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airforce2

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Everything posted by airforce2

  1. Pete; I ran into an issue with the FSL A320 and FSUIPC steering tiller control. The steering control in the FSL panel sets the nosewheel steering angle as an exponential function of the tiller input, which makes fine control of the nosewheel at steering angles above ~10 deg nearly impossible using the short-throw (~15 deg) twist-grip axis on my T.16000M stick. I tried using the slope function by assigning the rudder and steering tiller axes as direct to calibration and then setting a negative slope (-4) in the tiller axis calibration to counteract the excessive nonlinearity, but the rub is that apparently the combined tiller/rudder input is being made to the rudder axis and not to the steering axis in P3D. I was able to make it work programmatically in my flight control driver by reading the post-calibration tiller value at offset 0C08 and then rewriting that direct to the FS steering set control (66818 via write to offset 3110). But...it would probably be helpful for others that don't have custom-programmed flight control drivers to be able to send a calibrated steering input to the steering axis rather than the rudder axis. The FSL Scarebus does its own mixing of the tiller and rudder inputs, and expects the tiller input to come in via the P3D steering control. Perhaps a special case where MaxSteerSpeed=0 could be used to force no mixing, but still allow a calibrated value to be sent via the direct-to-calibration path to the native steering axis rather than mixed and sent as a rudder input? Cheers Bob Scott
  2. Pete; In my case, I have a "smart" sync coded that, when active, syncs the axes when the axis inputs are set close to the master axis for a second or so, and unsyncs them automatically if a throttle is moved out of the capture range (e.g. engine failure, use of inboards or asymmetric thrust during taxi etc). So if I move a slave throttle axis slowly into the sync capture range, as soon as my code activates the sync, the slave axis freezes short of reaching the value of the master axis and becomes unresponsive to further axis movements. Once I figured out what it was doing, I just coded the master axis to "wiggle" (briefly make a small temporary change and return it to its original value) after the sync is activated, forcing all the axes to line up with the master. But it was something of a surprise to have sync active but the throttles remaining out of alignment until the master axis was moved. It's not worth a lot of work...just thought initializing the axes to a synced state at activation would be simple. It's easy enough to code around if you understand how it works. Cheers Bob
  3. Pete; One other thing I've noticed when tinkering with axis sync, is that if it is engaged with the synchronized axes out of sync, they remain that way until the "master" axis value is changed, at which time all the axes are written out the same as the master axis. Not critical for me, but I'd recommend that the slave axes be actively set one time as part of the sync activation so that the axes are properly initialized into a synchronized state prior to master axis movement. Cheers Bob Scott
  4. Pete; 4.963f crashes on startup in P3D 3.4.22 on Win 10. Logs and ini file attached. Cheers Bob FSUIPC 4.963f crash logs.zip
  5. Yep, Win 10, version 1607 (Anniversary Ed). The Official Operating System of Purgatory. If you still want error log info, I know I had some detail there, but that machine is shut down and I'm headed up to inspect my pillow now. Cheers Bob
  6. Hi Pete--no go with 4.963c--P3D (3.4.22.19868) crashes on startup consistently with the test version. Never gets to the Scenario Setup page. Reverted to 4.963 and it starts up again normally. Last line in the FSUIPC log when it crashes is FS UNC Path = "\\HUD\P3Dv3" in a normal run the joystick scan would come next. Regards Bob
  7. Thanks Pete. Never saw this before, because I had never tried using the FSUIPC sync. I have a custom hardware input handler that was managing that, but small differences in axis values, presumably due to DirectX calibration issues were bugging me. The handler takes an input value from the hardware, applies a mathematical transform to convert the input to a linear transducer position, and then injects it into the sim with a virtual device driver. When my sync code is active, the value injected on each throttle axis via the virtual joystick is the same for all axes, but apparently some sort of MS device calibration is being applied, and the values for the axes aren't equal by the time FSUIPC gets them. Close, yes, but not equal. So I decided to try the sync in FSUIPC and discovered this. BTW, (I hate to ask) is the same issue present for reversed prop and mixture axes when "Throttle sync to sync Thr/Prop/Mix" is set? Cheers Bob
  8. Hi Pete; I'm using P3D 3.4.22 and FSUIPC 4.963 (same behavior also in 4.962a) I have my throttle axes reversed in the joystick calibration page. If I engage the throttle sync (with hotkey, or toggled using the control in the button programming page), my reversed throttle axes are flipped back to their unreversed state while sync is active, making full fwd on the power levers idle and full back max power. When I hit the toggle again to disengage throttle sync, the axes go back to their (desired) reversed state. Cheers Bob Scott
  9. Pete...the link says "q" but the file it points to is "p"--is that a problem? Regards Bob
