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Pete Dowson

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Everything posted by Pete Dowson

  1. If you only downloaded it, just delete the ZIP you downloaded! If you installed it, then removing it is called "uninstalling", and is described in the User Guide. Just use Windows Explorer, find the Modules folder in your FSX installation, and delete "FSUIPC4.DLL". There's really no need to do anything else. You can put it (or a later version) back if you change your mind. Pete
  2. Neither FSUIPC nor WideFS provide any weather, it isn't their job at all. If you want real world weather either use FS's own real weather downloads (World - Weather dialogues), or get a weather program such as ActiveSkyor FSMeteo. Regards Pete
  3. Good! Well done. It's nice when someone understands my stuff a bit more! ;-) You can turn any button into a toggle switch like that. Regards Pete
  4. Why not? You can assign all the axes and buttons in FSUIPC and disable all joysticks in FS. You most certainly should never have the same things assigned in both FS and in FSUIPC! As I said, assign them in FSUIPC (not in FS) and make them aircraft-specific. This is why axis assignments were added to FSUIPC -- not to duplicate FS but to replace its less-capable assignment system. You don't. You get FSUIPC to do it instead. That's the whole point. You seem to be wearing blinkers here -- please read the words: you can assign axes (and buttons) in FSUIPC instead of in FS! Pete
  5. You'll need to look in the Window 16 definition in that CFG file, the ID is given there. For example, in my APchart installation for the default 737 (where is was Window07) the Window it has added looks like this: [Window07] size_mm=912,654 position=4 window_size=0.75 background_color=0,0,0 visible=0 ident=10000 zorder=4 update_rate=6 gauge00=apchart!APChart,0,0,912,654 The parameter 10000 I provided is from that ident=10000 line. I assumed it would be the same for each installation -- not sure how it can vary, unless the author changed it in the version you have, although I suppose it is possible his installer loooked at all the other Windows in al the aircraft panels and found 10000 already used, so reconfigured it. Seems less likely though. Just find the Ident number and change it in the Macro to suit. Regards Pete
  6. to be performed seperately to the second half .The second half of the macro ( ) would need to be performed by the same joystick button some time after my flight has been completed, hence shutting the engine down. You most certainly don't want ANY of these solutions in that case. sorry, I thought you just wanted to return the starter switch to its normal "off" position. On the aircraft I fly the starter actually spring loads back to "off" in any case. If you want to use the one button to start and aircraft and also, at a time completely unrelated, to shut down, then you need to emulate a toggle switch -- i.e. one which stays in the position you set it until you change it again. To do that with an ordinary non-latching button you will have to use the Button Flag. Make the "start engine" control conditional on the flag being off, and set the flag at the same time, and make the "shut down" control conditional on the flag being on, and clear the flag at the same time. This effectively turns your button into a latching switch or toggle. You'll need to read up on the flags and conditionals after all. There are examples. Regards Pete
  7. Yes, of course. There are 4 in fact: RADIO VOR1 IDENT DISABLE RADIO VOR1 IDENT ENABLE RADIO VOR1 IDENT SET RADIO VOR1 IDENT TOGGLE The "SET" one, like all "Set" controls, takes a parameter -- 1 for enable, 0 for disable. I publish a list of all FS controls -- for FSX see the list in the PDF installed in the Modules folder. For FS2004 and older versions, download the list from http://www.schiratti.com/dowson Regards Pete
  8. Are you talking about the default FS radio stack? If you can read and change the digits, it IS powered up -- when the Avionics power is off, the whole radio stack (COM, NAV, ADF, Transponder) is dark and non-responsive. Maybe you are mixed up over the NAV ID button? All that does is select the SOUND from the NAV radio so you can hear the Morse coded ID it is transmitting. There are separate FS controls you can assign for the sound from COM1, COM2, NAV1, NAV2, ADF and Marker Beacons, i.e. the buttons on the sound select bar. None of those have anything to do with power. The Avionics power switch operates the whole radio stack. Regards Pete
  9. You picture shows the Axis Assignments, not the calibration. There are rarely any axes which just happen to provide a zero when centred, that's why there is calibration -- the Windows drivers and Game Controllers provide calibration ,which is where you should start, and FSUIPC provides calibration too. Proper calibration allows you to make the centre where you like, within reason. How come you are assigning it in FSUIPC but not bothering to calibrate it? Just go to the Joystick calibrations tab and follow the steps detailed in the User Guide! Pete
