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Posted (edited)

Hello,

This is a small Lua I use for AI number and FPS display on a wideclient:

-- Create the display window for 4 values, position x=800, y=400
h = display.create("My next display", 2, 800, 400, DSP_TOPMOST)


-- Update the display at 500 msec intervals (see event at end)
function mytimer(time)


    -- display 1 = frame rate
    fr = ipc.readUW(0x0274)
    if fr ~= 0 then fr = 32768/fr end
    fr = math.floor((fr * 10) + 0.5)/10
    display.show(h, 1, "Frame Rate " .. fr .. " fps")
   
  
    -- display 2 = number of AI
    traff = ipc.readUD(0x025C)
    display.show(h, 2, "AI Number " ..traff)

end


-- Adjust timing to taste: 500 = 1/2 second
event.timer(500, "mytimer")

 

AI number display works OK, as in the past versions, but FPS display shows 1/3 of the real value. So, for example, in my scenario on the main display my current FPS count is 30, whereas Frame Rate display shows only 10 fps. 

This lua has worked since many versions ago, so it must be something in FSUIPC.

Thanks,

 

 

 

Edited by Sabrefly
Posted
1 hour ago, Sabrefly said:

AI number display works OK, as in the past versions, but FPS display shows 1/3 of the real value. So, for example, in my scenario on the main display my current FPS count is 30, whereas Frame Rate display shows only 10 fps. 

This lua has worked since many versions ago, so it must be something in FSUIPC.

With the use of the P3D4 PDK now, FSUIPC does not receive the frame rate from the sim. (I've complained to L-M about this, and hope for a solution). So, in the interim FSUIPC calculates the frame rate itself based on the number of Frame calls it gets from the PDK per second, averaged every 1/6th second.

Here this is quite accurate, though usually different from the one shown on screen in the Sim. It is very close though, all the time.

The idea of using the PDK for Frame rate calls instead of SimConnect was to reduce the loading on SimConnect -- by that number of calls per second. It is worrying that in your case the frame rate is so different. I'd like to know why the PDK in your case only calls FSUIPC at 1/3rd of the actual frame rate. Can you describe what P3D4 is doing, what else is running?

You can change back to the older method by setting UsePDK=No (see the INI file), but I'd like to know why you see such a discrepancy.  If these PDK calls a so unreliable I shall have to abandon the idea. It will be affecting a lot more than just the frame rate offset value.

Pete

 

Posted
2 minutes ago, Pete Dowson said:

With the use of the P3D4 PDK now, FSUIPC does not receive the frame rate from the sim. (I've complained to L-M about this, and hope for a solution). So, in the interim FSUIPC calculates the frame rate itself based on the number of Frame calls it gets from the PDK per second, averaged every 1/6th second.

Here this is quite accurate, though usually different from the one shown on screen in the Sim. It is very close though, all the time.

The idea of using the PDK for Frame rate calls instead of SimConnect was to reduce the loading on SimConnect -- by that number of calls per second. It is worrying that in your case the frame rate is so different. I'd like to know why the PDK in your case only calls FSUIPC at 1/3rd of the actual frame rate. Can you describe what P3D4 is doing, what else is running?

You can change back to the older method by setting UsePDK=No (see the INI file), but I'd like to know why you see such a discrepancy.  If these PDK calls a so unreliable I shall have to abandon the idea. It will be affecting a lot more than just the frame rate offset value.

Pete

 

Pete, my aircraft  (either FSL A320 or Default F22 or some Carenado simple a/c) are sitting on the ground, doing nothing, On and Off.

The FPS count on FPS display is exactly 1/3 of the actual number. As if it needs to insert some simple factor 3 in the formula.

I never had a problem or any oddities with it before v4.2

Thanks,

Posted
14 minutes ago, Pete Dowson said:

You can change back to the older method by setting UsePDK=No (see the INI file), but I'd like to know why you see such a discrepancy.  If these PDK calls a so unreliable I shall have to abandon the idea. It will be affecting a lot more than just the frame rate offset value.

