Zoolander64 Posted November 30, 2011 Report Posted November 30, 2011 Greetings All, We are looking at having a Virtual Valdez May Day Fly-In. I am curious if there is a way, using FSUIPC / lua, to extract or determine takeoff and landing distances for our multiplayer pilots? A quick search turned up nothing but possible payware apps. We try to make sure all of our events do not require additional purchased software to have fun. Any suggestions would be greatly appreciated. -Todd
Pete Dowson Posted December 1, 2011 Report Posted December 1, 2011 We are looking at having a Virtual Valdez May Day Fly-In. I am curious if there is a way, using FSUIPC / lua, to extract or determine takeoff and landing distances for our multiplayer pilots? A quick search turned up nothing but possible payware apps. We try to make sure all of our events do not require additional purchased software to have fun. Any suggestions would be greatly appreciated. If you know how to compute it then I'm sure you could do it in any sort of small program, whether a Lua plug-in or a separate program. Not sure where FSUIPC comes into it. You need weather data, certainly, but you'd input that from the METAR reports you'd need during planning in any case. You need aircraft weight, but you need that too to compute your fuel. And you need airport altitude and runway length to compute your V1 speeds. Landing distances are probably more complicated but there will surely be tables for that stuff in the AOM. If you know how to put all this together then any programming language, including Lua, could be used, or possibly even a series of equations in a programmable calculator or smartphone app. I'm afraid I'm not the person to tell you how to do this. I'm a programmer, yes, but not an aviation expert. But the data should be accessible quite readily I should think. Regards Pete
Zoolander64 Posted December 1, 2011 Author Report Posted December 1, 2011 Greetings Pete, Always a pleasure hearing from you. I was thinking some possibly a little simpler as I am a KISS type of person. I was thinking I could use LUA to extract CurrentLocationA when the airplane is stopped, but ready to take off, find a variable that denotes that the airplane is airborne (or just determine when the airplane is above the field altitude) as a flag to grab the CurrentLocationB, and "subtract" the two in order to get the distance rolled during a takeoff. Do you think this information is readily available using FSUIPC and LUA to extract from FSX? I am just looking for that jumping off point, as I can dig into whatever documentation or research. Thanks Pete. Hope all is well with you and Happy Holidays.
Pete Dowson Posted December 1, 2011 Report Posted December 1, 2011 Greetings Pete, Always a pleasure hearing from you. I was thinking some possibly a little simpler as I am a KISS type of person. I was thinking I could use LUA to extract CurrentLocationA when the airplane is stopped, but ready to take off, find a variable that denotes that the airplane is airborne (or just determine when the airplane is above the field altitude) as a flag to grab the CurrentLocationB, and "subtract" the two in order to get the distance rolled during a takeoff. Oh, sorry. When you said "take-off and landing distances" I thought you meant what those terms usually mean -- the predicted amount of runway needed for either operation, so you know whether it is a suitable runway. Do you think this information is readily available using FSUIPC and LUA to extract from FSX? Yes, of course. Regards Pete
Zoolander64 Posted December 1, 2011 Author Report Posted December 1, 2011 Great thanks for the response. I am going to dig into this. If I get something, I will post it here as others may want this LUA script.
AK Mongo Posted December 3, 2011 Report Posted December 3, 2011 Great thanks for the response. I am going to dig into this. If I get something, I will post it here as others may want this LUA script. Thanks, that would be neat. Valdez is pretty impressive stuff!
pilotjohn Posted December 6, 2011 Report Posted December 6, 2011 Thanks, that would be neat. Valdez is pretty impressive stuff! I'm working on a Flight Critic script which does this already, and will also "grade" your takeoff/approach/landing. It's not quite ready yet, but if you want to try it out just so you have the distances, PM me and I'll send it to you. You'll find that determining the takeoff/landing points get a little complicated to calculate if you bounce and or are taking off on rough strips (grass/gravel off-airport etc.) If you do try I would also appreciate if you would send me whatever flight logs it creates so I can collect flight analysis data for figuring out a good mechanism for grading.
pilotjohn Posted December 9, 2011 Report Posted December 9, 2011 I should be able to post my script by the end of this weekend. Here's a sample output from it: Analyzing... 9427 records. Flight: 00:15:42, 41.0nm Takeoff/Rotation Ground Roll: 00:00:25, 2154ft, 120kias To 35 Feet: 00:00:27, 2526ft, 127kias To 50 Feet: 00:00:28, 2583ft, 127kias Comfort: 88% Skill: 86% Climb/Enroute/Descent Min./Max. IAS: 96kias, 215kias Min./Max. TAS: 86ktas, 208ktas Min./Max. GS: 75kts, 215kts Min./Max. VS: -2543fpm, +5577fpm Min./Max. Altitude: 172ft, 3939ft Comfort: 96% Approach Path Angle: 3.2deg Comfort: 98% Skill: 91% Landing/Flare From 50 Feet: 00:00:24, 2940ft, 114kias From 35 Feet: 00:00:23, 2790ft, 114kias Ground Roll: 00:00:10, 753ft, 95kias Comfort: 83% Skill: 76%
pilotjohn Posted December 11, 2011 Report Posted December 11, 2011 I posted my Flight Critic script in the User Contribution area, here: http://forum.simflig...gradingscoring/
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