  10. No. I doubt that you have an aileron trim on the hardware, have you? As I already explained, it is probably the trim on the aircraft in FS. Load an aircraft with aileron and rudder trim gauges and centre them. Where is this, you mean the PFC one is working, or are you talking about FSUIPC? Regards Pete
  11. Unfortunately, judging by the reports here and elsewhere, reinstalling FSX seems to be a cause of many SimConnect problems. I think one of the reasons is that SimConnect libraries are NOT uninstalled when you uninstall FSX, so don't get re-installed later. Ugh. Ah, you did a complete SYSTEM re-install. In that case ignore what I just said. Everything should work fine in that case. Is FSUIPC4 actually loaded at all? You can tell by whether it generates an FSUIPC4.LOG file -- if there's no loag file then it isn't being loaded by SimConnect. You provided loads of files, but no actual FSUIPC4 log, so I assume it isn't there? Your SimConnect logs don't extend far enough to see it loading any DLLs at all. Are there no other lines beyond the initialisation of the assorted Server ports? And did you do this AFTER getting all the Logs and so on above? Judging by the FSUIPC4 install log, there was nothing wrong with your SimConnect installation, so you've probably now messed it up completely. If you've deleted the folders and they don't come back on FSX reinstall followed by Acceleration, then you'll need to contact Microsoft support. It isn't a good idea to mess with these things unless it is really necessary. When you say "SimConnect works" you mean from a client PC, running ASX, not locally? Without those WinSxS folders intact no local SimConnect applications such as FSUIPC4 can run. Judging by the two [Trusted] entries for FSUIPC4 in your FSX.CFG file, you certainly have had FSUIPC4 loading since you formatted and reinstalled FSX, so it looks like this is now lost information. You need to get SimConnect working enough to actually run local SimConnect applications, including FSUIPC4, before we can then look and see why there's no Add-Ons menu being produced. Regards Pete
  12. All DLLs are dated and timed the same, except the following That's okay then. The others aren't part of FSX as such. (Read what? A DLL? DLL's are binary library files in PE format. You can decode them with a PE disassembler or PE Explorer tools). Which proves the CONTROLS.DLL must be okay. It is labelled "Trim/shaker motors fitted", on the main consoles tab. Here's the documentation extract for it: Trim/shaker motors fitted: Only check this to enable the facilities in PFC.DLL which drive the stick shaker motor (on stall or overspeed warnings) and trim motor (to turn the trim wheels), if you have these fitted. Do not enable them otherwise, as there is a possibility that the version of firmware in your console might then cause odd things to happen, most noticeably flashing of the gear indicator LEDs when trim is adjusted. If you still bank when the calibration shows the aileron is centred, it is almost certainly the aileron trim out of whack, or just possibly rudder trim. Check both. I don't know how to fix that, as it certainly isn't happening here. Without forcing you to reinstall everything from scratch, I can only suggest working around it for now. You can assign any of your PFC switches and buttons to FS controls (or FSUIPC controls) in FSUIPC's Buttons tab. I think that option is more flexible than using the PFC driver's built-in option. I use it all the time. (You can even do the same for the PFC axes -- quadrant levers, yoke, etc -- i.e. assign them in FSUIPC's axis assignments. However, there is less point there, in general). Regards Pete
  13. All the Show/Hide macro does is send a Panel Toggle with the parameter set to the ID of the APChart display. In the cases I looked at it always had that ID, but maybe it is different in the version you have. Look in any of the Panel.CFG files for aircraft into which you have APChart installed and find its ID, then edit the macro to put the correct ID in. Regards Pete
  14. As it clearly states in the documentation, entries with zero ID are empty slots. the data in the other fields would have been relevant to the previous occupant. FSUIPC only sets the ID to zero when an aircraft disappears, it is inefficient for it to clear al the rest of the stuff, not just for it but for any WideFS clients it is being sent to. If they are active still they will be present in another slot. They may have temporarily disappeared, and got another slot when they reappeared. Please simply ignore all slots with a zero ID. That's the only indicator of an empty slot. Pete