Under which section in FSUIPC should I need to add this Switch?

Just curious what will change?

Thanks,

Posted

Hi,

you place it in the [General] section. I forgot I have that line still in, that's why your code worked here OK.

Thomas

Later:

Just tried with UsePDK=Yes and it works OK as well, shows the correct FPS rate.

Posted
27 minutes ago, Thomas Richter said:

Just tried with UsePDK=Yes and it works OK as well, shows the correct FPS rate.

Thomas, I couldn't find UsePDK= line anywhere in FSUIPC pdf files, where did you get it from?

Do you run WideClient on a networked PC, don't you?

This is really very odd in my case, as the counter shows exactly 1/3 of the actual FPS.

I have 3 client PCs Win10 and 2xWin7, they all show 1/3 of the actual FPS.

Posted

Hi,

39 minutes ago, Sabrefly said:

Do you run WideClient on a networked PC, don't you?

actually on the same PC but inside WideClient in a different classinstance.

Just to confirm you use FSUIPC5.124a ?

Thomas

 

Posted
6 minutes ago, Thomas Richter said:

Hi,

actually on the same PC but inside WideClient in a different classinstance.

Just to confirm you use FSUIPC5.124a ?

Thomas

 

Affirm, 5.124a

Try to run on a networked PC if you have one. Something tells me you'll see my result 100%.

Thanks.

 

Posted
36 minutes ago, Sabrefly said:

I'm not sure if this is a good news for Pete though.

Well, I could rip a bit of code out, though I won't pending L-M one day providing the Frame Rate as a proper data item like others, instead of just part of data supplied only by the frame event from SimConnect.

Strange though, it is okay here, both on the same PC and on a true WideClient. I don't see why it should be different for you, and a factor of 3 does seem very suspicious.

I'll probably just default UsePDF=No in a subsequent update.  The only penalty is back to many more SimConnect calls per second, which is only really a possible penalty for those with several heavy SimConnect users (PMDG aircraft, ChasePlane, ProATC, ProSim, etc ... they all add up). The fact that folks may not have noticed any adverse effect of the loading helps, but I like things to be as efficient as possible nonetheless.

Pete

 

Posted
1 minute ago, Sabrefly said:

Try to run on a networked PC if you have one. Something tells me you'll see my result 100%.

No, I've tested on my cockpit system with many separate PC clients. There's no way in the code that having clients driven by the WideServer code has anything to do with the small calculating code called by the PDK frame event.

Pete

 

Posted
On 3/19/2018 at 6:12 PM, Pete Dowson said:

No, I've tested on my cockpit system with many separate PC clients. There's no way in the code that having clients driven by the WideServer code has anything to do with the small calculating code called by the PDK frame event.

I can get your result, the PDK computed frame rate 1/3rd of the correct one, but only with P3D4.1. Not at all with 4.2. Can you double check the P3D version, that it is 4.2.21, please?

It is a puzzle nonetheless, but easier for me to deal with efficiently if I know it's a problem only with 4.1.

Pete

 

 

Posted

Pete, most definitely my P3Dv4 is v4.2.21.24048 with FSUIPCv5.124a WideClient v7.141. The only legacy settings file from P3Dv3.4 I have is FSUIPC.ini below:

