Carda1972 Posted November 3, 2017 Report Share Posted November 3, 2017 This is amazing news FeelThere! Looking at that arrival strip I get tears in my eyes out of joy! Not a complaint but a request: While working on the coding for arrivals, is there any way to make them not spawn on a runway where they cannot land on (due to runways is too short). How awesome would that be :) Thank you for correcting the problem on arrivals FeelThere team! Link to comment Share on other sites More sharing options...
Sky King Posted November 4, 2017 Report Share Posted November 4, 2017 Okay -- unannounced project? Any hints? Link to comment Share on other sites More sharing options...
VenturaGuy101 Posted November 4, 2017 Report Share Posted November 4, 2017 FeelThere has not announced anything about their other project other than it involves other developers and it is not simulation or air traffic control. See FeelThere response at the end of topic below. See: Link to comment Share on other sites More sharing options...
winsaudi Posted November 6, 2017 Report Share Posted November 6, 2017 For FeelThere & crbascott: Kudos to both of you. Craig for your forensic examination of potential problems with the T3D engine which produced an excellent fact based assessment and to Vic for being open to Craig's results and to decide that an SP is necessary. This approach drives the improvements from which we all benefit. Many thanks guys. Wayne Link to comment Share on other sites More sharing options...
FeelThere_Vic Posted November 7, 2017 Report Share Posted November 7, 2017 On 11/3/2017 at 4:03 PM, Carda1972 said: This is amazing news FeelThere! Looking at that arrival strip I get tears in my eyes out of joy! Not a complaint but a request: While working on the coding for arrivals, is there any way to make them not spawn on a runway where they cannot land on (due to runways is too short). How awesome would that be :) Thank you for correcting the problem on arrivals FeelThere team! Your wish just came true :) During testing we found the problem that caused the wrong sized airplane lining up to a runway so we fixed it. Link to comment Share on other sites More sharing options...
Carda1972 Posted November 10, 2017 Report Share Posted November 10, 2017 Can't complain about the progress you're making Feelthere team! It's gonna be awesome. I just can't stop bugging you so.... here is one more thing, now you are hard at work at the arrivals coding: If you noticed that KAP who was diverted to runway 14 when runway 22L/22R were opened... i just got that feeling he kept runway 22L/R 'busy'. If a plane is diverted to another runway, that plane should release the runway he was instructed to land on when spawned. The KAP is flying SO slow it will take him ages to land on runway 14. I think the original coding created those 'cross runway' errors because he was still bound to runway 22L/R. I could be mistaken on this one. If so, I'm sorry but I just got that feeling when I was playing at that time. Take your time Feelthere. I understand each change in the coding can affect other airports as well and should be tested accordingly which takes a good amount of time. Enjoy the coding, Carda Link to comment Share on other sites More sharing options...
FeelThere_Vic Posted November 10, 2017 Report Share Posted November 10, 2017 Put this way; now the code will look for free runways about 100 (yes you read it right) more often than before :) Controlling now is a nightmare :) Vic 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now