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An enhancement request - would it be possible to add offset 05B0 back into FSUIPC5? I believe there's a simconnect structure that allows one to read the position of the viewpoint, and it would be quite helpful to me.

Cheers!

Luke

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Hi Luke,

I currently don't have any visibility of what was at that offset, and it is currently used/assigned  internally. I'll talk to Pete next week when he's back to get more details, but I don't see a problem if the info is available from SimConnect (or the PDK), but it may have to be at a different offset. I'll get back to you.

Cheers,

John

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Would this be for read or read/write?

I can see that 05B0 was duplicated at 83BC (read only), so maybe I could use that offset.

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Just for read, please - I believe the offset was used for this purpose before, it's just not available post-FS9. IIRC the data is available via SimConnect.

Cheers!

Luke

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Just a friendly bump so that we don't lose visibility of this. Is there anything else I can do to help with this?

Cheers!

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3 hours ago, Luke Kolin said:

Just a friendly bump so that we don't lose visibility of this. Is there anything else I can do to help with this?

I think John needs more information about exactly what viewpoint it is. I think he asked me about this because there are several alternatives available in the SimConnect interface. What did that offset use to be in the 'old days' when is was an original FS value (FS9 days or before?).

Pete

 

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16 hours ago, Pete Dowson said:

I think John needs more information about exactly what viewpoint it is. I think he asked me about this because there are several alternatives available in the SimConnect interface. What did that offset use to be in the 'old days' when is was an original FS value (FS9 days or before?).

I believe I'm looking for the SimConnnect variable "EYEPOINT POSITION" - not sure if that is equivalent to what it was in FS9.

Cheers!

Luke

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9 minutes ago, Luke Kolin said:

I believe I'm looking for the SimConnnect variable "EYEPOINT POSITION" - not sure if that is equivalent to what it was in FS9.

Nor are we. but perhaps John can populate the offsets from that variable and you can then check. I'll have to leave it to him.

Pete

 

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Hi Luke,

this is next on my list, after we have got to the bottom of the current problems with AI Traffic/Radar Contact crashing P3d/FSUIPC.

I'll get back to you on this once I've had some time to look into it in detail.

Cheers,

John

 

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