Jump to content
The simFlight Network Forums

Carda1972

Members
  • Content Count

    22
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Carda1972

  • Rank
    Member

Profile Information

  • Gender
    Male
  • Location
    Rotterdam NL

Recent Profile Visitors

828 profile views
  1. Yep, specially on JFK and Atlanta this can be the case (seen it happen on Las Vegas as well). If your framerate drops below 0, a plane is calculating a taxiroute like calculating the exact number of pi (unsolvable). The solution is to give him a new taxi instruction upon a more logical taxiroute. A shame but it happens to me a lot on Atlanta when using N5/M6 or S to cross RWY27R when giving detailed taxi instructions towards the gate. At the moment I just skipped using these and use P/L and T (westbound traffic) or D,J and M16 (eastbound traffic) instead.
  2. Can't complain about the progress you're making Feelthere team! It's gonna be awesome. I just can't stop bugging you so.... here is one more thing, now you are hard at work at the arrivals coding: If you noticed that KAP who was diverted to runway 14 when runway 22L/22R were opened... i just got that feeling he kept runway 22L/R 'busy'. If a plane is diverted to another runway, that plane should release the runway he was instructed to land on when spawned. The KAP is flying SO slow it will take him ages to land on runway 14. I think the original coding created those 'cross runway' errors because he was still bound to runway 22L/R. I could be mistaken on this one. If so, I'm sorry but I just got that feeling when I was playing at that time. Take your time Feelthere. I understand each change in the coding can affect other airports as well and should be tested accordingly which takes a good amount of time. Enjoy the coding, Carda
  3. Thank you Michael, Pretender and Avwriter. I'll get to the evening schedules soon now, Avwriter. The plan is to continue with schedules until we reach 22:00hours. Enjoy Towering, Carda
  4. A friend of mine installed Windows 10 twice because he couldn't get voice to work in game. (rtf1970). We couldn't solve the problem why voice recognition wasn't working in game but it did work in Windows itself. Thanks to your post we disabled Nahimic (he also has a MSI board).... and guess what??? It's working. I never heard someone so happy as Ron is at this moment. We could never find out how to fix this problem by ourselves. So much luck you posted this post just a couple of hours ago! (MSI 370 gaming PRO) Thank you from Ron Valk with lots!!
  5. This is amazing news FeelThere! Looking at that arrival strip I get tears in my eyes out of joy! Not a complaint but a request: While working on the coding for arrivals, is there any way to make them not spawn on a runway where they cannot land on (due to runways is too short). How awesome would that be :) Thank you for correcting the problem on arrivals FeelThere team!
  6. Happened a couple of time on KLAX for me as well. VIR23 (forgot airplane type) was assigned to RWY24R by arrival but when giving the 'cleared to land' she replied with the same problem. If i'm not mistaken a B739 was assigned to runway 22R by arrival on KBOS which was too short for him as well.
  7. I made another video and saved the log (to test if the 2.0 version has solved the problem). When I started to make this video, there was no official announcement about the update on this board yet... It's gonna be posted in this thread after it has been processed by youtube. Sorry to say but 15 minutes of arrivals NOT spawning and getting them delayed to a later time isn't really fun. Some airplanes get delayed I understand when the gates are full or when their spawning time is too close to another airplane using the same runway.... but this is a problem that needs to be fixed sir. Delays are realistic and part of the sim but please fix this problem which keeps continueing for too many minutes in one row on KBOS from the sim (as shown in the video below). Logfile: https://drive.google.com/file/d/0B1PG3_GlUhHDZk52UEV2Y21idmM/view?usp=sharing Youtube Video link: watch?v=5LbISPuvGlA Edited: I'm glad this problem doesn't occur on KLAX and KATL. Personally for me Boston in this state feels like a waste of my money (personal opinion)