  15. It's probably too fast to have any affect on the graphics. If you want to emulate normal actions, instead of doing this (in fact instead of doing any INI editing at all), all you needed to do was program the first action for the PRESS of the button, and the second action for the RELEASE of the button. You could do both of those in the Options screen.I didn't suggest that before because I assumed you realised you could do that and either didn't feel it was suitable, or you were using a toggle switch not a button. If you want to edit the button in the Options youd need to delete the second entry you now have for it in the INI. Just for info, you could make one Macro to do this, instead of actioning two from one button. From this: 4=eng1ON=RX5b00*Xa1cc,31 5=eng1OFF=RX5b40*Xa1cc,31 I can make this new macro, which does both: 6=eng1ON-OFF 6.1=RX5b00*Xa1cc,31 6.2=RX5b40*Xa1cc,31 This facility is described in the Advanced User's guide, in the Macro section, under "multiple actions in one macro control". Regards Pete
  16. You don't need any conditionals, if that's what you mean. Just two lines for the same button instead of one. When a button is pressed, FSUIPC obeys ALL lines for that button press, in the order of the line numbers (the number before the '='). The easiest, if you don't understand anything at all, is to assign two buttons, one for each function, in the FSUIPC options, then edit the INI to renumber the 2nd button to be the same as first, so both functions act on that one button. All you need to remember from the Options screen is the Joystick and Button numbers. Note that once there are multiple assignments to the same button, you can no longer edit it in the FSUIPC Options dialogue. This is why it is now better to make a macro instead, or if you are already using a macro, to simply extend it to operate both functions. Regards Pete
  17. FSUIPC doesn't perform any clicks at all. The Mouse Macros are NOT emulating a mouse, they are calling code to do what a mouse click would do. There's a fairly large section about Button programming in the FSUIPC Advanced User's guide. All buttons can have as many actions as you like, defined in the INI file, and these are executed in sequence. So one way of doing your "two clicks" (by which I assume you mean "two operations") is to simply edit the INI file to make that happen. The other way, specific only to the macro facility, is to have a Macro defined to do what you want. Any macro can have multiple actions defined for it. In fact when you are generating Mouse Macros, if you assign the same action to the same Named macro (i.e. enter the same name twice) both will be recorded for that Macro. But in general, any macro, be it a "mouse" one or simply a mixed list of actions, can be edited to do multiple operations. Please revieiw the documentation on all this, provided with FSUIPC. Regards Pete
  18. Could you actually give version numbers, please? Folks mean all sorts of different things when they say "latest" -- it can mean simply "the latest one I know about". One chap was using a year old version of FSUIPC and was thinking that was the 'latest' simply because he'd not looked very far. Have you used the same facility before with these "latest" versions? PFCFSX gets the FS Controls List in the same way as FSUIPC4. Does FSUIPC4 crash when you try to drop down the Buttons or Keys assignment lists? (Do you have a Registered FSUIPC4, if not you won't be able to try that). FS's controls are all listed in its CONTROLS.DLL -- can you check that it bears the same date/time as the other FSX DLLs? That's due to having old firmware with recent versions of the PFC driver. Apparently when they added new functionality, for new devices, the older firmware misinterprets some of the new commands -- a bit of an oversight in the code which was always meant to be extensible. Often it is due to having the "Motor Trim" option enabled -- that will certainly do it -- but I have received reports of it occurring even with that off. If I knew which of the additional commands now used in PFC.DLL and PFCFSX.DLL were being so misinterpreted, I could make them optional. However, there has been an enormous amount of development for new bits and pieces and it isn't feasible to make it all optional. The only solution, therefore, is to get the firmware in the console upgraded -- it's a socketed chip change. Can't you simply re-calibrate to get a correct centre? The numbers provided can be interpreted in any way, so this is always possible. Of course you should also check your aileron trim. If there's no such dial on the console, check that the trim in FSX is centred -- it is quite easy to get it off-centred and saved in a Flight file, then propagated to other aircraft by loadingh those instead of loading fresh flights. Regards Pete
  19. That's why I suggested glueing a [iece pf plastic or rubber on the axis slot to form a detente. The other way is of course to do it like in reality, with another lever assigned as the reverser. Regards Pete
