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MJKERR

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Posts posted by MJKERR

  1. 6 hours ago, QantasFan-QF476 said:

    does Batik Air exist in the airlines in the game with liveries or no?
    If so what is their IATA Code
    Can't find them anywhere in the airlines file I have

    You need :
    Real traffic
    Real Colours Retro Pack One (B707 USA)
    or
    Reail Colours WSSS airport (A320)

    For the B707 -
    Next you create a custom schedule
    Use the provided codes :
    IDN
    ID
    Independent Air
    However make sure you do not have duplicates (see below)

    Not to be confused with Batik Air (Lion Air Group)
    This is only available as the A320
    For this you need :
    Real Colours WSSS airport
    BTK
    ID
    Batik

    However as you mention the B737 MAX-8
    I am wondering if you actually mean -
    Batik Air Malaysia / Malindo Air
    OD
    MXD
    Malindo
    B738 and B739
    Real Colours WSSS airport

  2. On 9/20/2022 at 9:57 PM, ATC AlaskaGuy said:

    this schedule works best with real traffic being updated also there is a cargo airline that wasn't working because of the IATO and ICAO codes and this airline is cargologic which has the Boeing 74N as the aircraft i fixed the codes to be correct so it works in this scheddule.

    There are (passenger) departures and arrivals between 23:00 and 06:00
    The departures between 05:00 and 06:00 are one hour too early
    It looks like GMT is being used instead of BST

  3. In principle yes
    The next issue is the variation between airports
    There are also limits set by ICAO, EASA and aircraft type

    Long straights - 30kt
    Straights with objects - 20kt
    Turns (dry conditions) - 10kt

    Further into that are the rapid taxiway speeds, this can be up to 70kt, the limit is V1 speed so can easily be up to 100kt depending on aircraft type
    In Tower 3D this is zero
    Code 1 and 2 - 65kt
    Code 3 and 4 - 93kt

    As an aside an improvement / correction to aircaft separation would be helpful
    There are a few times when a command is given to hold short of taxiway A
    The passing aicraft is then very close and as a result fails to do so

  4. 2 hours ago, rxangus said:

    I used this to get the current terminals. It has CSN as T5 but I found a couple of oddities and missing airlines so it may well not be accurate

    The Heathrow website often does not take into account code share flights
    At the time the flights were provided by British Airways
    Hence the error

    Use this one instead :
    https://www.airport-london-heathrow.com/lhr-airlines

    Apologies I thought it was Terminal 4, but it may be Terminal 3
    However, it definitely not Terminal 5

    Equally, Iberia has now swapped back to Terminal 5
    There were two flights from Terminal 3 due to American temporarily using Terminal 5
    That arrangement also ended when Terminal 4 reopened

  5. I had a quick look at the Terminal file
    CSN is Terminal 5, but I am sure it should be Terminal 4
    From memory at this time they were in the process of swapping back to Terminal 4

    There are few other oddities...
    Terminal 3 is mixed, but then you end up with incorrect piers or stands being used
    American Airlines had temporarily moved to Terminal 5, but should now be back at Terminal 3
    Again, same as above, in the process of moving at this time

  6. 5 hours ago, Retro Jack said:

    I have a 3 monitor setup and I've noticed that when I move my ADIRS to a separate monitor, some of the taxiway IDs disappear. 

    Usually resolved by zooming in
    I have taken a printout of some airport charts and then written the taxiways on them

    An alternative is to open the chart and then have the tab below the ADIRS

  7. 2 hours ago, rxangus said:

    I’d also not considered white planes but that might well be beyond what I can handle

    It is rather time consuming to check and correct
    When EGLL and Real Colour were released some airline and aircraft combinations were missed due to the Real Traffic file used
    I had to add about five other airport Real Colour downloads to correct this

    Equally, due to British Airways swapping aircraft blocked gates was a problem
    Thankfully this is easily simplified by using the aircraft registrations
    There are also some low priority flights that get cancelled if gates are not available (in real life)
    Sadly the use of Terminal 3 does mean some flights use the wrong terminal (the compromise is to mix with 5B and 5C)