  8. Started Steam today and it started to update something with Tower!3D Pro. After checking all the files, some Boston airport files have been changed. Hotfix? Service Pack? Moderators: You can delete this thread. A couple minutes later there was the official announcement
  9. That's what happened on Boston with me as well. Airlines just got crossing errors (didn't spawn) but GA traffic kept spawning like there was no problem. When my framerate drops to 1FPS, a plane is calculating a route and cannot find a solution. Next time it happens to you, look for an airplane who didn't solve a route towards his destination via the route you told him to. If you find him, try giving him another route. Once that new route has been calculated, the framerate should go back to normal. Enjoy Towering, Carda
  10. Have you selected full screen in the options window of the game? When VSync is on in your ATI/Nvidia panel and playing full screen the framerate the game renders is equal to the refresh rate of your screen which results in much less GPU blast. I think your FPS at the moment you took that picture is way higher than the refresh rate of your screen (GPU full blast/vsync off mode). Vsync will only be enabled when playing in full screen mode. Hope it helps, Carda1972
  11. Hello Tower Community, I have started a new series of schedules for KLAX, based on the recent real life schedule. Already I have been making a lot of schedules but I didn't know how to make a schedule for KLAX where the spawning of arrivals would not be a problem with a 1 minute seperation, and that is really needed if in need of approx. 60 arrivals in an hour like in real life. Thanks to crbascott who made some time to explain to me how I should build a correct schedule on KLAX, I started with a new series of schedules (plan is going for 12x a 1hr:15minutes schedule) of which 3 are already finished at this moment. I'm totally happy to share it with you guys if you wanne play new schedule(s) on KLAX. What do you need? Tower 3D the game (duh) Nyerges Real Traffic A backup of your Nyerges KLAX_schedule.txt AND KLAX_terminals.txt (we have to overwrite them with custom ones for these schedules to work) High spirits (be prepared for high dense traffic) The schedules: 1) KLAX 10.30.2017 - 06:55am to 08:10am (difficulty overall 6/10) https://drive.google.com/file/d/0B1PG3_GlUhHDOWY5Y196bnhYSW8/view?usp=sharing Youtube gameplay video: watch?v=_UmPPFy1Vao 2) KLAX 10.27.2017 - 07:55am to 09:10am (difficulty 6/10 at start and ramps up to 12/10 at end, yes 12/10... you read that correctly) https://drive.google.com/file/d/0B1PG3_GlUhHDVXE0UjMzS1Z0ZEk/view?usp=sharing Youtube gameplay video: watch?v=-9qtBmbOkAc 3) KLAX 10.27.2017 - 08:55am to 10:10am (difficulty 7/10) https://drive.google.com/file/d/0B1PG3_GlUhHDV3NBM2NYTTRuWjA/view?usp=sharing Youtube gameplay video: watch?v=W2QAzfAClco 4) KLAX 10.27.2017 - 09:55am to 11:10am (difficulty 7/10 at start and ramps up to 9/10 at end) https://drive.google.com/file/d/0B1PG3_GlUhHDdXBBUXZCWGxBa1k/view?usp=sharing Youtube gameplay video: watch?v=JVlGkihoXA4 5) KLAX 10.30.2017- 10:55am to 12:10pm (diffuculty 7.5/10 on average) https://drive.google.com/file/d/0B1PG3_GlUhHDdEdSZ1NRUWJfYTQ/view?usp=sharing Youtube gameplay video: watch?v=uFa6HNNfMbo 6) KLAX 11.01.2017 - 11:55am to 1:10pm (difficulty 7.5/10 on start towards 8.0/10 at the end) https://drive.google.com/file/d/0B1PG3_GlUhHDcnBscmFHMF93aGM/view?usp=sharing Youtube gameplay video: watch?v=cy_1V7tQKFA 7) KLAX 11.02.2017 - 12:55pm to 2:10pm (difficulty 7.5~8.0/10 on average) NOTE: For this schedule you need to remove the line IOS, 5Y, SCILLONIA, Isles of Scilly Skybus, United Kingdom from the klax_airlines.txt and replace it with GTI, 5Y, GIANT, Atlas Air, United States https://drive.google.com/file/d/1kWW00nhM-PqIeNixjuT9kH8WCWXNMuM3/view?usp=sharing Youtube gameplay video: watch?v=CQdvoYPxbVY (duplicates have been removed from the schedule before posting to google drive) 8) KLAX 11.03.2017 - 1:55pm to 3:10pm (difficulty 6.5~7.0/10) https://drive.google.com/file/d/1oNQttBGqV6QuIU1kYjo8spT1B_MUAymL/view?usp=sharing Youtube gameplay video: watch?v=tRYyvaVCrWE 9) KLAX 11.06.2017 - 2:55PM to 4:10PM (difficulty 7/10 at start and ends