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Everything posted by Pete Dowson
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Why not do this in FS? It's the control called "Panel on/off" in FS's assignment list. The default action of the "W" key is the "Panel HUD toggle" FS control -- see the "missing view command" thread below. Regards, Pete
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Using POV hat buttons with FSUIPC
Pete Dowson replied to David Cox's topic in FSUIPC Support Pete Dowson Modules
Show me the relevant INI file parameters. There's no reason for it not to work. Pete -
FSUIPC and Multiple Joystick Assignments?
Pete Dowson replied to westv's topic in FSUIPC Support Pete Dowson Modules
Yes, sort of. You'd need to only program the single ones for "release", because it is not going to be actually possible to "press them together" exactly -- one will always be seen before the other. The more usual way is to have one button as a sort of "shift" to give an extra function of all the other buttons. This is what FSUIPC calls "conditional" button programming, and means editing the FSUIPC.INI file instead of entering things only in the dialogue. The Advanced User's guide describes the facilities that are available -- which include conditions based on other buttons, on "flags" which can be set and cleared, and even on the values of FS inner variables, via FSUIPC "offset" values. Be warned, though, it can get quite complicated. One day, maybe, if I ever get time, I should write a user-friendly front-end for it all. Regards, Pete -
Request for Multiplayer tokens
Pete Dowson replied to Djeez's topic in FSUIPC Support Pete Dowson Modules
Well, I would either have to do it through TrafficInfo, or hack it to find out how it does it. Neither is very appetising I'm afraid. It's an area I know nothing about, so it makes it very difficult in any case -- I'd have to learn a bit about mulitplayer, which I've never used, and I just don't see how I'm going to be able to fit it in. Sorry. Regards, Pete -
Good catch! The flag indicating whether the flight is already frozen or not (to avoid re-reading the position) isn't cleared in the correct place. it works fine using the added FSUIPC controls, but not the offset itself. Sorry. It will be fixed in the next release. I will be posting an interim test update here soon, hopefully by the middle of the week. Good. Please try the interim WideFS update I shall be releasing mid-week (here too). The main change is that I've stopped using Windows timers for all the timings and I'm using my own timing thread now. This seems to tighten everything up a little, giving better responses. I suspect the Windows timer messages were bunching up on occasion. They are treated at very low priority by Windows. Also I think Windows merges multiple timer messages in the queue, so timings go atray as well at busy times. Regards, Pete
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0x3380 Adventure Messages
Pete Dowson replied to pascalq's topic in FSUIPC Support Pete Dowson Modules
What version of AdvDisplay are you running? Is it enabled? Regards, Pete -
The FSHotSeat author has not contacted me, and I have absolutely no details about such a problem. I am afraid that it will never be "fixed" if no one seeks a solution. Going back to an old unsupported release really solves nothing. I'd really rather you check the KEY file first please. The suggestion I made to you was merely to ascertain whether it was due to a bad user key, but. I'm sorry, I omitted to ask whether you are FSUIPC user registered first. If you are not, then my earlier post is completely irrelevant so shouldn't be repeated in any case. If you do have a bad key (that is a stolen or counterfeit FSUIPC user key) then most things using FSUIPC won't work in any case. What happened after 3.40 is that the user key checking was tightened. So far there's been no case at all of any good non-time limited keys falling foul of the checks, but about forty cases of counterfeit keys discovered and one good but time-limited key. If you do go back to the FSHotKey support site then the best thing to do would be to have the FSHotSeat person responsible for this suggestion contact me directly, and discuss what is happening so a solution can possibly be found. Maybe FSHotSeat is writing to an undocumented part of the FSUIPC offsets, the function of which I am not aware of, and that area has been re-mapped elsewhere. If this is the case I'm sure it can be located and rectified quite quickly. It has been several months since version 3.40 was superseded (five months at least, in fact), with as many intermediate releases. To let a problem go for so long with no one botthering to try to get it fixed doesn't really bode well. Why not see if it can be dealt with, even if belatedly? Thanks & Regards, Pete