[General]
UpdatedByVersion=5124a
History=6BOSQ8YIH6YDP2QJY0UF7
InitDelayDevicesToo=No
PMDG737offsets=Auto
PMDG747offsets=Auto
PMDG777offsets=Auto
Annotate=Yes
NewInterceptTextMenu=No
UseSystemTime=No
UseMidMouseBtn=Yes
MouseWheelMove=No
MouseWheelTrim=No
MouseWheelTrimSpeed=1
JoystickTimeout=20
FixControlAccel=No
RestoreSimcWindows=No
FixMachSpeedBug=No
AutoScanDevices=Yes
DisconnTrimForAP=No
ZeroElevForAPAlt=No
ThrottleSyncAll=No
WhiteMessages=No
ShowPMcontrols=No
SpoilerIncrement=512
MagicBattery=Yes
RudderSpikeRemoval=No
ElevatorSpikeRemoval=No
AileronSpikeRemoval=No
ReversedElevatorTrim=No
ClockSync=No
ClockSyncMins=5
ClearWeatherDynamics=No
TimeForSelect=4
LoadFlightMenu=No
LoadPlanMenu=No
PauseAfterCrash=No
BrakeReleaseThreshold=75
SaveDataWithFlights=No
ZapSound=firework
ShortAircraftNameOk=Substring
UseProfiles=Yes
EnableMouseLook=No
DelayedMouseLookZoom=No
WideLuaGlobals=Yes
AxesWrongRange=No
TCASid=Flight
TCASrange=40,3
AxisCalibration=No
DirectAxesToCalibs=No
ShowMultilineWindow=Yes
SuppressSingleline=No
SuppressMultilineFS=No
AxisIntercepts=No
DontResetAxes=No
ThreadAffinityMask=x0
LuaAffinityMask=x0
InitDelay=0
GetNearestAirports=Yes
LogOptionProtect=Yes
TimeForLuaClosing=2
WeatherReadFactor=2
WeatherRewriteSeconds=1
CustomWeatherModify=No
SimConnectStallTime=1
InitialStallTime=10
NormalStallTime=1
LuaRerunDelay=66
Console=No
UsePDK=Yes
FSVersionUsed="Lockheed Martin® Prepar3D® v4",4.2.21.24048
SimConnectUsed=4.2.0.0

[Traffic Limiter]
AirportPreference=0
PlannedAirportsPreference=0
GroundPreference=0
NearerPreference=0
TargetFrameRate=0
TrafficLimit=0

[JoyNames]
AutoAssignLetters=Yes
0=Saitek P8000
0.GUID={D5AF72A0-D7BF-11E7-800D-444553540000}
1=F16 MFD 1
1.GUID={D6013C20-D7BF-11E7-8011-444553540000}
A=Saitek P8000
A.GUID={D5AF72A0-D7BF-11E7-800D-444553540000}
B=F16 MFD 1
B.GUID={D6013C20-D7BF-11E7-8011-444553540000}
C=CH Control Manager Device 2
C.GUID={F6CE4100-D7C9-11E7-8001-444553540000}
D=CH Control Manager Device 3
D.GUID={F6CE6810-D7C9-11E7-8002-444553540000}
E=CH Control Manager Device 4
E.GUID={F6CE6810-D7C9-11E7-8003-444553540000}
F=CH Control Manager Device 1
F.GUID={F6CE6810-D7C9-11E7-8004-444553540000}
G=CH Throttle Quadrant USB
G.GUID={D6016330-D7BF-11E7-8013-444553540000}
H=CH Pro Pedals USB
H.GUID={D6016330-D7BF-11E7-8014-444553540000}
J=CH Fighterstick USB
J.GUID={D6016330-D7BF-11E7-8015-444553540000}
K=CH Pro Throttle USB
K.GUID={D6016330-D7BF-11E7-8016-444553540000}
L=CH Throttle Quadrant USB
L.GUID={D6018A40-D7BF-11E7-8017-444553540000}
2=CH Control Manager Device 2
2.GUID={F6CE4100-D7C9-11E7-8001-444553540000}
3=CH Control Manager Device 3
3.GUID={F6CE6810-D7C9-11E7-8002-444553540000}
4=CH Control Manager Device 4
4.GUID={F6CE6810-D7C9-11E7-8003-444553540000}
5=CH Control Manager Device 1
5.GUID={F6CE6810-D7C9-11E7-8004-444553540000}