with 20 minutes of 9/10) So far this schedule is the one I enjoyed most https://drive.google.com/file/d/11OlQs1YVopljFS9fqZXwL9DIRD3LSdLj/view?usp=sharing Youtube gameplay video: watch?v=gEpC80gnzMI 10) KLAX 11.10.2017 - 3:55PM to 5:10PM (difficulty 7/10 at start towards 8/10 at the end) https://drive.google.com/file/d/1E_owUZ40nPovSM4bpk4K-yoc4xuuNsJ_/view?usp=sharing Youtube gameplay video: watch?v=UQcyTfz-kEs 11) KLAX 11.13.2017 - 5:55PM to 7:10PM (difficuly 7.5/10) https://drive.google.com/file/d/1yCZcPJIno-q3PyvayFQ4pn18hBdwWL3-/view?usp=sharing Youtube gameplay video: watch?v=Bd3aVpcouws Bonus Stage #1) KLAX 11.06.2017 - 08:55AM to 10:10AM (difficulty 8.5/10) https://drive.google.com/file/d/187MvHjRz8z47_fsw9kDPj3_uf0z2cG6e/view?usp=sharing Youtube gameplay video: watch?v=VeVgHJ1TSA8 You NEED the terminal.txt file included in the .zip files for the schedule(s) to work (based on the latest real life KLAX terminals setup by crbascott). Each schedule comes with its own terminal.txt so don't forget to make a backup of your original nyerges or custom terminal.txt and afterwards overwrite terminals.txt and the schedule.txt both for each seperate schedule! I will continue making schedules to complete approx. 12 hours of KLAX and will edit this post to add new finished/tested schedules. I will not post new schedules as reply to this topic to bump it up each time there is a new one so don't worry about that. Thank you for your time and I hope you will enjoy them, Carda1972 Edited on 11.16.2017 : Added the schedule from 6PM to 7PM
  12. Hello again, I ran into a little problem. I got the Tower!3D:Steam edition and it comes with the latest updates I hope. Planes created with the schedule creator which are departing, spawn at the exact time as specified in the created schedule. Arrival planes do not spawn at the exact time as in the created schedule (used to be exact in tower 2011). Planes have somekind of delay. For example, a plane which should be spawning at 08:06 (arrival), spawned at 08:34. This was no exeption. All arriving planes do have somekind of delay. Is there a way to remove the delay on arriving planes ingame or another solution to this 'problem'? Any help would be great, Carda EDITED: Problem is solved. I tried merging the created file with the original klax_schedule.txt cause it got stuck on 99% loading KLAX without the merge. I removed all the merged data and now it works like a charm. No delay to be found anywhere.
  13. @crbascott I can understand the "no plans to update part". I don't mind having schedules created from a bit older data. Just bought the 3D release and going to try it out with a nice scenario created with schedule creator. I love how I can set it up for like 30 airplanes to train myself. The voice commands are killing me at the moment *smiles*. I'm so used to the Tower 2011 command structure which absolutely doesn't work in Tower3D. Just gotta get used to the <plane> <runway> <instruction> structure. Enough rambling for now. Thanks again Dick Parker for your great work and crbascott for the friendly reply.
  14. Awesome to see you are still active on this forum Dick Parker. Thank you so much for the traffic generator and it is a free download as well *thumbs up*. Have used it a lot in Tower! 2011 and I think I read correctly it also works in Tower! 3D? I don't wanne go buy Tower 3D if the traffic generator doesn't work there. You are giving the Tower game(s) so much more replayability.
  15. Thank you for answering my questions. I must say this is some awesome and powerful tool. I have just installed it and did everything your documentation told me to, which was very well explained. At first I was getting the same problem as bazvink (empty lines) but your answer to him about start the tool as administrator solved it right away. This will make me have endless fun on EDDF for sure. As I'm just starting out on this Airport, I'll take it easy and create 20 arrival flights (i'm just gonna open 1 runway for arrivals) and manually edit the created file to have a 3 minute seperation between the incoming flights. Job well done, sir.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use. Guidelines Privacy Policy We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.