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WildCard

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Everything posted by WildCard

  1. The addon for KJFK is based on the how the airport looked before the 2016 upgrades, so the adjustment for RWY 22R is still correct. Although, having the deferred threshold larger than the in-game graphics, does make the aircraft landing on the runway look more realistic as they are landing closer to the aiming mark instead of hitting the first brick ;-)
  2. The default directory for installation of both official airport addons for the Pro versions have incorrect paths. KSAN is missing the exclamation mark '!' between 'Tower' and '3D'. KJKF has a space ' ' instead of an exclamation mark '!' and is missing the ' Pro' at the end. Correct Path Current Incorrect Paths
  3. Just my 2 cents worth, as I've looked at this already but have been too busy to post a detailed analysis. The airline schedule (excluding GA and Local) for TIST included in the game (not the RT one) has 94 arrivals and 96 departures between 06:50 and 21:22. The game only loads 6 hrs worth of flights from the time selected in the menu. So, starting TIST at 04:00, will give 3 GA flights at 04:18, 05:55, 09:20, 13 inbound flights and 17 outbound flights. That's it.
  4. This is why I modified the turbo prop in my original post. I don't know the exact formula that's being used to calculate braking distance, but by increasing it's landing speed to 120 and length to 2500 it comes closer to real world. Daniel P.S. This also the reason I looked into modifying deferred thresholds :)
  5. Having now bought all the addons for Tower!3d Pro, I can confirm that Craig is correct that the airport addons have their own copy of the airport.xml files that are loaded instead of the ones in the default install. These are packed in a Unity asset database, so modifying them would be against the EULA as some reverse engineering would be required to do so. I did notice a couple of errors though, so when I get some time time to test them and make sure they haven't already been posted I'll create a new thread for each one. Daniel PS - I'm surprised that Avwriter didn't point out that one of the deferred thresholds I modified was for Atlanta, and it's a bit hard to get that addon just yet ;-)
  6. Added tower3d.rec to my first post. I modified Turboprop_default, so that's the normal Turboprop (TRP) in the game. I'm still running Tower!3D Pro "vanilla" at the moment, as I haven't bought any of the addons yet. The reason I compared the performance to "Dash 7 vs Dash 8", was because Dash 7s are STOL rated. BTW, the default Prop (PRP) performs pretty well, it's sort of a mash up of 2 different versions of a Cessna 170 ;-) I'd advise making a backup copy of your new tower!3d.rec file before having a go at the deferred thresholds. One small slip-up with that file will stop airports from being able to load properly (i.e. loading will get stuck at a random percentage), which will then require reinstalling (or restoring the original file from a backup). :-)
  7. Hi Vic, The two files are: FeelThere\Tower!3D Pro\tower3d.rec - for the speech recognition commands FeelThere\Tower!3D Pro\tower3d_Data\resources.assets - for everything else (specifically the embedded copies of airplane & airfield xml files, and the gaandlocaltraffic & schedule files) Cheers Daniel
  8. futureboy, Perfectly understandable, one of the reasons I won't post the files without Vic's approval. Also, partly why I posted the changes in full. Even without me posting the files, the changes could be incorporated into the game by the devs or anyone else. And anyone who makes the changes now definitely knows enough about the game, to be able to re-add them after an update (especially the ones that require a hex editor). ;-) I use the voice recognition all the time (hands free about 99% now) , so the 3 new commands have been worked over pretty hard. I would have added a couple of others as well, but I haven't had time to test them for reliability yet (or even if they work). The Turbo Prop fix is just to make it perform more like a Dash 8 than a Cessna. The airport deferred threshold fixes are pretty straight up. The additional 1000ft to make the planes hit the aiming mark, not so much. And yes, I know some aiming points are at 900ft and even out to 1500ft at some airports, but not the ones available so far. Also, it's nice to look at a plane coming in to land and not immediately think "Oh crap, he's coming in too low." Of course, that could just be me :-) The random changes at the bottom are straight bug fixes, the last bug even used to add a warning line to the game log. Daniel
