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Pete Dowson

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Everything posted by Pete Dowson

  1. Isn't a Newton a unit of force, or thrust if you like? I don't know of any throttle controls calibrated like that, and they certainly are not in FS. Each aircraft is different in any case. There'll be something in the Aircraft.CFG file I expect. You can read back the current thrust, for example offset 204C for Jet Engine 1. There are separate values for Prop Thrust. They're in pounds, but I expect you know how to convert. You could adjust the throttle up or down till you get the thrust you want. I think this is how a real throttle would operate too, no? Regards, Pete
  2. The only difficult one was FS2000 really. with FS2002 and FS2004 (which are the same as far as this is concerned), you simply make the correct assignments in FS (Options-Controls-Assignments), then, when you've checked they are working go to FSUIPC. With the USB CH devices I thought the installation of the CH drivers would get you the correct assignments in any case, so most should already be done. Then there are two ways of getting reverse on the levers, one using the CH drivers themselves and the other using FSUIPC -- the latter is described step by step in the user guide. Bob "Sticky" Church has written some very specific instructions for the CH quadrant, showing both methods I think. Check out http://www.ch-hangar.com. If anybody could please direct me to simple instructions on how to assing reverse thrust on fs9 with ch throttle quadrant I would really really appreciated. as you can tell I'm new with all this so I need your help. :wink: Thanks in advance. Carlitos
  3. Yes, it just increments it. Of course, if an aircraft disappears, FSUIPC will empty its slot and re-use it. Otherwise it will soon run out! There should be at least once cycel with the slot free, but don't rely on that. Use the id to check identities. Note that the aircraft doesn't have to "disappear" to have its slot freed or re-used -- on landing it will move from the airborne to the on-ground table and vice versa on takeoff. And aircraft are "disappeared" when they go out of the range set. Yes, of course. It is only a device to allow programs to only scan the part of the table used so far. Regards, Pete
  4. What do you mean by "N"? Where are you setting the throttle in %? The throttle values in the offsets in FSUIPC run from 0 (idle) to 16384 (max), just as it says. Negative values give reverse thrust where available. Please check the Programmers' Guide in the SDK. That's what it is for. You will see the control lever values for Engine 1 at 088C to 0890, for example. Pete
  5. You have FS9.1 (the FS2004 update from last September) but an earlier version of FSUIPC which, as it says, is not compatible. Just download the current supported version from http://www.schiratti.com/dowson. BTW the Microsoft read-me that cane with the update also says to do this! Regards, Pete
  6. There's no such thing as a "registered" FSUIPC 2.9x -- registration wasn't introduced until 3.00. Also, TrafficLook works with unregistered installs as it has an access key built in. It sounds like it is a bad User key problem you have. Zip up your FSUIPC.KEY file and send it to me at petedowson@btconnect.com so I can check it. Regards Pete
  7. Each engine has a throttle value. If you want to adjust them all together without actually writing them yourself you would have to use the generic FS throttle control via 3110, whilst also ensuring that the mask for engine selection in 0888 selects all the endines. (0888 is the E+1 2 3 4 selector). Then FS will write them for you. Pete
  8. Does the gear stay down when YOU operate the switch? It sounds like you have no power to operate the gear, or you are in slew mode or something. FSUIPC does not control visuals, all that is happening when you write that 0 is that a "Gear Up" is sent. Try pressing "G" on the keyboard. Pete
  9. Sorry, I'm confused. what other way? Did you check what happens when you apply limits, as i suggested? See FSUIPC's wisibility page. All the facilities in FSUIPC for graduated visibility, applying lower and upper limits, use the same part of FS as that 2DF0 offset. Please cross-check. What you describe sounds very much like a typical video driver problem. These visibility fiddles are nothing to do with the weather, they operate on the graphics control part of FS. Regards, Pete
  10. Really? Only 16? That is surprising. Sorry, I know nothing at all about multiplayer. Check offsets 3F00-3FFF in the programmer's guide in the SDK. Regards, Pete
  11. You cannot 'set' the IAS at all. The IAS is a result of computations in FS, not a control. You control IAS by throttle and pitch, mainly. You most certainly can control the gear with 0BE8. Wite 0 to make the gear retract, or 16383 to get the gear down. That's the control you have. You cannot "set it" to a particular position, only start it moving up or down. Locations 0BEC - 0BF4 are readouts to tell you where the gear is at any time. Writing to them has no effect. Regards, Pete
  12. No, not via FSUIPC. Only the multiplayer interface can introduce "guest" aircraft. You can do that with multiplayer. Check the Microsoft official SDKs. No. the type comes from the aircraft data loaded from the Aircraft folder. You can, through FSUIPC, cause another "flight" to be loaded which, in turn, loads a different aircraft from the Aircraft folder. Loading a different aircraft into FS is a very major event. 90% of the locations which FSUIPC accesses to get the data for its interfaces are destroyed and re-created when a new aircraft is loaded. Regards, Pete
  13. The verson of FSUIPC you are using is not 3.40 or later, then. Earlier versions are not compatible with FS9.1 (which has tha build number 9.01.40901). The current version, available from http://www.schiratti.com/dowson is 3.45. Just download it, and copy the FSUIPC.DLL into your FS Modules folder. If you were registered and you deleted all FSUIPC.* files, you will need to reenter your registration details. Otherwise just replacing the DLL will bring you up to date. Regards Pete
  14. That sounds like a video card or driver problem. What happens if you limit visibility to similar values using the FSUIPC options? They drive the setting in the same way. 0F8C is nothing to do with the fiddles used to override visibility values. That's just a conversion of the weather read-outs available in more detail elsewhere. Regards, Pete