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Using POV hat buttons with FSUIPC
Pete Dowson replied to David Cox's topic in FSUIPC Support Pete Dowson Modules
Ah, yes, I think you are right. In FS2004 at least it isn't what you need -- best to assign View Forward instead. It does what I wanted view Reset to do in any case. I'm afraid FS doesn't provide any conditionals for use with its assignments. Whatever clever things you do in FSUIPC won't stop FS interpreting buttons and POVs the way it has them assigned. Sorry. Regards, Pete -
I was in the process of replying to a PM (Private Message) from an FSUIPC user who was complaining about the Brakes problem in version 3.45, when the system inexplicably came back with "user doesn't exist" and both his and my messages disappeared! The message was comparing 3.44 with 3.45 and mentioned two problems -- one about the brakes not working (known and reported here a while back) and one concerning thrust reverse, for which I needed more details. Can the person who posted it please re-post here (preferably with more details about the reverse problem) so I can deal with it properly? There was nothing private about the "Private Message" in any case. :wink: Please, all readers, never post technical queries or bug reports privately. There's limited capacity there, both for numbers of posts and for attachments, no threading and so no history. Worse, only the poster and postee sees the message, so answers help no one else and may be a long time coming when I'm on holiday. Thanks, Pete
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Oh, right. Sorry, I would never have understood that from what he said. Thanks! But if you are Creating a Flight initially in any case the date and time are presented to you so it is easy enough to change there and then. Thanks. I've not heard of that one. I do use FSRealTime, which allows you to set an offset to your system time -- I'll look at Time Keeper. Regards, Pete
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I'm not sure what you mean, but if you need to contact me privately you can do so initially via the Private Message (PM) function here. Regards, Pete
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FSUIPC does not touch sound or have anything whatsoever to do with it. If you have a problem with >3.40 which isn't present in 3.40 then the most likely cause is an incorrect user Key. Try removing the FSUIPC.KEY file from the FS Modules folder. If that fixes it, then I need to see the KEY file -- do NOT show it here, ZIP it and send it to me at petedowson@btconnect.com.
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Oh, but I would so love to find time to fly other than my standard test flights. I need to be able to notice every little difference, so on the few occasions I do manage to fly it is usually the same routes. I'm very sorry, but I still don't understand. I thought you were referring to the Zulu time on the weather being different from your local time, which of course it will be except in the Zulu time zone. Surely if you are creating your own flight you can set the time and date how you wish it to be? I don't think this is dependent upon time zones. When I go to the "Create a Flight" dialogue I see, in box 4 ("Selected time and season") the current date and time. This is obtained by FS from my PC system. For example, I am just looking now and it says "12/02/2005 02:06". Now, I did not enter that. This is FS's setting because I have the option set (Settings - General) to use System Time. Perhaps you haven't set this? There are some problems with crossing time zones, which is why I recommended FSRealTime to you. Have you looked for it? Maybe it will answer your needs (which I plainly still do not understand)? Regards Pete
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There are 6 files in the WideFS ZIP with names beginning "Wide": WideFS.pdf WideFS.doc -- the documentation in two different formats WideClient.exe WideServer.dll -- the programs themselves WideClient.ini WideServer.ini -- the configuration settings for the two programs. Please look again. In the case of WideServer.ini it really doesn't matter a great deal in any case, because WideServer will generate one automatically when FS is run, and all the default settings it makes should be fine. It is a little more important to start off with one for WideClient because you have to edit it to tell the Client the name of the Server. Regards, Pete
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Using POV hat buttons with FSUIPC
Pete Dowson replied to David Cox's topic in FSUIPC Support Pete Dowson Modules