  20. I understand, but it is not something I've contemplated doing. No, it is not possible. Sorry. There are ways of sending FS controls at any point on an axis, but not to make a control (botton or key) change completely the range and calibration of an axis. Quite honestly, it would be quite a horrendous task to add such a feature to FSUIPC. There are plenty of good options for reverse engagement as it is. Don't forget even those aircraft with a really strong reverse would only need a very short range of travel - 20% at most of the overall axis range, and in reality much less as the speed control in reverse is rather, er, missing. In general, when using ony the one axis it is better to calibrate with that small reverse range, and perhaps make a detente position on your throttle lever slot to provide a positive idle position, one you can feel. That is easily done with a small piece of plastic or rubber, just to narrow the channel in which the lever moves very slightly. Regards Pete
  21. Not silly, that's great news! Pete
  22. That means PM is not writing it to FS. So it probably thinks it isn't in Heading Sel mode at all -- exactly as when LNAV is selected. I think you need to check all the things i mentioned. And sort it out with PM. It doesn't sound like anything to do with the CPFlight hardware, more likely incorrect modes in PM. You could test PM without the CPFlight hardware, just bring the PM MCP graphic on screen and test with that. And check those Annunciators! They tell you what is going on! Pete
  23. Well, it would be easy if I could find out what CFG file FS is using. That's a problem, as it doesn't appear to be using the standard Private Profile calls any more. I've no easy way of even finding the routine it is using, not without a lot of hacking -- and it is a lot, because I've no idea either even which FSX module I'd need to look into. There looks to be another way, though. Instead of adding the [FSUIPC] section to the FSX.CFG file, you can make copies of FSX.EXE with different names, in your main FSX folder. When you run a renamed FSX it looks for aCFG file with the same name. For instance if you run "FSX_for_Props.exe" it will read (or generate) a file "FSX_for_Props.cfg" in the usual Documents & Settings folder. I think I can make FSUIPC4 determine the 'new name' for FSX and do something with that. e.g. strip "FSX" off if it is at the beginning and append the rest to the FSUIPC4 names, so in this example you'd get FSUIPC4_for_Props.ini FSUIPC4_for_Props.log and of course your Keys and personsal details in FSUIPC4_for_Props.key How does that sound? Regards Pete
  24. The heading bug on the PM PFD, you mean? I think that simply matches the one on the PM MCP, the internal PM value. I assume you are in Heading Lock or Heading Sel mode, not LNAV? If the LNAV button is pressed, or PM thinks you are in LNAV, the heading on its MCP will not necessaily be the one written to FS. PM only writes the heading to FS is it actually is using it to control the heading. Assuming you aren't merely confused over these functions (please do double check the PFD annunciators to be sure), you still haven't stated the version of FSUIPC4, but if you aren't using 4.30 change to that first. Earlier versions are not supported. Then go to the FSUIPC4 logging page, and on the right-hand side enter these values to Monitor the FSX A/Ps heading: Offset 07CC, type UA16 (from the drop-down). In the checkboxes below, check "Normal Log" (you can also check "FS window" if you'd like to see it changing, or not, on screen). This will monitor changes sent to FSX for its A/Ps Heading value, which controls both its heading bug AND MCP heading display. It still sounds like confusion over what does what, but even if it isn't it is a matter for PM and/or CPFlight to resolve. There are a lot of CPFlight PM users -- just ask around in the PM Forums, and I've never seen anyone with a similar problem. Pete
  25. If you are using Project Magenta you don't want or need the FSX MCP -- check the heading on the PM MCP or its PFD/ND displays, not in FSX. You shouldn't have PM's autopilot (MCP) and FSX's autopilot running together, but if you do you an FSX panel with an MCP, disreard it and only view PM's version. I thought you said you were using PM? This is rather confused. And if the FSX heading bug is changing, that, in FS, is exactly the same as its MCP heading display -- there's only one variable setting both. Sorry, I don't understand that part. A setting? A setting to do what, exactly? I think you need to explain in more detail, because I don't understand why you are bothering with an FSX panel if you are using Project Magenta. Are you simply getting confused between two separate autopilots? If they think there's a problem, maybe they can explain what it is a bit clearer? I have no such checker. Sorry, you are a little confused here. The list of correct versions for MY software is supplied in the Announcement for this purpose at the top of this Forum. you can easily find version numbers for my software, in logs, in documentation, on screen, or simply by right-clicking them and selecting Properties-Version. If you come back here please quote the versions number, but I suspect you should be asking your PM questions over in the PM forums. Regards Pete
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