
airforce2
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Everything posted by airforce2
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Major problem with LDS 767 A/T and PFC hardware.
airforce2 replied to B777ER's topic in FSUIPC Support Pete Dowson Modules
Hi Pete; The LDS team released an SDK with the 767 add-on which gives access to a variety of extern variables, including one with the A/T state (via an IPC DLL they provide for their panel). If you don't have it already, hopefully a member of their team will provide it to you shortly. Cheers -
FSUIPC Compiler/Interpreter
airforce2 replied to JohnS737's topic in FSUIPC Support Pete Dowson Modules
I could envision a few uses for such a beast... Cheers -
Problems with Throttle assigning and ATR 72-500
airforce2 replied to Grepa's topic in FSUIPC Support Pete Dowson Modules
Lots has been written in the F1 ATR forum on the interaction of FS throttle inputs and the auto-torque on the F1 ATR. For the F1 auto-torque to work, the throttle input needs to be at 0 (idle). Any throttle movement...even the fidgety back-forth drift caused by a noisy pot, will cause interference with the panel's auto-torque control. That, unfortunately, is a panel programming characteristic, not an FSUIPC problem. I got around the prop beta (reverse) problem by assigning reverse to a separate lever on my PFC quadrant. Probably not an option on the CH unit. Regards -
Interesting...but what's it used for? Are you building a sim with real avioncs boxes? Sounds kinda expensive... Cheers
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The keplerian elements that describe the orbits of the 24 GPS birds are readily available in multiple venues on the internet. It's a relatively straightforward process to compute the azimuth and viewability of the sats for any given date/time (epoch). But...that said, it's a lot of computing power being devoted to a really esoteric piece of background data that one would almost never look at in real day-to-day ops. Regards
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Mouse control with Track IR
airforce2 replied to TornadoWilkes's topic in FSUIPC Support Pete Dowson Modules
Hmmmm...a set of offsets for "user head position" could be very useful, indeed. That way, when somebody sends in a log file with a problem with an FSUIPC-enabled program, the support staff can first check to see if the head position offset indicates that the user's head position is "up his... OK...never mind... :mrgreen: Just a spurious thought... Cheerio -
Spoiler opening when turn right or left
airforce2 replied to luca1971's topic in FSUIPC Support Pete Dowson Modules
All three of the airplanes you listed are actually fitted with spoilerons, which behave exactly as you describe in real life. In the aircraft.cfg file, under the airplane_geometry section, there is an entry "spoilerons_available" When set to 1 it enables this type of flight control action. So if's there, it's because the FDE designer put it there. Regards -
Hi Pete; Actually, the takeoff thrust setting on the 727's center engine is always a tad higher than 1 & 3 because the bleeds are shut off on that engine. Use of asymmetric thrust to aid in ground handling on a jet with tail mounted engines isn't particularly useful. Anyway, absent abrnomal circumstances, having the two outboards slaved together and the center separated does make some sense. Cheers
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Hi Pete; Along these lines, also an option to map one lever to throttles 1+3 would be helpful for 3-engined birds. Right now with a 2-throttle quad, you have to do 1+2 and 3. Cheers
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I am on the edge of despair
airforce2 replied to speight's topic in FSUIPC Support Pete Dowson Modules
Try running DXDIAG also...go to windows start -> Run and type "DXDIAG" in the window. It'll do some basic testing on your drivers w/r/t DX. Don't know what the SIS utility is, but anything flagging a memory error with the kinds of problems you're having calls for a closer look. Did you run memtest86 as I recommended? I've found that utility to be very good at finding physical memory problems. It also might be worth swapping the two memory modules as well. Regards -
I am on the edge of despair
airforce2 replied to speight's topic in FSUIPC Support Pete Dowson Modules
Howie; It's very unlikely that the drivers which came on the CD for your video card are up to date. Win XP SP2 includes an imbedded update to Direct-X 9.0C, and many older drivers have big problems with the new version of Direct-X. Recommend you update with a recent version from http://www.guru3d.com or the nvidia website. WinXP SP2 also included many changes to networking components, and it's possible your LAN drivers aren't current either. Likewise, the Soundblaster 2 drivers should be updated from the Creative website. I'd recommend you find a memory check program like Memcheck86 (http://www.memtest86.com) and run it for several hours to see if there's a problem with your RAM or some other part of the memory subsystem. Also, the freeware program MBM may help in resolving the temp indication issues. Most CPUs have more than one thermistor, so varied readings can happen, but not usually by that much. Also see this article: http://www.vanshardware.com/articles/20ttling.htm A hot spot on the CPU could cause the hardware to throttle the CPU, with the possibility of system instability. A hot spot is easy to create with less than fastidious attention to heat sink bonding. Or...also possible is a CPU with a faulty thermistor. Honestly, my less-than-fully-informed guess would be a driver problem...but the odd CPU temp readings are a troubling sign that needs a closer look. Good luck -
The short answer: FS does not perform any meaningful simulation of engine vibration for any type of engine. Values produced (for jets only) are notional. The prop amp indication is an equivalent to the engine vibration readings in a jet engine. The prop amplitude is a measurement of the peak amount of vibratory motion per unit time, and is proportional to the magnitude of the mass imbalance on the prop assembly. Resonant vibratory stress becomes a problem if either an excessive mass imbalance is present (prop/gearbox/engine is not balanced properly) or also possibly by the resonant effect of the regular power pulses applied to the prop by the power-stroke detonation in each cylinder of a reciprocating engine. This explains why some recip powered aircraft have ops limits which prohibit sustained operation of the engine in certain RPM ranges that produce this power pulse resonance. That said, modeling of vibration response of a particular recip/prop combo is well, well outside the bounds of what MSFS will do. It'd be an interesting add-on feature. Cheers
