with the Lua mod and a registered FSUIPC you can adjust the effects and choose which you want to use. So you could keep the rolling friction as it is and have the modified sliding and/or braking effects. Best of both worlds.
  15. Ok i see, but i want the FSUIPC ground friction enabled pete, maybe i got confused and seemed i didn't want this feature.
  16. Ok so what am i to do here then? Remove the lua text in fsuipc.ini and replace it with this PatchSIM1friction=No? Sorry getting a bit lost with the steps to perform the friction!
  17. I have added that line in FSUIPC.INI and also moved that file to the modules folder? Is that correct? Why look in the log file? Am i looking for something. Maybe but i've heard it takes upto 35 for brake away trust at heavy loads. I just need to touch the levers and the thing rushes upto 10 kts lol Thanks for the help so far.
  18. Hi pete hope you had a nice time off ! I'm not sure whats going on because when i first bought FSUIPC i then assigned everything through FSUIPC with my saitek throttle quadrant and thats where the thrust problem started yeh! So what i done is, i then set the saitek thrust lever back through FSX and worked fine like before i assigned it through FSUIPC. It can't be loading as i fully loaded the AC down and it still moved with minimum thrust pete! Pulling my hair out now, i have sent a ticket to PMDG and contacted jetmax also.
  19. Well is this a FSUIPC problem? Because i just setup my old saitek assigned the thrust lever through FSUIPC and the NGX still taxis off pretty quick at minimum thrust?
  20. At the moment i'm not enjoying FSUIPC because now all my controls and buttons have somehow mixed up! The controls on my TQ i assigned have somehow switched over to my yoke WHAT IS GOING ON
  21. Below is a link to two pictures. 1 is when my throttles on my TQ737 is at idle and you can see in the ngx it doesn't return to idle second picture is full thrust and again doesn't go to full thrust in ngx. any help anyone??????????????? these are set through FSX different from my first post. so either way i can't use FSUIPC OR FSX WITH MY TQ https://www.dropbox.com/s/gocvr0gsav3ufwd/2015-1-4_17-7-21-915.BMP?dl=0 https://www.dropbox.com/s/benlx4ycc8vcrlg/2015-1-4_17-7-26-578.BMP?dl=0
  22. I have the 737 NGX and the jetmax TQ737 throttle. But something is off because when i load down my plane MAX out, it only takes 26 % N1 to move the AC and thats aload of bull because before i used FSUIPC it took around 35 or even more to move it. Now imagine if i was carrying alot lighter load, the thing would take off with a slight touch of the throttles! Any ideas or help? I did try send the controls to FSX but i can't synce the full range of motion on both throttles, it seems the NGX is out of sync or FSX is and doesn't match my TQ throttle adjustments.
  23. One other thing i use ASN and REX 4D is there a need to change anything in FSUIPC? like the weather or vis etc
  24. Thanks pete loving the smoothness of the controls compared to fsx :) about the spoilers you are right just one of the things i forgot sorry. great tool !!!!
  25. Ok i have provided pics below through dropbox. when i uncheck reverse in fsuipc for spoilers for my saitek lever everything is working fine i get the green message.... https://www.dropbox.com/s/34c6z1y9vuhqgc0/2014-12-11_22-26-19-109.BMP?dl=0 But when i tick REVERSE in fsuipc so i can use my saitek lever the correct way up and soon as i deploy my level that amber message comes up.... https://www.dropbox.com/s/e3xjw0xnsoocnji/2014-12-11_22-26-30-933.BMP?dl=0
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use. Guidelines Privacy Policy We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.