[Axes]
PollInterval=10
RangeRepeatRate=10
0=CZ,256,D,4,0,0,0    -{ DIRECT: Throttle }-
1=EX,256,D,7,0,0,0    -{ DIRECT: LeftBrake }-
2=EY,256,D,8,0,0,0    -{ DIRECT: RightBrake }-
3=EZ,256,D,3,0,0,0    -{ DIRECT: Rudder }-
4=ES,256,F,66818,0,0,0    -{ TO SIM: STEERING_SET }-
5=FX,2065,D,1,0,0,0    -{ DIRECT: Aileron }-
6=FY,2588,D,2,0,0,0    -{ DIRECT: Elevator }-

[Buttons]
PollInterval=25
ButtonRepeat=20,10
1=RF,0,C65588,0     -{BRAKES}-
2=UF,0,C3,0     -{Custom control: <3>}-
3=RF,2,Cx32000BC0,x3FFF0080     -{offset sword increment, offset 0BC0 (Incr=128, Limit=16383)}-
4=RF,4,Cx42000BC0,xC0010080     -{offset sword decrement, offset 0BC0 (Decr=128, Limit=-16383)}-
7=PE,0,C66066,0     -{SPOILERS_ARM_ON}-
8=PE,1,C66067,0     -{SPOILERS_ARM_OFF}-
9=PD,3,C66064,0     -{SPOILERS_ON}-
10=PC,6,C66065,0     -{SPOILERS_OFF}-
11=PC,3,K123,10     -{Key press: ctl+F12}-
13=PA,11,C65584,0     -{BAROMETRIC}-
14=PA,12,C66846,0     -{BAROMETRIC_STD_PRESSURE}-
15=PA,20,C1079,0     -{traffic zapper}-
16=PA,27,C1085,0     -{traffic zapall}-
17=PA,8,K49,11     -{Key press: ctl+shft+1}-
18=PA,9,K50,11     -{Key press: ctl+shft+2}-
19=PA,10,K51,11     -{Key press: ctl+shft+3}-
20=PA,15,K52,11     -{Key press: ctl+shft+4}-
21=PA,16,K53,11     -{Key press: ctl+shft+5}-
22=PA,17,K54,11     -{Key press: ctl+shft+6}-
23=PA,23,K56,11     -{Key press: ctl+shft+8}-
24=PA,24,K57,11     -{Key press: ctl+shft+9}-
25=PA,25,K48,11     -{Key press: ctl+shft+0}-
26=PA,22,K55,11     -{Key press: ctl+shft+7}-
27=PA,7,K82,11     -{Key press: ctl+shft+R}-
28=PA,0,K74,10     -{Key press: ctl+J}-

[AutoSave]
Next=1
Interval=60
Files=10
SaveOnGround=No
AutoSaveEnabled=No

[GPSout]
GPSoutEnabled=No
Port=COM1
Speed=4800
Interval=2000
PosTo6Decimal=No
SimModeIndicator=No
Sentences=

[GPSout2]
GPSoutEnabled=No
Port=<none set>
Speed=4800
Interval=2000
PosTo6Decimal=No
SimModeIndicator=No
Sentences=

[WideServer]
WideFSenabled=Yes
AdvertiseService=1
Port=8002
Port2=9002

[Sounds]
Path=F:\Lockheed Martin\Prepar3D v4\Sound\
Device1=Primary Sound Driver
Device2=???????? (Realtek High Definition Audio)
Device3=Realtek Digital Output (Realtek High Definition Audio)

