John Dowson
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Everything posted by John Dowson
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Ok, good - glad it's now working. John
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Yes, sorry - I shouldn't have removed that!
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Runtime error: VCRUNTIME140_1.dll was not found
John Dowson replied to katoema's topic in FSUIPC7 MSFS
You only have 6 button assignments (4 of which look to be to controls that no longer exist) and no axis assignments, all to your 'C' device, which is your "Throttle - HOTAS Warthog" and is missing (i.e. not connected). Looks like this may be due to a GUID change. There is also an extra rudder device 'TPR T.Pendular Rudder' which is not connected. I think you would be better off removing your current assignments and starting again.To do this, replace your current [JoyNames] section with: [JoyNames] AutoAssignLetters=Yes and your [Buttons] section with: [Buttons] PollInterval=25 ButtonRepeat=20,10 Then start MSFS/FSUIPC7 and see if you can see all your devices. If you can't, then send me the new FSUIPC7.ini, FSUIPC7,log and FSUIPC7.JoyScan.csv files. If you would like to use your old settings from your FSUIPC4 installation, first do the above to check all your devices are recognised and assignable, and send me those files, but also send me your old FSUIPC4.ini file and I'll let you know what you can do to copy your assignments across. John -
You can try this which should just register buttons 32-39. Don't forget to update the Vendor & Product variables. I've not tested this (no time, sorry!). John HidButtons32-39.lua
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Can you attach your .ini, .log and .Joyscan.csv files and I'll take a look - they will be in your FSUIPC installation folder.
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Sure. You can remove the axis processing stuff (and the logging if you don't need that), and only write the buttons you need here: ipc.writeUD(0x3340 + ((i-1) * 4), buttons) However, buttons are written 32 at a time (8 x 32 but words). You can ignore the first 32 buttons by not writing there when i=0, or just write buttons 32-64 when i=1. Try modifying yourself, but if you have any problems I can take a look tomorrow for you.
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Runtime error: VCRUNTIME140_1.dll was not found
John Dowson replied to katoema's topic in FSUIPC7 MSFS
You should read the release note (or the README.txt that is in the FSUIPC7.zip) which contains this: John -
I'm not sure yet, but its not such a big issue now FSUIPC is an exe rather than a dll. You can just run it either before or after you start MSFS. I'm still waiting for details on how to start a program automatically when the sim starts. Once that is clear, I'll look into providing an installer. For future reference, all questions/topics on FSUIPC7/MSFS should go to the dedicated sub-forum for FSUIPC7-beta/MSFS. I'll move this post there for you. John
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It should be [Auto]1=Lua HidDemo That should auto-run the script. The virtual buttons should then be assignable in the UI. John
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fsuipc 5.103 p3d v4.0 problem
John Dowson replied to Flo mtl's topic in FSUIPC Support Pete Dowson Modules
As I have already said, your version is not supported. Please update. John -
fsuipc 5.103 p3d v4.0 problem
John Dowson replied to Flo mtl's topic in FSUIPC Support Pete Dowson Modules
fsuipc 5.103 is no longer supported - we only support the latest version of each FSUIPC release. And the latest version of FSUIPC5 is only valid fromP3Dv4.3 and later. You can use earlier versions of FSUIPC5 that supported v4.0 (if you can find them!). but they are not supported, sorry. John -
This has been corrected in the latest build, now available.
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Looks like its crashing on scanning your devices and registry. I'll take a closer look tomorrow, but could you tell me what joystick/usb style devices you have? I can see just a Saitek Pro Flight Yoke, but it looks like there is problems retrieving its details from the registry. Did you install Saitek software and/or drivers? If so, please uninstall them, disconnect your yoke and then reboot. Connect the yoke and try again. If you haven't got any additional drivers/software installed, it still worth disconnecting, rebooting and re-connecting, maybe in a different USB port. And if you are connected to a USB-3 port (blue), try a USB-2 one instead. I'll take a look in more detail tomorrow and see if we can add some extra logging to track down where.
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I can confirm this behavior: - FSUIPC offsets and the Fuel Pump control act as toggles between off/low - no parameter to the Fuel Pump control - this just acts as a toggle - FSUIPC correctly updates the fuel pump offsets when in off/low - manually setting the fuel pump(s) to high does not show any events/controls, and does not update the FSUIPC offsets - once the fuel pump(s) are set to high, the FSUIPC offsets and controls no longer have any affect I will raise this with Asobo. John
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FSUIPC vs SimConnect
John Dowson replied to Hans Billiet's topic in FSUIPC Support Pete Dowson Modules
SimConnect is an API which allows communication between 3rd party programs and the flight simulator. FSUIPC is one such 3rd party program which makes use of the SimConnect API. SimConnect is an API. i.e. an application programming interface. You need to write a program to use it. FSUIPC is a utility program. If you are writing a program from scratch, you would be better of using the SimConnect API. SimConnect is provided and supported by the maker of the simulator, and as such is supported by them as is the simulator. FSUIPC is build on top of SimConnect and will survive as long as is needed. Try goggle. There is plenty of information out there on both SimConnect and FSUIPC. John -
For requests, you will probably get more responses in the main support forum. This forum is to hold such scripts when contributed. For the FSL A3xxx series of aircraft, you need to look into the use of the ROTOR BRAKE control, which has been re-purposed for diffferent controls based upon the parameter. You may find what you need there (but I can't check as I don't have these aircraft). Please see https://forums.flightsimlabs.com/index.php?/topic/22402-v440-update-in-depth-tutorial-to-bind-switches-and-push-buttons-to-keyboard-or-hardware-for-the-a3xx/ John
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@Mouseviator has kindly provided an updated java SDK for FSUIPC. This should be more efficient than the existing SDKs as requests are processed in batch, rather than individually. Please see . The new SDK with documentation and examples is available from @Mouseviator web site: https://mouseviator.com/fsuipc-java-sdk/ Also available from github: https://github.com/Mouseviator/FSUIPC-Java This package has been added to the SDK in the FSUIPC6 installer (after version 6.0.10). John
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Can you please attach your FSUIPC6.log (from the crash when registered, but also when using it unregistered if possible) and .ini files please. Also check the windows event viewer to see if there is a crash log there, and if so show it to me. John P.S. I have deleted your 'status update' message to Pete. All support is via the forums, not PMs or 'Status Update' messages, whatever they are...
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Tiller Problems Since FSUICP6 update
John Dowson replied to Diogenes84's topic in FSUIPC Support Pete Dowson Modules
Strange...Are you using the "JoyLetters" facility (see User guide if you don't know what this is). If not, activate it as this will prevent issues if/when your joystick ids are re-assigned. -
fps Game fps drop and stutter when starting FSUIPC7
John Dowson replied to TheAngryGerman's topic in FSUIPC7 MSFS
Can you please stop posting/complaining about the same issue in multiple threads. I have nothing more to add on this issue. -
Please do not cross-post (i.e. post in a topic that is not relevant to your question). How have you assigned? Have you calibrated? Have you tried adding a 'slope'? i'f you require further help, please post a new topic (and attach your .ini). John
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Of course FSUIPC uses SimConnect. It just doesn't need the SimConnect.dll any more as it is now compiled against the static SimConnect.lib file.