  15. I think Bob's answer is correct, nonetheless. If you want revers on thr throttle axes FSUIPC has to use a different set of FS controls which run from 0 to +16384 for forward thrust and use negative values for reverse. The standard throttle controls available in FS itself support forward thrust only, with values -16384 for idle to +16384 for max. By using FSUIPC's individual throttles you are probably confusing the programming in the panel. You will have to do as Bob suggests I think. Regards, Pete
  16. Sorry, I am really very very busy at present and cannot go chasing threads. If folks want help with anything they'll need to provide details here. Regards, Pete
  17. Thanks. I'll need to install FS2000 on my test PC so I can debug it. Evidently the message I am expecting to see isn't arriving for some reason. I'm not sure I can solve it, but I'll take a look. Incidentally, all the stuff I put in 3.466 and 3.467 to try to make sensible decisions about when to propagate time changes is useless. It does manage to reduce the number of what may be thought of as "unneceassry" or spurious AI traffic reloads, but in so doing it defeats the object of trying to prevent later crashes. In my first proper lengthy (1 hour is lengthy for me these days!) test flight with this and FSRealTime running, I got an AI Traffic loading hang half way through. :( I'm going to make a couple of options (INI file settable) for now so that folks can make their own decisions, until I can work out a proper solution. Regards, Pete
  18. Just replace the DLL(s). You don't need to re-register unless you delete crucial files, re-install Windows, or transfer to another PC. Regards, Pete
  19. Did you try using a simple Search? Searching on "RPM" brings me to offsets like 0896, 0898, 08C8, 0908, 2400, 2408. And that's just for engine 1! Should be enough for any one! :wink: Please try using search, it saves me the almost impossible task of making an index! :? Pete
  20. Why not enable the FSUIPC wind smoothing? Pete
  21. If you want to release it as freeware for use on unregistered FSUIPC installations you will want an access Key. Check the FSUIPC SDK for the Access Registration document -- section 4 onwards. When you are ready, supply the details and I will make a key. Best to build it into the program for automatic access, as it saves users a lot of hassle. You'd be surprised how many ways there are of not entering an application key correctly! :wink: Regards, Pete
  22. I replied to your email already. Regards, Pete
  23. Are they all trying to plug into a single game port? What's an "AV-1"? First thing to check is connections and cabling. A standard game port can support 4 axes and 4 buttons (though some products use combinations of the 4 buttons to provide up to 15, provided you only press one at a time). But to get all the devices actually connected there would be Y-cable connections and so on. If those are wrongly configured nothing may work. Next thing to check is that your game port is actually enabled. Look in the Windows device manager, see if an active game port is listed at all. If not then it may be because it is disabled in your BIOS settings, or because there's no driver installed for it. If the game port is on your sound card you'd need to check your sound card drivers. Then make sure it is all recognised in Windows' game controllers. For one game port it will look like one device to Windows, so it may need a special driver. If your hardware devices came each with their own drivers and they all connect to one game port, you have a problem because you can only use one of the supplied drivers. You could see if one of the generic drivers provided by Windows works (2-axis joystick plus rudder plus throttle -- I'm ignoring the AV-1 at present because I don't know what it is. Failing all this I'm out of ideas I'm afraid. Maybe you will find help in a hardware forum, or the general FS2004 Forum. That is if no one else here can help. Regards, Pete
  24. Personally I've not found the taxi wind to be needed in FS2004 as it was in previous versions, so I never use it. I really thought it was more for beginners? Of course it wasn't implemented in FS2004 for the first year or so because I couldn't find a way to influence the wind directly. So maybe I became more proficient! :o :? :wink: The idea is interesting, though it is complicated also by the wind smoothing option, especially on take off. When you say "ATIS wind" that isn't necessarily the real wind affecting the aircraft. I would be acting on the "ambient" wind, which is also the only one I can control directly -- providing I rewrite it every frame, which I do. If you would like to try it I will take a look and maybe will send you a special test version of FSUIPC by email. You test it on assorted aircraft and let me know (there's no point in my evaluating it as I am reasonably happy without taxi wind at all). After the next version (3.47) which I hope to release within a week, There will have to be a longer gap (other commitments plus a holiday!), so maybe I'll send something to try this weekend. Maybe I have to call this "progressive taxi wind" or "proportional taxi wind" and still allow beginners to use 1 knot? :wink: Regards, Pete
  25. It's Dowson, actually, but you can call me Pete. No, not at all. The key checking I referred to was for USER keys, if you re-read it. The application keys for those freeware modules have not changed. The difference between 3.40, issued nearly 6 months ago, and all the releases since then is the tightening up of checks on USER keys. If you are not using any then it doesn't apply. If you are, and the applications work without them, then I need to investigate. Please do not try to put other words in my statements. there is a series of possibilities. One is that there is a problem which will be shown in the Logs, but since you only tried 3.40 and 3.45 and nothing in between even those may not be so helpful. The second is that you are using User keys and there is either a problem with them due to my tighter checking, so I need to look and see, or, indeed, that the keys are not genuine. I am not selecting any one of those, but it one case I need logs and in the others I need the KEY file. Do you understand now? Maybe, I don't know. I have absolutely no information to go on. Sorry. The only thing you've told me is that they worked in 3.40 six months ago nearly, but not in the supported version today. For all I know they may work in the interim test version supplied in the announcement above. Okay, thank you. But please also try the interim version. Maybe by the time you arrive home it will be 3.467, which I am testing here and should put up in place of 3.466 some time Friday. Regards, Pete
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