Why are you assigning them as Keystrokes? Best to use the FS controls for view selection. Why do you have them repeating? There's no point in repeating fixed view selections. Best to program them for the controls, on "Press", with release assigned to view reset. That's because that scrolling is "panning", not view selection. By default FS uses the Hat for panning. The only advantage of using FSUIPC is to get view selection instead, which best suits 2D cockpits. I think they will pan if you set "pan_in_cockpit-mode=1" somewhere in the FS9.CFG, but I'm not sure about that and don't really see the point. If you like panning you are best using FS's Hat system. Regards, Pete -
Living and mostly flying where I do, in the UK, local and Zulu time are the same, usually, so I don't notice any problem, if there is one at all. Weather METARs are timed in Zulu time in any case, not local time -- is that the "problem" you see? I'm really not sure I understand. You can fix the latter by reloading the AI traffic. In FSUIPC I've provided an additional control to toggle AI traffic off and on -- if you do that, when it is reloaded it will obey the current weather. As for the first part of this 'problem', sorry, I've not experienced that, but then I tend not to use the "create flight" dialog. A matter of long-term habit, I suppose, over many versions of FS. I prefer it to load straight into a flight. If I want to download weather I do so then via the Menus, but mostly I use ActiveSky or FSMeteo in any case. Sorry if I'm not being much help. Maybe this is a better discussion for the FS2004 Forum? Regards, Pete
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The key programming is saved in the file called "FSUIPC.INI" in the FS modules folder. All FSUIPC options and selections are saved there. Are you using the latest version (3.45) of FSUIPC? If not, please upgrade first. Then, if it still happens, show me the [Keys] section of your FSUIPC.INI file. Maybe that is in a mess from some problem earlier? Regards, Pete
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programming goflight for PM with fsuipc
Pete Dowson replied to mermoz33's topic in FSUIPC Support Pete Dowson Modules
Are you running the PM MCP on a Client PC? Without knowing more about your configuration it is difficult to know where the delays might be occurring. Generally, with a fast enough FS PC it should be easily possible to maintain data frame rates over WideFS to every client in the 20's. What are you experiencing? (The performance figures are provided at the end of all the WideServer and WideClient log files when you close everything down). With, say, a data frame rate for a client of 20, the MCP should be able to see 10 changes per second (it needs two-way exchanges). This is probably slower than you may be used to, and that may be the problem. You'd get more predictable results by turning the knobs more slowly. Personally, I always run the PM MCP on the FS PC in any case. This is far better for autopilot control, and, with the MCP being more or less the "hub" for so much of PM's data flows, reduces a lot of the exchanges from needing to be two-way over the Network to one-way, or even avoiding the Network altogether for the GF devices are on the FS PC. I have a new version of WideFS almost ready for pre-release testing by those interested. It tightens things up quite a bit by using its own timing system -- all previous versions relied upon the windows Timer message scheme, which I've recently found to be rather unreliably wonky! I hope to post this here early next week -- it may be well worth your while trying it when it appears. There will also be an update to FSUIPC and the Beta release of my "GFdisplay" program, hopefully sometime next week too. With the latter I am including examples for GF unit programming (both displays and switches), with the MCP featured for use with FS A/P or PM. I am hard at work on the documentation, which it badly needs as, I'm afraid, it is horribly complicated looking. Regards, Pete -
Are their two questions there? I'm not sure what you are asking in either case. For time control in FS I use FSRealTime bu 3D Softworks. However, I recently found that this can cause some problems in FS2004 because the way it changes time doesn't get recognised properly in the AI traffic routines and so on -- I've fixed this by changing FSUIPC and that will be in the next release. As for "not initially using the current weather when choosing ...", I'm afraid I don't understand that part. Can you elaborate? Regards, Pete