  8. 7 hours ago, rxangus said:

    full day EGLL (Heathrow) schedule for Sunday 17th July 22 and Monday 18th July 22

     

     

    I will test this next week (using my terminal file from summer 2019 so should be very close as Terminal 4 has returned to normal operation)
    As above, I suspect some white planes may be created so will check and advise on alternatives

    You also use the same method I use with real-world timetable data
    As above, it does mean batches of arrivals and flights

  9. Equally, you need the correct terminal file
    The default one will give some strange results, compared to what should actually happen!

    Furthermore, there are many long turnarounds included (aircraft moved between terminal and stand)
    This becomes obvious with United Airlines, typically every third arrival is move to remote stand as soon as possible

    I had a quick peruse, I do not see any Cargo flights
    Finally, some of the new contracts will result in white aircraft (airline / aircraft combinations) as they are not included in Real Colours
    Alternatives or other airports would be required

  10. 17 hours ago, crbascott said:

    you've either mistakenly omitted valid livery combinations or they are not available with this "conversion".   

    ASH. - Mesa Airlines, American Airlines livery
    ASH` - Mesa Airlines, United Airlines livery
    RPA' - Republic Airways, Delta Airlines livery
    RPA. - Republic Airways, American Airlines livery
    RPA` - Republic Airways, United Airlines livery
    SKW' - SkyWest Airlines, Delta Airlines livery
    SKW. - SkyWest Airlines, American Airlines livery
    SKW_ - SkyWest Airlines, Alaska Airlines livery
    SKW` - SkyWest Airlines, United Airlines livery

    Seems to be valid

    • Haha 1
    • Sad 1
  11. There is a third party conversion available
    The same callsign is used, but the correct livery is used

    This separates :
    Republic Airways into American and Delta
    Sky West into American and Delta
    Mesa into American and United

  12. 5 hours ago, BeAware said:

    Any idea of release date yet

    Airport 2011
    Airport 3D
    Airport III

    It has now been over 13 months since the first details
    I am going for 2032

    I would expect a three month "Here it comes, release date" notice
    I have recently created a Steam Account
    I noted the trade account requires a minimum three month notice for new releases, just saying

    • Confused 4
    • Upvote 1
  13. 5 hours ago, SHEBO said:

    I try 60 arrival per hour and 60 departure per hour ( runway for arrival and runway for departure ) but cant handle it 

    This is one of the flaws in the program
    An airport this busy would have at least three controllers (ground, arrivals and departures)

    Train with a lighter schedule (of about 30 arrivals and 30 departures), then build up to a full schedule

  14. 6 hours ago, SHEBO said:

    can you estimate number of flight per hour when I use single runway for both departure and arrival ? 

    In theory you should be able to handle 60 flights per hour
    This is mixed between departures and arrivals
    However you will run into issues with the runway being occupied, resulting in penalty (points)
    It gets even worse if you are mixing turboprops and jets
    The solution is to batch the departures and force the arrivals into Go Around
    The arrivals will then also reappear in batches

  15. 16 minutes ago, crbascott said:

    my whole point above was on a single runway. And you just remarked about using a second runway. So, you are “challenging” my numbers with an apples to oranges comparison. I’m certain one cannot get 60 arrivals in 60 minutes using a single runway.

    The majority of airports are two or more runways
    As above, EGLL OMDB and KLAX are all two or more runways
    I agree that on single runway the limit would be nearer to 32 / 32
    The OP refers to KJFK, so seems two plus two should work

    • Confused 2
  16. 13 minutes ago, crbascott said:

    5/6 flights per “hour”? Thanks for confusing me even more

    Corrected, should now make sense
    EGLL (in reality) uses timed separation, and the game seems to use this as well
    This allows 60 arrivals per hour in a 1/12 unit, 5 minute unit
    You can increase this to 72 arrivals per hour, but you MUST swap one arrival to the other runway, but this reduces the departures by one slot

    I tested this with KLAX and almost works
    It works best on one flight per 3 per hour
    It does not work at OMDB, and I suspect that is due to runway length and exit points

  17. 19 minutes ago, crbascott said:

    Would love to see a log file where you’ve been able to complete 60 arrivals in an hour
    Are you saying 5 flights every 12 minutes? Help me with the math - I get 25 and not 60 in an hour.