  9. Thought I'd say hi and share a few changes I've made as a complete newbie to ATC. I've only owned the game for about 2 weeks and would have liked to have played it more than I have been able to find time for. :-) My first impression, was very nice graphics... how come I can't look around (had to reconfigure my centre mouse button, Microsoft defaulted it to the equivalent of Alt-Tab), and... "This is pretty easy"... Then I changed from TIST to KLAX. Not so easy. ;-) Now I got to play around a bit, and discovered a few things... Like those jets pulled up quicker than i expected (exiting 25R@G at KLAX) and those turbo props really hit the brakes (exiting 25R@F at KLAX before the deferred threshold). So, I came to the forum to see if anyone had noticed this sort of behaviour and lo and behold, there was a post saying deferred thresholds were being fixed in a soon to be released Service Pack. And there was much rejoicing. ;-) And after waiting many moons (about 2 days), SP1a for Pro was released and... the planes still landed before the threshold at KLAX, but TIST was fixed (KPHL doesn't have any). So, after reading some posts that said schedules and planes and such could be modified, I thought I'd have a go fixing some things. First off, I added a couple of new Speech recognition commands: #airplane1; RUNWAY ;#runway1; VIA ;#taxiway1;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6 #airplane1; PUSHBACK APPROVED EXPECT RUNWAY ;#runway1; VIA ;#taxiway1;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6 #airplane1; PUSHBACK APPROVED EXPECT RUNWAY ;#runway1; AT ;#taxiway1 #airplane1; PUSHBACK APPROVED EXPECT RUNWAY ;#runway1; AT ;#taxiway1; VIA ;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6 After checking that these worked OK, I then looked at trying to fix that Turbo Prop from stopping on a dime (it’s performance was making Dash 7s look bad). Managed to fix that, now it performs more like a Dash 8. <?xml version="1.0"?> <airplane type="Turboprop_default" code="DEFAULT" class="3" length="73" cruspeed="65" crurate="700" landingspeed="120" takeoffspeed="95" minspeedtower="90" maxspeedtower="250" landinglen="2500" takeofflen="3200" rateofdecent="1200" rateofclimb="1450" category="0" rateofclimb10k="1100" speed10k="270" minspeed10k="240" maxspeed10k="280" minspeedcruise="60" maxspeedcruise="67" optimalalt="25000" airline="2" nose="-200.00000" tail="196.000000" noselightx="0.000000" noselighty="-396.000000" beaconlightx="0.000000" beaconlighty="0.000000" navlightx="-240.000000" navlighty="-80.000000" navstrobelightx="-240.000000" navstrobelighty="-80.000000" winglightx="-3.809524" winglighty="-99.047623" runwaylightx="-4.137931" runwaylighty="-45.517239"> <texture name="def_turb_prop.apt" icao="DEFAULT"/> </airplane> Next one was deferred thresholds… so… KSAN Runway 9 0ft -> 710ft KJFK Runway 13R width 150ft -> 200ft Runway 31L width 150ft -> 200ft Runway 22R 3425ft -> 2700ft (unless airport map has been updated for 2016 changes, in which case 3425ft would be correct) Runway 22R width 150ft -> 200ft Runway 4L 460ft -> 0ft (Google Earth says there’s been no displaced threshold since at least 1994) Runway 4L width 150ft -> 200ft KLAX Runway 6R 0ft -> 537ft Runway 25R 0ft -> 955ft KATL Runway 27R 0ft -> 505ft OK, not so bad… now about those planes landing on the threshold instead of up at the aiming mark… added 1000ft to displaced threshold value on every runway… much better. But I would recommend adding the 1000ft in the software when the displaced threshold is read in from the file so that the resource file uses real displaced thresholds instead of tweaked ones. This still allows the ‘3 stop-and-go’ scheduled at TIST. Other random changes: Three ‘gaandlocaltraffic’ schedules have a semicolon in the time field that needs to be changed to a colon for them to load. LHBP, TIST, 11;01, RJ1, N001FT, 0, 0, 0, 001FT, ZERO ONE FOX TANGO -> LHBP, TIST, 11:01, RJ1, N001FT, 0, 0, 0, 001FT, ZERO ONE FOX TANGO LHBP, TIST, 14;02, RJ1, N003FT, 0, 0, 0, 003FT, ZERO THREE FOX TANGO -> LHBP, TIST, 14:02, RJ1, N003FT, 0, 0, 0, 003FT, ZERO THREE FOX TANGO TIST, LHBP, 15;24, RJ1, N003FT, 0, 0, 0, 003FT, ZERO THREE FOX TANGO -> TIST, LHBP, 15:24, RJ1, N003FT, 0, 0, 0, 003FT, ZERO THREE FOX TANGO And one plane needs it’s callsign to change to match speech-to-text M1319U -> M1219U TJIG, TIST, 16:10, PRP, M1319U, 0, 0, 0, 1219U, ONE TWO ONE NINE UNIFORM -> TJIG, TIST, 16:10, PRP, M1219U, 0, 0, 0, 1219U, ONE TWO ONE NINE UNIFORM TIST, TJIG, 19:10, PRP, M1319U, 0, 0, 0, 1219U, ONE TWO ONE NINE UNIFORM -> TIST, TJIG, 19:10, PRP, M1219U, 0, 0, 0, 1219U, ONE TWO ONE NINE UNIFORM And in the world schedule JSJ, STT, JT1, FT, 1036, 16:07, 12:00, 1, FT -> SJU, STT, JT1, FT, 1036, 16:07, 12:00, 1, FT Overall, a great program (I wouldn’t have bothered changing stuff if I thought it was bad). So, thank you very much Vic for this wonderful sim that I’m sure I’m going to be wasting enjoying many hours on in the future. :-) And if Vic says it’s OK, I’ll attach the 2 files I’ve modified (not going to attach them straight away as they’re game files, not files added to the 'Extensions' folder). Cheers Daniel tower3d.rec - modified speech recognition command file
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