  10. Hi Pete; Just sorted through a vexing issue with FSUIPC 4.959n on FSX, where assigned alpha joyname assignments are not respected when multiple devices with identical names (but unique serial numbers and GUIDs) are present. It appears that the joyname FSUIPC is detecting for a device is related somehow to the ordering of the GUIDs (inversely?), and does not respect the joyname assignment in the ini. I have attached an excerpt from the .ini file where the joynames are defined, and a log file. If I define two joynames as below (the short numbers represent GUIDs relative to their lexicographic order): Q=BU0836X Interface Q.GUID={1} Y=BU0836X Interface Y.GUID={2} or with GUIDs swapped Q=BU0836X Interface Q.GUID={2} Y=BU0836X Interface Y.GUID={1} either way the yoke controller was always detected as joystick Q, which is my throttle quadrant, and the quadrant was recognized as joystick Y, my yoke. Without the alpha assignment, the yoke's joystick controller properly associated with GUID 2 and worked. If I change the assigned letters as below, then the yoke controller is detected as joystick P and the quadrant as Q, again even when the GUIDs are reversed: Q=BU0836X Interface Q.GUID={1} P=BU0836X Interface P.GUID={2} or with GUIDs swapped Q=BU0836X Interface Q.GUID={2} P=BU0836X Interface P.GUID={1} So this second case works to make the associations I wanted, but the effect is not apparently because of the joynames assignment, but rather the order of the assigned letters and perhaps something else in the background (device serial number maybe?) Regards Bob Scott log etc.zip
  11. Bueno...thanks. Take your time...I cannibalized a bunch of unused keyboard commands in P3D and temporarily redefined the commands using some of the non-shifted keypresses I freed up. Cheers Bob Scott
  12. Hi Pete; Using FSUIPC 4.955g (same problem with 4.955d it appears) in P3D 3.3.5 I have a profile that sends keystrokes as an axis is moved through its range. I set it up in the sim, and it works as defined until I shut down and restart the sim, and then it takes the SHIFT-F1 through SHIFT-F5 mappings that I had set and redefines them as (unshifted) F1-F5. I define, for example, the first one as keycode 112+1, then 113+1 etc to 116+1. After reload, they always revert to 112+0...116+0 From FSUIPC.ini in the axes.PMDG 777 section after shutting down: 11=QR,8 12=QR,D,-15859,-13184,1070,368 -{ Entering=key press & release: shft+F1 }- 13=QR,U,-12398,-8164,1070,369 -{ Entering=key press & release: shft+F2 }- 14=QR,B,-7999,-552,1070,370 -{ Entering=key press & release: shft+F3 }- 15=QR,B,2013,4261,1070,371 -{ Entering=key press & release: shft+F4 }- 16=QR,U,10191,15873,1070,372 -{ Entering=key press & release: shft+F5 }- And here's the same segment of the .ini after sim is restarted: 11=QR,8 12=QR,D,-15859,-13184,1070,112 -{ Entering=key press & release: F1 }- 13=QR,U,-12398,-8164,1070,113 -{ Entering=key press & release: F2 }- 14=QR,B,-7999,-552,1070,114 -{ Entering=key press & release: F3 }- 15=QR,B,2013,4261,1070,115 -{ Entering=key press & release: F4 }- 16=QR,U,10191,15873,1070,116 -{ Entering=key press & release: F5 }- Any ideas? Cheers Bob Scott
  13. Thanks Ian. I finally got to it on my Verizon cellular data connection, but both Comcast and OpenDNS are not finding it still. I guess it'll update eventually... Cheers Bob Scott
  14. I can't get the main download links from schiratti.com nor the beta downloads on the updated modules page here to work. I get a "could not find host" error (i.e. DNS server is not able to find/resolve fsuipc.simflight.com). Same thing for the main http://simflight.compage...but oddly, the forums still seem to work. Regards Bob Scott
  15. Hi Pete; I am getting a Win 7 "A fatal error has occured" message in P3D V2 that appears related to FSUIPC 4.923. I have a bare install of P3D with only FSUIPC added--if I disable FSUIPC in the dll.xml, exit from P3D occurs normally. If I enable FSUIPC, it always crashes on exit. It appears to be a relatively benign error, in that I can't see any obvious adverse effect. As I recall, there were some menu-system related problems with P3D V1.4 a while back...wonder if it might be related. Cheers
  16. Pete--I just tested your suggested fix from post #12 above with UseAxisControlsForNRZ=Yes in the 777's joystick calibrations section. Worked as advertised--now the throttle axes do not interfere with the PMDG autothrottles. Thanks for that! Cheers Bob
  17. Hi Pete; Was tearing what little is left of my hair out last night trying to discern why the autobrakes in the PMDG NGX had suddenly stopped working. I had apparently made a global change when I assigned the pedal axes direct to calibration while trying to get the Aerosoft Scarebus to behave in-between catastrophic CTDs. I deleted the FSUIPC assignment for the pedal axes and set the NGX' aircraft-specific calibration page to "not processed", but could not get the autobrakes on the NGX to return to working. It turned out that FSUIPC had left a dangling assignment in the calibration section of the .ini file (LeftBrake=0) which somehow had FSUIPC still intervening with the brake axis or axes. The PMDG NGX autobrake does not play well with others--pretty much any intervention by FSUIPC causes the autobrakes on the NGX to malfunction. I found that I had to manually remove the LeftBrake= line from the Calibration section to get things to work again. Oddly, the RightBrake= line had been deleted, so I pass this along in case there might be a minor bug that's preventing the removal of the appropriate lines in the .ini when the assignment/calibration is deselected in the menu. I'm using 4.859m Happy New Year to you and yours.