    No, 1/12 of one hour -> 5 flights per five minutes
    I can push it to 72 -> 6 flights per five minutes

    The sixth flight gets swapped to the other runway
    The next aircraft then appears almost immediately

    The EGLL BAA (British Airports) schedule is built in 5 minute units

  18. 11 minutes ago, crbascott said:

    Using a single arrival runway the separation between arrivals is roughly one minute and 30 seconds - as the game enforces 5nm separation between arrivals (at the initial DBRITE appearance). As a result, in my experience the maximum number of arrivals you'll see in a hour using a single arrival runway is roughly 42-45. 

    Odd, as EGLL can cope with 60 arrivals on normal operations (schedule set at 5 flights per 1/12 hour slot)
    The program even allows me up to two Go Around per hour, but it does bump one of the next flights in the next slot to the following slot, resulting on a minimum 5 minute delay

    I just need to remember when that there is a sixth flight arrival it MUST be sent to the other runway, but in most cases this is a cargo or domestic (depending on operations)
    Ironic, I saw this today on a live YouTube Video!
    Runway 27L was all arrivals, then one domestic was sent to 27R to balance out

  19. 8 hours ago, SHEBO said:

    How can differ between

    [RPA] Republic Airways YX & [RPA] Republic Airways RW]

    I had the same issue with KLAX
    This is one of the limitations of T3D

    I decided to use the standard airline formats (liveries) instead
    This does mean the callsign is incorrect in some cases
    However it makes it easier to work out where to send an aircraft (arrivals) or where it has appeared from (departures)

    The obvious one you have identified is Delta Connection
    I therefore used all the available Delta aircraft that may be appropriate
    Sadly it does mean some are a little incorrect, but they are reasonably close

    Again, this is the compromise
    Do you want incorrect callsigns, or incorrect liveries

    I watched several KLAX live videos and then created my schedule based on a typical hour on the visuals rather than the callsigns
    That is probably the traveller view in me!

  20. 2 hours ago, SHEBO said:

    How do I get information about the number of flights that can be handled in one hour in all the airports of the simulator?
    To clarify what is the appropriate time interval for arriving and departing flights to assist in schedule creator

    I have created a few schedules, using real world flight schedules, as at summer 2018 / summer 2019; EGLL, OMDB and KLAX

    I find you can operate up to 60 flights per hour per runway, if each runway is solely used for arrival or departure
    The limit is about 60 flights per hour for an arrival runway

    The next issue is having enough stands available
    At KLAX this became an issue with many flights being dropped by the program
    At OMDB the next issue is stands that do not work correctly, the only solution is to delete the aircraft

    At EGLL the limit can be pushed a little up to 72 flights per hour for one departure runway
    Equally, this can also be applied to arrivals, but at the expense of departures
    This is common at peak times, where the airport operates timed separation (and has done since 2018)

  21. I appreciate FeelThere are working on the next version
    However, are some of the airports and content not provided by other third parties?

    Seems like a two edged sword...
    Create a new airport or content
    New version is released, so the new content is short lived

    Without a release date for the next version the existing game seems to now just be in limbo
    Equally, the blog entries will need year stamps on them soon!

    • Confused 2
  22. Interesting view with the properties (props)
    Will there by any control and / or customisation options?

    I have recently had to (been forced to) install Steam to use another program
    However, this has a vast Workshop which has allowed complete customisation

    Unless I have overlooked this, will this be included?
    I appreciate this may lower revenue for some of the current providers
    However if integrated with Steam and Workshop, it would vastly improve the customisation, beyond just the airport itself

    As an example -
    Airports could then have branded vehicles which would be more relevant
    ... and that is probably just for starters!

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