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koohead

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Everything posted by koohead

  1. thanks...and that would explain why when I give the 'via A1' route direction the pilot takes a goofy box-step down to B2 then up A then across A1.
  2. Not necessarily a schedule issue, but was playing around with WSSS today and wanted to use 24L as a departure runway only and have all my arrivals use 24R and 24C. When taxiing to 24L, I can't seem to get the planes to route via B1 to A1. The pilots reply that they need detailed taxiing information when I try to have them pushback. Does B1 not exist in the game?
  3. I should learn how to read thread titles...thanks for confirming. I'll give it a play though for nostalgia reasons I really like seeing the 747s around the airport.
  4. Just curious...assuming since this is updated to real Fall 2022 traffic details, does that mean there are no more BA 747s?
  5. I know features are locked for the next version, would be "fun" if extreme situations such as Eunice and it's impact on landings at Heathrow were worked into the game somehow. I could watch these videos all day
  6. Just use those old download links and re-install RC basically. Any updates to your old existing airports will be updated as well as the RC files for your new airports that you just purchased.
  7. whaddya know. the game clock is slow... it's about 3 seconds off if I changed focus to one of the pop out ADIRS windows for 1 minute (I had 5 for this test). so not seeing the drastic time difference you saw but obviously small sample size. . will have to keep an eye out. thanks for mentioning it.
  8. I never realized this was a thing... Off to test now!
  9. I don't know why this didn't occur to me earlier but while reading through the wishlist yesterday, I realized that one could (assuming you have enough monitors and screen real estate) pop out multiple ADIRS , DBRITE, or even Strips windows. For me, having multiple ADIRS windows zoomed in to certain areas that seem to have constant traffic and congestion saves a bunch of time. I have a zoomed in window on my departures runway so I can manage the queue there, and a couple windows in taxi/ramp intersections that often cause me problems. This also helps me at WSSS where the runway orientation just doesn't work well on widescreen landscape monitors. Now I can have 2+ ADIRS windows zoomed in sufficiently where I can easily monitor and manage ground traffic. Thx!
  10. Thank you for the link to the existing wishlist...appreciate that. Could you send a link to the (un)official mod you mentioned? would like to check it out. thx!
  11. This may have been suggested before but one thing that would help me as I continue to learn how to play this sim is if the arriving and departing aircraft showed up as different colors on the ADIRS. While this may not be realistic, I wonder if it could be a configuration option to help those of us just learning to differentiate whether a plane is coming or going. Take that one step further, would be kind of helpful if there was an option to enable persistent path displays. What i mean is with this option enabled, the charted path on the ground for ALL aircraft would be displayed (ideally in different colors). This would show us the intersection points easily and where we may need to keep an eye on to issue hold commands. Yeah, I know this will get messy really quick with 10+ aircraft movements at once. Anyway, just a couple suggestions for something of a training mode. Thx!
  12. Anyone that has WSSS have a suggestion on how to deal with the North/South orientation of the ADIRS display? my widescreen display is obviously set up to handle East/West orientations better and allows me to zoom in to a comfortable level. But with WSSS and the North/South orientation of the runways, the display is much smaller and I'm still blind to the extreme north and south
  13. I think that's what my problem has been...I must have been specifying a taxiway too early in the rollout. thanks
  14. Ah, OK. will give that a shot. thx!
  15. Does the "Exit at Taxiway T" work if NOT using voice commands? i've tried that syntax but planes seem to still want to exit the runway whereever they feel like.
  16. In your tower3d_data folder should be an output.log file.
  17. Yes, I turned T2 into an Intl terminal with widebodies. That must be the problem. Don't recall any pushback problems before I did that. I thought if it could taxi to it, pushing back wouldn't be a problem but oh well. I'll just keep deleting that flight when it spawns.
  18. I'm having a consistent problem with 1 gate at Terminal 2. it is the northern most gate on the west side. Whenever I have a plane parked there and it needs to push back, it gets stuck and never leaves the gate. I don't hear an error about invalid runway for takeoff. In the output log, I see this for the flight: COMMAND: ANA125 PUSHBACK APPROVED, EXPECT RUNWAY 25R TAXI VIA R 16:50:14 alt: 0 takeoff: False/False/-2 OWNER_GROUND t: T_b1 * ANA125 => PARSE CMD: PUSHBACK APPROVED, EXPECT RUNWAY 25R TAXI VIA R 16:50:14 alt: 0 takeoff: False/False/-1 OWNER_GROUND t: T_b1 r: 25R * ANA125 => VIA roadcut: GROUND, 25R TAXI VIA ROMEO PUSHBACK APPROVED. 16:50:14 alt: 0 takeoff: False/False/-1 OWNER_GROUND t: T_b1 r: 25R * ANA125 => GROUND, roadcut: GROUND, TWO FIVE RIGHT TAXI VIA ROMEO PUSHBACK APPROVED. 16:50:14 alt: 0 takeoff: False/False/-1 OWNER_GROUND t: T_b1 r: 25R * ANA125 => SAY: GROUND, TWO FIVE RIGHT TAXI VIA ROMEO PUSHBACK APPROVED. ALL NIPPON ONE TWO FIVE 16:50:14 * ANA125 => ADD HISTORY: ANA125: GROUND, 25R TAXI VIA R PUSHBACK APPROVED. ANA125 16:50:14 alt: 0 takeoff: False/False/-1 OWNER_GROUND t: T_b1 r: 25R * ANA125 => STATE CHANGE from STATE_WAITING to STATE_TO_RUNWAY 16:50:14 alt: 0 takeoff: False/False/-1 OWNER_GROUND r: 25R * ANA125 => Start calc route from: t_apron_18 start idx: 51 16:50:14 alt: 0 takeoff: False/False/-1 OWNER_GROUND r: 25R * ANA125 => Calc from: t_apron_18 16:50:14 alt: 0 takeoff: False/False/-1 OWNER_GROUND r: 25R * ANA125 => STATE CHANGE from STATE_TO_RUNWAY to STATE_WAITING ANA125 => ERROR: Road calculation error!! highest count: 1/0 It's always that same gate too. Planes seem to be able to land and taxi to that gate, but just never pushback. any ideas?
  19. Found this ground routing information for KPHX. Arizona. Phoenix Sky Harbor International Airport (PHX) Standardized Taxi Routes (faa.gov)
  20. anyone know how many heavy gates are at each KPHX terminal?
  21. Thanks for all the answers. I guess i'm creating problems (and extra work) for myself by wanting to move GA to the now non-existent TErminal 2 at KPHX...just in hopes of using a defunct terminal because I moved the airlines that use to park there over to Terminal 3. And interesting that GA schedule does not use airlines or airports files...which I didn't spend a couple hours updating those. LOL.
  22. Thanks, that is helpful. my question regarding pairs has to do with making sure every arriving flight eventually leaves at some point, thus not occupying a gate indefinitely. But it doesn't seem GA flights behave this way. I wonder if it'll cause a problem if I assign GA gates to park at a terminal other than the GA terminal (via editing the Terminal file). Is it possible to have airlines listed in the airlines file within the GA file? and if an airline IATA code is part of the callsign, would that require the airline to exist in the airlines file??
  23. Apologize for all of the questions but I'm back with more scheduling questions. I'm onto the GA schedule and it seems it is a completely different format than the regular schedule file. So trying to understand what dependencies it has with relation to the airplanes file, terminal file, airports, etc. in looking at the default file that came with Real Traffic, there doesn't seem to be a "pair" requirement, meaning GA flights seem to just spawn and despawn if you will magically? What restrictions are there for what can or cannot go into the gaandlocaltraffic schedule? thanks
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