  18. Pete; I've been using 2/3/4 separate throttles and a single-lever all-throttle reverse lever config with my PFC gear forever. I recently replaced the pots in my PFC yoke/quadrant/rudders with Hall Effect sensors and the quadrant electronics with Bodnar USB joystick interface boards, so I can't use the PFC driver any more to do that. The commercial add-on in question appears to intercept throttle inputs at 3330/3332 and then uses those as inputs to a FADEC simulation...effectively fly-by-wire control for the engines. If the throttle axis inputs are negative by virtue of a throttle lever calibrated to go into reverse range, the FADEC code sees those negative values on offsets 3330/3332 and puts the engines into reverse. If the reverse range is selected with a separate throttle lever, 3330/3332 remain at zero and it has no effect. I guess what might be baffling me is that there is no reverser "axis" listed in either the FS control axes menu or the FSUIPC for Programmers document...my belief was that the reverser input was somehow combined with the throttle inputs and applied to the simulation via a negative value on the throttle axis, as throttle is the only "axis" listed in either document for engine RPM control. Anyway, I ended up solving the problem by programming the reverse lever to send a string of FS throttle-decrease controls...but I remain curious as to where the reverse input from a separate axis is applied to the simulation. Cheers Bob
  19. Hi Pete; I'm trying to get a joystick controller that uses two throttle axes and a separate reverse axis to work with an FSX add-on that uses FSUIPC4. When reverser is applied (the output as shown on the reverser calibration page appears OK, ranging from 0 to -4096), the throttle input offsets at 3330 and 3332 do not reflect the reverse input, so the add-on does not respond to the reverser application. If I set up the throttle axes to have a reverse range, then the reverse values are reflected and the reverser works. Is the absence of the reverser input from a separate reverse axis at the post-calibration throttle offsets a bug or a feature? Cheers
  20. Hi Pete...yes, I did try that, but how does one get a calibrated value sent direct to an FS axis? All I could seem to manage to get to the axis was the raw PFC axis value rescaled to the FS axis range. On a related note, is there a way of setting the reversers via an axis input? The regular throttle offsets, for example at 088C/089A, don't work with the Wilco bus, as his code watches for input events. When I send values from -16383 to 16383 to the axis, that corresponds to the 0-100% throttle range. Cheers Bob
  21. Hi Pete; I just did something like what you recommended here to get my PFC throttle quadrant to work with the Wilco Scarebus. In doing so I got to thinking that it might be a good feature to add to either the PFC driver or FSUIPC to allow a FSUIPC-calibrated value to be applied directly to the axis input. Anyone using a standard HID control device has the option of calibrating that in Windows or possibly in FS itself...with a PFC setup, the best I could do with FSUIPC was to send uncalibrated values direct to the axis, which makes it impossible to scale the inputs, establish dead zones or use the control curves elsewhere available. It wasn't hard to write a mini-driver to do that, but custom programmatic solutions are only available to a relatively small number of us with that skillset. PFC users in particular might appreciate being able to use their gear with the growing number of fly-by-wire implementations. Cheers Bob
  22. A quick post-script on this--it appears the problem with ATC.DLL crashes was related to either flashing a new BIOS that put my overclock right on the ragged edge of stability, or some issues with nVidia's 196.21 drivers, or some combo of the two. Not sure why I saw the same ATC.DLL fault each time, but getting the overclock stable again with a Vcore change and reverting to 182.50 drivers seems to have slain the dragon. Or maybe it was the dried lizard's feet positioned facing towards Salem on top of the CPU case... Also, FWIW, I had unchecked the voice checkbox in the FSX sound control dialog, but left the slider up--turns out that does not turn off the voices. That checkbox only allows the voice sounds to be redirected to a different sound device than the other acft and environment sounds (i.e. to a headset). Turning the voice slider down is what's needed to kill the ATC sounds. Cheers Bob Scott Colonel, USAF (ret) ATP IMEL Gulfstream II-III-IV-V Colorado Springs, CO
  23. Hi Pete; I am seeing the same thing... a lot of crashes due to atc.dll in FSX when using Radar Contact v4.3, and also I am hearing FSX's ATC voices at low level in FSX even with the "voice" checkbox unchecked in the sound dialogue. I run RC on a remote PC via WideFS. Regards Bob Scott Colonel, USAF (ret) ATP IMEL Gulfstream II-III-IV-V Colorado Springs, CO
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