[JoystickCalibration]
AllowSuppressForPFCquad=Yes
ExcludeThrottleSet=Yes
ExcludeMixtureSet=Yes
ExcludePropPitchSet=Yes
SepRevsJetsOnly=No
ApplyHeloTrim=No
UseAxisControlsForNRZ=No
FlapsSetControl=0
FlapDetents=No
ReverserControl=66292
Reverser1Control=66422
Reverser2Control=66425
Reverser3Control=66428
Reverser4Control=66431
MaxThrottleForReverser=256
AileronTrimControl=66731
RudderTrimControl=66732
CowlFlaps1Control=66162
CowlFlaps2Control=66163
CowlFlaps3Control=66164
CowlFlaps4Control=66165
SteeringTillerControl=0
MaxSteerSpeed=60
LeftBrake=-16384,11903/16
RightBrake=-16254,11903/16
SteeringTiller=-16254,-512,512,16254/16
Aileron=-16384,-512,512,16127
Elevator=-16384,-512,512,16255
Rudder=-16384,-512,512,16127
Throttle=-16254,16383
SlopeRudder=5

[Profile.F22]
1=F-22 Raptor - 525th Fighter Squadron

[LuaFiles]
1=ipcReady
2=linda

[VRInsight]
1=com3

[Window.SimConnect Message Window]
NewDocked=156, 94, 2248, 63

[Window.Message Window]
NewDocked=20, 47, 2520, 17

[Traffic Limiter]
TrafficLimit=150
AirportPreference=0
GroundPreference=75
NearerPreference=1
TargetFrameRate=22
PlannedAirportsPreference=1

[Profile.FSL A320X]
1=FSLabs A320X IAE - British Airways (G-EUUE)
2=FSLabs A320X IAE - British Airways G-EUUE

[Buttons.FSL A320X]
0=PF,5,K188,8     -{Key press: ,<key}-
1=PC,1,C1073,0     -{advdisplay toggle}-

[Axes.FSL A320X]
RangeRepeatRate=10
0=CZ,256,D,4,0,0,0    -{ DIRECT: Throttle }-
1=EX,256,D,7,0,0,0    -{ DIRECT: LeftBrake }-
2=EY,256,D,8,0,0,0    -{ DIRECT: RightBrake }-
3=EZ,256,D,3,0,0,0    -{ DIRECT: Rudder }-
4=ES,256,F,66818,0,0,0    -{ TO SIM: STEERING_SET }-
5=FX,256,D,1,0,0,0    -{ DIRECT: Aileron }-
6=FY,256,D,2,0,0,0    -{ DIRECT: Elevator }-

[ClientNames]
1=KAT
2=F4N
3=WIN10

[Window.SimConnectWindow]
NewDocked=1030, 595, 500, 239

[Monitor]

[Profile.C337]
1=C337 Skymaster BLUE

[Buttons.C337]
0=PF,5,K188,8     -{Key press: ,<key}-
1=PC,1,C1073,0     -{advdisplay toggle}-

[Axes.C337]
RangeRepeatRate=10
0=CZ,256,D,4,0,0,0    -{ DIRECT: Throttle }-
1=DS,256,D,5,0,0,0    -{ DIRECT: PropPitch }-
2=DT,256,D,6,0,0,0    -{ DIRECT: Mixture }-
3=EX,256,D,7,0,0,0    -{ DIRECT: LeftBrake }-
4=EY,256,D,8,0,0,0    -{ DIRECT: RightBrake }-
5=EZ,256,D,3,0,0,0    -{ DIRECT: Rudder }-
6=ES,256,F,66818,0,0,0    -{ TO SIM: STEERING_SET }-
7=FX,256,D,1,0,0,0    -{ DIRECT: Aileron }-
8=FY,256,D,2,0,0,0    -{ DIRECT: Elevator }-

[Keys.FSL A320X]
1=19,8,65602,0,65604,0     -{Paus: Press=THROTTLE_DECR, Release=THROTTLE_CUT }-

[Profile.RV7A]
1=VansRV7A N420HA

[Buttons.RV7A]
0=PF,5,K188,8     -{Key press: ,<key}-
1=PC,1,C1073,0     -{advdisplay toggle}-

[Axes.RV7A]
RangeRepeatRate=10
0=CZ,256,D,4,0,0,0    -{ DIRECT: Throttle }-
1=DS,256,D,5,0,0,0    -{ DIRECT: PropPitch }-
2=DT,256,D,6,0,0,0    -{ DIRECT: Mixture }-
3=EX,256,D,7,0,0,0    -{ DIRECT: LeftBrake }-
4=EY,256,D,8,0,0,0    -{ DIRECT: RightBrake }-
5=EZ,256,D,3,0,0,0    -{ DIRECT: Rudder }-
6=ES,256,F,66818,0,0,0    -{ TO SIM: STEERING_SET }-
7=FX,256,D,1,0,0,0    -{ DIRECT: Aileron }-
8=FY,256,D,2,0,0,0    -{ DIRECT: Elevator }-

 

Thanks!

