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MJKERR

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Posts posted by MJKERR

  1. As an aside, I know this would create a massive spreadsheet and some research time

    How about taking all the main commercial aircraft "white planes", and then listing all the operators
    There is then a simple tick box YES / NO
    The packs can then be created from the NO list

    That is what I have for the airports I have purchased, and the real colours
    I can then see what aircraft I can use, and which are missing

    I have never actually researched it the other way!

  2. 15 hours ago, EliGrim said:

    While this is true, it can help with busy schedules if you're not too particular about realism.

    At EGLL the Ground Controller does not give the lineup point
    The aircraft is directed to one of the many ground reporting points, and is then handed over to the Departures Controller, and is then directed to either another ground reporting point, intersect or (rapid departure) lineup for runway 
    It tends to vary between the two depending on aircraft type and route
    In Tower 3D Pro it makes it completely irrelevant

    I have posted this link before, but the transmissions made are quite different between reality and what you would expect
    https://www.nats.aero/features/plane-talking/ (A British Airways A320 from Heathrow Terminal 5 to Manchester)
    "Follow the greens to PLUTO"
    In Tower 3D this would be Runway 27R at A3

  3. 3 hours ago, KymriskaDraken said:

    Plane: Tower, Speedbird 1 requesting push and start

    Tower: Speedbird 1 pushback approved, expect runway 27R

    Plane: Ground 27R pushback approved, Speedbird 1.

    Which Tower version and airport?

    I have Tower 3D Pro and EGLL
    I have never noticed this mismatch

    Equally, once an aircraft has completed the pushback there is a request
    CALLSIGN Ready To Taxi

    As above, in order to specify a different pushback direction, from the default, you need to specify either the runway or route
    You should not need to specify the intersect at this point
    This should be given once the second request is received, and you can then route to runway and lineup point
    For 27R this would be A1, A2, A3, A4 or A5

  4. On 8/29/2021 at 7:46 PM, crbascott said:

    This site has been mentioned before but pulling a day’s worth of flights (or a week’s worth) looks to be a brutal exercise.

    That is the website I use, but from memory it is limited to the last five years
    You can search by route, then open each flight in its own tab within browser
    However, no more than about 20 searches are permitted within a 15 minute period, the IP address then becomes blocked for 30 minutes
    It took me about three days to complete OMDB and about four days to complete EGLL using this method

  5. EGLL -
    They are supposed to be alternate, allowing for failed landing
    In reality the two controllers (arrivals / departures) are sat beside next to each other
    The departure controller then has to wait about 10 seconds from the aircraft landing before approving takeoff
    The arrivals controller can then send a "green light" signal to the departure controller if they are busy talking to another aircraft, which the extinguishes after 15 seconds as the next aircraft may overlap

    However in Tower 3D this is quite difficult to implement, as using this method the gap increases (using the Successful Landing method)

    My method is as soon as the aircraft landing appears on the runway, I get the next aircraft to line up and I approve the lined up aircraft to takeoff
    It is as close as you can get to real life and within the limits of Tower 3D

    This excludes the rare occasions of dual arrivals and departures
    Dual arrivals are (were prior to 2020) common before 09:00, 15:00 to 15:15 and between 16:30 and 18:30
    The most useful is the runway swap at 15:00, and the best use of this is the swap from 27R to 27L, and aircraft Terminal 4 and cargo benefit from this resulting in dual departures

  6. I would tend to agree, a generic update that affects at least three airports, every three months

    I have been getting round this by only purchasing the required airport real colour packs, not the airports
    The next issue is that older liveries get over-written, so the variety gets removed
    As an example my EGLL installation uses one Air Canada livery from an earlier released airport that is older and more correct for 2018 instead

    However if the next version of Tower can quickly replace existing airports then these updates become irrelevant, as multiple liveries has been promised

    • Like 1
  7. 5 hours ago, crbascott said:

    Long as compared to other stands or long as in similar to real life? If the latter, I’d like to see sim to RL comparison examples.

    I did a test early in v1 of EGLL
    I let about 20 aircraft build up requesting pushback
    Paused the simulation, then gave them all permission
    Unpaused the simulation
    In theory they should all complete this at the same time
    However it is not the case

    As above, the most noticeable are the remote stands at Terminal 4
    449 / 450, 451 / 452, 453, 454, 455 and 456
    Pushback approved, expect runway 27L / 27R
    The aircraft is taken taxiway T
    However, with the command
    Pushback approved, expect runway 27L / 27R via W S
    The aircraft performs a shorter, more accurate and expected pushback

    I am not sure why this happens

    The faulty stand is 211 at Terminal 2
    Pushback results in the aircraft spinning through 180 degrees

    In my most recent operation
    Yet another two aircraft waited some considerable time before moving
    No other aircraft nearby (something that still does affect some of the stands)
    I need to take some notes on this to see if it is the stand, aircraft type or airline
    I have noted City 1018 is one

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