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"FS9 Shutsdown Unexpectedly"
airforce2 replied to jeh2k4's topic in FSUIPC Support Pete Dowson Modules
Pete; Last night my car started making this kinda funny ker-chunky sound, with a little bit of high-pitched wheezsazz noise at times. At the same time, my son's GameCube started randomly re-booting, usually right around the time I told him to head for bed. I usually flash the lights at him, and I think the GameCube may be plugged into the same socket as the lamp. These two events certainly cannot be coincidences. I have four college degrees, and wrote a computer program once, and I feel sure that it must be a bug in FSUIPC. Fix it or else!! :lol: Cheerio Bob -
WideFS General Questions
airforce2 replied to jimbailey's topic in FSUIPC Support Pete Dowson Modules
SBRelay must be run on the host PC. SBHost and SquawkBox both run just fine on a client PC using WideClient in lieu of MSFS. Regards -
OK Pete. Nothing as ominous as stolen keys there. Looks more like they've written an add-on panel that may not coexist with the most popular add-on utility in FS-land (FSUIPC) and choose to suggest that people now need to contact you to resolve the perceived incompatibility with their stuff... Personally, I'd rather be able to use ActiveSky, FDC, Squawkbox, and my PFC flight controls than use their panel anyway. Cheers
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Pete; Might be a good idea to have a look in the FeelThere forums...their developers seem to be quite content to quickly point their fingers at FSUIPC as the root cause of a number of their new add-on's problems. Cheers Bob
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I wrote a few netpipes test apps and noted the same...widely variable lag and jitter. It was unuseable for any real-time IPC needs. Regards
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Pete; Please accept a monster-sized thank you for the dual-protocol support in the latest WideFS! The road has been rocky since the switchover from IPX to TCP/IP several years ago. I had, over time, stabilized things into a reasonably smooth system, but the recent combo of Win XP SP2 and all the networking changes it brought, then FS9.1, and then a motherboard failure, threw everything out of whack again, and I have simply not been able to get it under control. Though FS was clearly writing a steady stream of packets, they were arriving to the clients in bunches, with surging and ratcheting readily apparent all over the distributed system. I think there are simply too many processes that touch on TCP/IP control, due to security, internet throughput and other issues. To make a long story short, I installed IPX on my two Win XP Pro machines, and in a few minutes I had a near-perfect smooth flow of data. Coupling FS 9.1 running at 30 fps with the latest Project Magenta builds yields the best performance I've seen on a distributed FS system ever. I can't imagine ever going back to TCP/IP...hope you'll continue to support it in WideFS. Cheers
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PFC Controls with Frolov Dash 8
airforce2 replied to CGTHX's topic in FSUIPC Support Pete Dowson Modules
To use Oleksy Frolov's panel with the PFC controls, you have to assign your engine controls in the PFC setup to engines 3 & 4 rather than 1 & 2. I'm not sure why he did this...seem to remember a conversation a while back about direct access to DirectX by the panel for the normal throttles. I do it this way and it works just fine. Regards -
Doctor Dowson to the rescue once again! Thanks Pete. Cheers
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This makes sense...I confirmed that the PSS A320 A/P is using only elev trim for pitch control. It does not use the FS A/P...it controls the trim directly. It appears that the 330/340 also uses elevator, which would explain why it works when the 320 doesn't. There's a gent persistently experiencing the opposite problem on the PSS forum...his A/P works, but the joystick axes are dead when he disconnects the A/P for a manual approach. He also gets a full-nose down trim runaway during taxi in after disconnecting the A/P. Sounds like there may be a connection. Regards
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I'm not sure that's all of it. I fly the PSS Scarebuses with a full PFC yoke/throttle/rudder combo with no problems. I currently use FSUIPC version 3.317. Regards
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I experienced this diving behavior several times, although I am not sure what precipitated it. It was soon after the FS2004 update for FS9 came out, as I recall. I fixed the problem by creating a new flight in FS using the default B734, and with the engines running I switched to the PSS Scarebus 320. Voila...no more Ju-88 Stuka noseovers. I suspect the problem was some lingering .flt file settings...so far the only known way of resetting them all is to load a default MS airplane. Regards
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If all you're trying to do is run FS9 across several monitors, the best solution may be to buy one of the many fast dual-head video cards on the market, and run two monitors off one PC. And to a lesser degree of performance, it's also possible to run a 3rd and 4th monitor off a second (PCI) video card on the same PC, assuming you only want instruments and not 3D views. I run FS9 on a 3.06GHz P4 with a dual-head 256MB nVidia FX5600 Ultra, giving me two 1280x1024 displays that appear to the PC as a single really-wide 2560x1024 display that does DirectX or OpenGL acceleration across both. I also have a PCI nVidia MX440 card that runs a third monitor at 1024x768 resolution, 2D only, and it works quite well for instrument panel displays. On my secondary PC, I have another dual-head AGP card, a 128MB nVidia GF4 Ti4600 driving two 15" LCD monitors at 1024x768. I use this PC for Project Magenta, Radar Contact, ActiveSky, SquawkBox, and a few other utilities all running over the LAN via WideFS. I find that multiple diplays on multiple PCs is very cumbersome...getting displayed wx to synch across machines, for example is nigh onto impossible. Cheers
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Where can I contact Bob Scott ?
airforce2 replied to PhilippeV8's topic in FSUIPC Support Pete Dowson Modules
Phillippe; If you had to fix the old wraparound bug, you are using an extremely old (the very first, in fact) version of the VB .Net SDK interface. I highly recommend that you use the latest version. I use VB .Net programs built upon the SDK here regularly for a number of different utilities. Cheers Bob Scott ATP IMEL Gulfstream II-III-IV-V L-300 Washington, DC