Posted

Hi,

I show the FPS through a networked app I wrote that uses Wideclient 7.14a and FSUIPC 5.124a on P3D 4.2 with the option UsePDK=Yes. I can confirm that the FPS shown are correct.

KR

Joe

 

 

Posted
1 hour ago, cellular55 said:

I show the FPS through a networked app I wrote that uses Wideclient 7.14a and FSUIPC 5.124a on P3D 4.2 with the option UsePDK=Yes. I can confirm that the FPS shown are correct.

Yes, seems it is okay for most. But I do see the 1/3rd value with 4.1. If it were okay with 4.2 but not 4.1 I'd just check "why" with L-M and merely disable the PDK use before 4.2. But it seems it is more complicated than that.

Anyway, in the next interim update for FSUIPC5 I have SimConnect frame events used, but only to get the Frame Rate, and the PDK used for all the other actions FSUIPC needs to do per frame.

I have asked L-M for either a PDK facility to get the Frame Rate, or, more consistently with other data, make it a regular Sim Var.

Pete

 

  • Like 1
Posted (edited)
On 3/27/2018 at 8:48 AM, cellular55 said:

Hi,

I show the FPS through a networked app I wrote that uses Wideclient 7.14a and FSUIPC 5.124a on P3D 4.2 with the option UsePDK=Yes. I can confirm that the FPS shown are correct.

KR

Joe

 

 

Joe, could you share your app to see if it will work 1:1 on my rig?

Thanks

Edited by Sabrefly
Posted

Hi Sabrefly,

not so easy: my app is a compiled VB application that I use to manage my cockpit and my personal ATC flight guidance. It can run in right way only with my specific configurations and configuring in FSUIPC some special free offsets that manage different devices and switches.

One of the many functions I have developed there, is the monitoring of the FPS.

By the way nothing really special for that specific function: I read and show the offset 274

in VB:

Call FSUIPC_Read1(&H274, 2, VarPtr(FPS), dwresult1)
Call FSUIPC_Process1(dwresult1)

Let me know if you want that I do for you an 'extract' of my app to only calculate,, following the VB method, the FPS.

KR

Joe

 

 

 

 

 

 

 

Posted
46 minutes ago, cellular55 said:

Hi Sabrefly,

not so easy: my app is a compiled VB application that I use to manage my cockpit and my personal ATC flight guidance. It can run in right way only with my specific configurations and configuring in FSUIPC some special free offsets that manage different devices and switches.

One of the many functions I have developed there, is the monitoring of the FPS.

By the way nothing really special for that specific function: I read and show the offset 274

in VB:

Call FSUIPC_Read1(&H274, 2, VarPtr(FPS), dwresult1)
Call FSUIPC_Process1(dwresult1)

Let me know if you want that I do for you an 'extract' of my app to only calculate,, following the VB method, the FPS.

KR

Joe

Joe, thanks, no worries. This is  all too specialized for my simple task to check why I'm getting exactly 1/3 of the actual FPS.

Posted
4 hours ago, Sabrefly said:

This is  all too specialized for my simple task to check why I'm getting exactly 1/3 of the actual FPS.

Don't forget I am getting that with P3D4.1, and I cannot see any possible reason for it. It is bazaar. But life is too short. I will abandon my own calculations and awat L-M's addition of FR as a proper variable like everything else.

Pete

 

  • Like 1

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