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DEVELOPMENT BLOG (MARCH EDITION) - CONFIGS, TERMINALS AND SCHEDULES


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7 hours ago, FeelThere_Vic said:

You will be able to do this in T!S3 You will need a free Untity 3D to edit it. Since it's a 3D simulator most of the SDK is Unity based. 

Hey Vic just want to make sure I am understanding correctly. Are you saying we will need/use Unity 3D to modify/create airports? And in the scenario above, re-label terminals/gates?

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On 3/11/2022 at 6:33 AM, FeelThere_Vic said:

This is something that you will be able to do in Tower! Simulator 3 by assigning new "terminal" names to certain gates and assign the right airline in the terminal.cfg Every gate will be editable so you can create new terminals by individual gates.

 

In T1S3 you can assign "international" or "domestic" parameters to terminals too.

The big canadian airports have Domestic, US, and international gates, will we be able to assing a specific country destination to a terminal?

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On 3/10/2022 at 9:48 AM, MJKERR said:

Perhaps there has been a misunderstanding here, not such much specific flight numbers, but aircraft type or specific airlines or specific destinations (Shenzhen rules)

For example at London Heathrow
At Terminal 5A specific stands are used by flights : 
to / from Ireland
flights by Iberia
At Terminal 5C specific stands are used by A380 (some of which specific flight numbers)
At Terminals 5A, 5B and 5C remote stands are used by specific aircraft types only (bus gates for European destinations and off-stand turnaround)
At Terminals 2, 3 and 4 specific stands are used by some airlines (so in turn their flight number only)

In Tower 2011 I was able to amend all the above stands to meet these requirements
In Tower 3D it was only the Terminal and airline that could be amended, specific stands could not be amended
As a result some A380 went to the wrong stand or some airlines went to the wrong stand
The only case for the flight numbers would be those flights to/from Ireland, the rest would be correct by either aircraft type or airline

This is true of Canadian airports too; flights to the US require pre-screening and a separate departure area so all major airports in Canada have a dedicated "transborder" terminal which handles all flights to/from the US separately from other international flights. At CYVR the transborder terminal exists in the Tower 3D version but there is no way to assign transborder flights to it, and the problem wouldn't be solved just by having the option to designate a terminal as international, domestic or regional since transborder flights are separate from each of those categories. So I agree being able to assign specific gates to arrivals is important for realism as it's probably impossible to teach an AI to assign gates in a realistic way.  

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On 3/11/2022 at 8:22 PM, crbascott said:

Hey Vic just want to make sure I am understanding correctly. Are you saying we will need/use Unity 3D to modify/create airports? And in the scenario above, re-label terminals/gates?

To re-label gates likely you wont need Unity.

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On 3/13/2022 at 12:10 PM, Shawa666 said:

The big canadian airports have Domestic, US, and international gates, will we be able to assing a specific country destination to a terminal?

I think the "trick" described earlier in this topic would solve it (custom gates and custom airlines).

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On 3/14/2022 at 9:08 AM, FeelThere_Vic said:

I think the "trick" described earlier in this topic would solve it (custom gates and custom airlines).

The dummy airline is a workaround, but, frankly not the ideal solution.

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3 hours ago, crbascott said:

Agreed - I’m definitely not in favor of having to create dummy airlines. Unless it can be done “internally” and doesn’t impact what you would see or say as a controller.

Like you could say u untied domestic and untied international but still use the untied call sign 

 

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2 hours ago, Braf123456 said:

Like you could say u untied domestic and untied international but still use the untied call sign 

 

The callsign was the same but the flight number was different - AAI1234 instead of AAL1234. Having to do this for every applicable airline is not optimal.

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Will there be an option to send the plane after arrival from the terminal gates to the parking stands? Sometimes let's say in EDDF at terminal 1Z, in T3DPRO when widebodies arrived, the gates were occupied for so long time and the game took next departing widebody flights from the stands away from the main terminal, or when starting the game in early hours 1Z was already occupied by widebodies which were destined to depart few hours later which is not close to reality, it would be fun if something like planes moving option could become available to release the gates from longer rotations.

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