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The default assignment in FS for Shift+Z is the "Coordinates/Frame Rate Cycle" command. It is listed and assigned, unless you've de-assigned it for some reason? It's the control called "Readouts flight" in the controls lists and in FSUIPC's dropdowns. Why not assign it in FS? The FSUIPC list actually uses the "official" FS names for these, as seen in the FS9.CFG file, and as listed in my "list of FSxxxx controls" documents -- the FS2004 one is included in the recent FSUIPC ZIP packages. It gets these names automatically from the FS "CONTROLS.DLL", which is also where FS gets the names from when writing the FS9.CFG file. Looks like the "official" control name is "Panel hud toggle". Regards, Pete
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How odd. FSUIPC itself isn't doing anything when you do that, it is all down to standard Windows library routines, managing what's called "property sheets". Hmm. Never heard of such problems. I have four different FS9 installations on different machines, some with very many add-ons, and the installation of FS9.1 never needed any of them to be re-installed clean. The only problem I had was on one PC (with virtually no add-ons I hasten to add) where the 9.1 installation itself took a long long time to complete (over an hour I seem to recall). But complete it did and it's been fine since. Well, I don't know what is going on there. The differences between FS9.0 and FS9.1 are relatively minor as far as FSUIPC is concerned. They are all fairly technical changes, nothing really to do with the user interface or the way FSUIPC operates. Hmmm. I wonder if you have some other process running in the background on your system which, for some reason, it having more effect with 9.1 than 9.0. In your shoes I would be carefully examining what is running on the system and try a process of elimination. As well as those things that put an icon in the bottom right corner when they are running, check the Process list (Ctrl-Alt-Del, select Processes tab). You can even try deleting them there -- if you delete anything serious you may crash the system, mind, so be careful. However, a re-boot should recover things. As a way of working out what's doing what it's crude but sometimes effective. No, nothing much has really changed in 9.1. Just some bugs fixed. Regards, Pete
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Windows Service using FSUIPC
Pete Dowson replied to bearcattom's topic in FSUIPC Support Pete Dowson Modules
Well done. I must say I didn't understand a word of the explanation though. I think I'm really still embedded in the world of DOS and only recently got to terms with Win98. Most of the stuff in the current Microsoft spectrum just bewilders me. Regards Pete -
Autostarting engines via FSUIPC
Pete Dowson replied to chrisworld's topic in FSUIPC Support Pete Dowson Modules
The Ctrl+E keypress is only assigned that way in FS's Options-Controls-Assignments. It can be assigned to any keypress - or button - in FS. If your button is assigned to Ctrl+E in FSUIPC and Ctrl+E is still correctly assigned in FS's assignments, then it will work. It certainly does here. Are you using FSUIPC 3.45? If not, download and install that. Then, in the Logging page you can select "Event logging". With this you can actually see the controls being sent to FS -- the ENGINE_AUTO_START control is sent no matter how the Ctrl+E arrives. If this isn't occurring it sounds like something else is also happening when you press that button. Perhaps you have it already assigned in FS itself to do something else, and that is interfering with the auto-start? Well, I think that certainly indicates that you have forgotten to de-assign the same button from other actions in FS. Assigning it directly to the FS control is much more efficient in any case than assigning it to a keypress which is in turn assigned (in FS) to the control. In fact, for all FS controls already assignable in the FS Options-Controls-Assignments dialogue you do not need to use FSUIPC at all -- why not simply assign it in FS? If you do that, FS will automatically deassign it from whatever else it is doing there. You seem to be making a very complicated job of it? Regards, Pete -
Feelthere PIC ERJ145 throttle problem
Pete Dowson replied to zfehr's topic in FSUIPC Support Pete Dowson Modules
Great! Neither the exact solution one might wish for, but at least workable. Thanks! Thanks. It will be relaxing by being different -- leaping on and off steam trains in northern India. I shall return quite fit but exhausted (physically though, instead of mentally! :wink: ). Good flying now! :) Best regards, Pete -
Feelthere PIC ERJ145 throttle problem
Pete Dowson replied to zfehr's topic in FSUIPC Support Pete Dowson Modules
Okay. Thank you very much. These things gnaw at me, you know. I enjoy techincal interchanges and get rather confused when emotive words start appearing. Okay, thanks. That will be interesting. Regards, Pete